Pokémon abilities
Each ability from the latest generation of Pokemon games (Diamond/Pearl/Platinum) is listed below, along with a short description and how many Pokemon can have that ability. Click an ability name to see the pokemon that can learn it.
The ability list
| Name | # | Game description |
|---|---|---|
| Adaptability | 2 | Powers up moves of the same type. |
| Aftermath | 4 | Damages the foe landing the finishing hit. |
| Air Lock | 1 | Eliminates the effects of weather. |
| Anger Point | 3 | Raises Attack upon taking a critical hit. |
| Anticipation | 7 | Senses the foe's dangerous moves. |
| Arena Trap | 3 | Prevents the foe from fleeing. |
| Bad Dreams | 1 | Reduces a sleeping foe's HP. |
| Battle Armor | 6 | The Pokémon is protected against critical hits. |
| Blaze | 12 | Powers up Fire-type moves in a pinch. |
| Chlorophyll | 21 | Boosts the Pokémon's Speed in sunshine. |
| Clear Body | 8 | Prevents the Pokémon's stats from being lowered. |
| Cloud Nine | 2 | Eliminates the effects of weather. |
| Color Change | 1 | Changes the Pokémon's type to the foe's move. |
| Compoundeyes | 4 | The Pokémon's accuracy is boosted. |
| Cute Charm | 9 | Contact with the Pokémon may cause infatuation. |
| Damp | 8 | Prevents combatants from self destructing. |
| Download | 3 | Adjusts power according to the foe's ability. |
| Drizzle | 1 | The Pokémon makes it rain if it appears in battle. |
| Drought | 1 | The Pokémon makes it sunny if it is in battle. |
| Dry Skin | 4 | Reduces HP if it is hot. Water restores HP. |
| Early Bird | 13 | The Pokémon awakens quickly from sleep. |
| Effect Spore | 4 | Contact may paralyze, poison, or cause sleep. |
| Filter | 2 | Powers down super-effective moves. |
| Flame Body | 5 | Contact with the Pokémon may burn the foe. |
| Flash Fire | 10 | Powers up Fire-type moves if hit by a fire move. |
| Flower Gift | 1 | Powers up party Pokémon when it is sunny. |
| Forecast | 1 | CASTFORM transforms with the weather. |
| Forewarn | 4 | Determines what moves the foe has. |
| Frisk | 3 | The Pokémon can check the foe's held item. |
| Gluttony | 3 | Encourages the early use of a held Berry. |
| Guts | 13 | Boosts Attack if there is a status problem. |
| Heat Proof | 2 | Weakens the power of Fire-type moves. |
| Honey Gather | 1 | The Pokémon may gather Honey from somewhere. |
| Huge Power | 3 | Raises the Pokémon's Attack stat. |
| Hustle | 6 | Boosts the Attack stat, but lowers accuracy. |
| Hydration | 4 | Heals status problems if it is raining. |
| Hyper Cutter | 9 | Prevents the Attack stat from being lowered. |
| Ice Body | 5 | The Pokémon regains HP in a hailstorm. |
| Illuminate | 5 | Raises the likelihood of meeting wild Pokémon. |
| Immunity | 2 | Prevents the Pokémon from getting poisoned. |
| Inner Focus | 14 | The Pokémon is protected from flinching. |
| Insomnia | 10 | Prevents the Pokémon from falling asleep. |
| Intimidate | 19 | Lowers the foe's Attack stat. |
| Iron Fist | 1 | Boosts the power of punching moves. |
| Keen Eye | 18 | Prevents the Pokémon from losing accuracy. |
| Klutz | 2 | The Pokémon can't use any held items. |
| Leaf Guard | 6 | Prevents status problems in sunny weather. |
| Levitate | 29 | Gives full immunity to all Ground-type moves. |
| Lightningrod | 7 | The Pokémon draws in all Electric-type moves. |
| Limber | 4 | The Pokémon is protected from paralysis. |
| Liquid Ooze | 4 | Inflicts damage on foes using any draining move. |
| Magic Guard | 3 | The Pokémon only takes damage from attacks. |
| Magma Armor | 3 | Prevents the Pokémon from becoming frozen. |
| Magnet Pull | 5 | Prevents Steel-type Pokémon from escaping. |
| Marvel Scale | 1 | Boosts Defense if there is a status problem. |
| Minus | 1 | Boosts Sp. Atk if another Pokémon has Plus. |
| Mold Breaker | 3 | Moves can be used regardless of abilities. |
| Motor Drive | 1 | Raises Speed if hit by an Electric-type move. |
| Multitype | 1 | Changes type to match the held Plate. |
| Natural Cure | 13 | All status problems are healed upon switching out. |
| No Guard | 3 | Ensures the Pokémon and its foe's attacks land. |
| Normalize | 2 | All the Pokémon's moves become the Normal type. |
| Oblivious | 16 | Prevents the Pokémon from becoming infatuated. |
