Pokémon abilities

Each ability from the latest generation of Pokémon games is listed below, along with a short description and how many Pokémon can have that ability. Click an ability name to see the Pokémon that can learn it.

For new abilities from the upcoming games, see the Pokemon X&Y page.

About Pokémon abilities

Abilities, introduced in Generation 3 (Ruby/Sapphire), are special attributes given to each Pokémon that can aid them in battle. Many abilities act as a power-up by increasing a move or stat; others introduce a third-party effect like a weather condition. Some abilities can even hinder a Pokémon battle.

Each Pokémon can have only one ability, however, some have the option of two different abilities. The choice is random and each ability is equally likely. There are 308 single-ability Pokémon and 355 dual-ability Pokémon.

In Pokémon Black & White, a third hidden ability was introduced. The third ability is only available when a Pokémon is returned from the Dream World, a new online feature that is part of the Pokémon Global Link. 568 Pokémon have a Dream World ability.

Interesting questions

A selection of related questions from PokéBase:

The ability list

Name
Pokémon
Description
Gen.
Adaptability 10 Powers up moves of the same type. 4
Aerilate 2 Turns Normal-type moves into Flying-type moves. 6
Aftermath 8 Damages the attacker landing the finishing hit. 4
Air Lock 1 Eliminates the effects of weather. 3
Analytic 12 Boosts move power when the Pokémon moves last. 5
Anger Point 7 Maxes Attack after taking a critical hit. 4
Anticipation 10 Senses a foe's dangerous moves. 4
Arena Trap 3 Prevents the foe from fleeing. 3
Aroma Veil 2 Protects allies from attacks that limit their move choices. 6
Aura Break 1 The effects of “Aura” Abilities are reversed. 6
Bad Dreams 1 Reduces a sleeping foe's HP. 4
Battle Armor 8 The Pokémon is protected against critical hits. 3
Big Pecks 12 Protects the Pokémon from Defense-lowering attacks. 5
Blaze 20 Powers up Fire-type moves in a pinch. 3
Bulletproof 3 Protects the Pokémon from ball and bomb moves. 6
Cheek Pouch 3 Restores additional HP when a Berry is consumed. 6
Chlorophyll 35 Boosts the Pokémon's Speed in sunshine. 3
Clear Body 13 Prevents other Pokémon from lowering its stats. 3
Cloud Nine 6 Eliminates the effects of weather. 3
Color Change 1 Changes the Pokémon's type to the foe's move. 3
Competitive 8 Raises Special Attack when the Pokémon's stats are lowered. 6
Compound Eyes 9 The Pokémon's accuracy is boosted. 3
Contrary 7 Makes stat changes have an opposite effect. 5
Cursed Body 5 May disable a move used on the Pokémon. 5
Cute Charm 13 Contact with the Pokémon may cause infatuation. 3
Damp 18 Prevents the use of self-destructing moves. 3
Dark Aura 1 Raises power of Dark type moves for all Pokémon in battle. 6
Defeatist 2 Lowers stats when HP becomes half or less. 5
Defiant 14 When its stats are lowered its Attack increases. 5
Download 4 Adjusts power according to a foe's defenses. 4
Drizzle 2 The Pokémon makes it rain when it enters a battle. 3
Drought 4 Turns the sunlight harsh when the Pokémon enters a battle. 3
Dry Skin 7 Reduces HP if it is hot. Water restores HP. 4
Early Bird 15 The Pokémon awakens quickly from sleep. 3
Effect Spore 7 Contact may poison or cause paralysis or sleep. 3
Fairy Aura 1 Raises power of Fairy type moves for all Pokémon in battle. 6
Filter 3 Reduces damage from supereffective attacks. 4
Flame Body 16 Contact with the Pokémon may burn the attacker. 3
Flare Boost 2 Powers up special attacks when burned. 5
Flash Fire 18 It powers up Fire-type moves if it's hit by one. 3
Flower Gift 1 Powers up party Pokémon when it is sunny. 4
Flower Veil 3 Prevents lowering of ally Grass-type Pokémon's stats. 6
Forecast 1 Castform transforms with the weather. 3
Forewarn 6 Determines what moves a foe