| Overgrow | 12 | Powers up Grass-type moves in a pinch. |
| Own Tempo | 11 | Prevents the Pokémon from becoming confused. |
| Pickup | 9 | The Pokémon may pick up items. |
| Plus | 1 | Boosts Sp. Atk if another Pokémon has Minus. |
| Poison Heal | 2 | Restores HP if the Pokémon is poisoned. |
| Poison Point | 11 | Contact with the Pokémon may poison the foe. |
| Pressure | 20 | The Pokémon raises the foe's PP usage. |
| Pure Power | 2 | Boosts the power of physical attacks. |
| Quick Feet | 5 | Boosts Speed if there is a status problem. |
| Rain Dish | 3 | The Pokémon gradually recovers HP in rain. |
| Reckless | 1 | Powers up moves that have recoil damage. |
| Rivalry | 9 | Raises Attack if the foe is of the same gender. |
| Rock Head | 18 | Protects the Pokémon from recoil damage. |
| Rough Skin | 2 | Inflicts damage to the foe on contact. |
| Run Away | 15 | Enables sure getaway from wild Pokémon. |
| Sand Stream | 3 | The Pokémon summons a sandstorm in battle. |
| Sand Veil | 11 | Boosts the Pokémon's evasion in a sandstorm. |
| Scrappy | 2 | Enables moves to hit Ghost-type foes. |
| Serene Grace | 9 | Boosts the likelihood of added effects appearing. |
| Shadow Tag | 2 | Prevents the foe from escaping. |
| Shed Skin | 12 | The Pokémon may heal its own status problems. |
| Shell Armor | 10 | The Pokémon is protected against critical hits. |
| Shield Dust | 5 | Blocks the added effects of attacks taken. |
| Simple | 3 | The Pokémon is prone to wild stat changes. |
| Skill Link | 2 | Increases the frequency of multi-strike moves. |
| Slow Start | 1 | Temporarily halves Attack and Speed. |
| Sniper | 7 | Powers up moves if they become critical hits. |
| Snow Cloak | 5 | Raises evasion in a hailstorm. |
| Snow Warning | 2 | The Pokémon summons a hailstorm in battle. |
| Solar Power | 3 | Boosts Sp. Atk, but lowers HP in sunshine. |
| Solid Rock | 2 | Powers down super-effective moves. |
| Soundproof | 7 | Gives full immunity to all sound-based moves. |
| Speed Boost | 3 | The Pokémon's Speed stat is gradually boosted. |
| Stall | 1 | The Pokémon moves after even slower foes. |
| Static | 12 | Contact with the Pokémon may cause paralysis. |
| Steadfast | 4 | Raises Speed each time the Pokémon flinches. |
| Stench | 4 | The stench helps keep wild Pokémon away. |
| Sticky Hold | 6 | Protects the Pokémon from item theft. |
| Storm Drain | 4 | The Pokémon draws in all Water-type moves. |
| Sturdy | 22 | The Pokémon is protected against 1-hit KO attacks. |
| Suction Cups | 3 | Negates moves that force switching out. |
| Super Luck | 3 | Heightens the critical-hit ratios of moves. |
| Swarm | 12 | Powers up Bug-type moves in a pinch. |
| Swift Swim | 25 | Boosts the Pokémon's Speed in rain. |
| Synchronize | 11 | Passes on a burn, poison, or paralysis to the foe. |
| Tangled Feet | 5 | Raises evasion if the Pokémon is confused. |
| Technician | 7 | Powers up the Pokémon's weaker moves. |
| Thick Fat | 16 | Raises resistance to Fire-and Ice-type moves. |
| Tinted Lens | 4 | Powers up "not very effective" moves. |
| Torrent | 12 | Powers up Water-type moves in a pinch. |
| Trace | 5 | The Pokémon copies the foe's ability. |
| Truant | 2 | The Pokémon can't attack on consecutive turns. |
| Unaware | 2 | Ignores any change in ability by the foe. |
| Unburden | 2 | Raises Speed if a held item is used. |
| Vital Spirit | 4 | Prevents the Pokémon from falling asleep. |
| Volt Absorb | 3 | Restores HP if hit by an Electric-type move. |
| Water Absorb | 10 | Restores HP if hit by a Water-type move. |
| Water Veil | 4 | Prevents the Pokémon from getting a burn. |
| White Smoke | 1 | Prevents the Pokémon's stats from being lowered. |
| Wonder Guard | 1 | Only supereffective moves will hit. |
About Pokémon abilities
Abilities, introduced in Generation III, are special attributes given to each Pokemon that can aid them in battle. Many abilities act as a power-up
by increasing a move or stat; others introduce a third-party effect like a weather condition. Some abilities can even hinder a Pokemon battle.
Each Pokemon can have only one ability, however, some have the option of two different abilitis. The choice is random; each of the two abilities are equally likely. There are 233 single ability
pokemon and 260 dual ability
pokemon.
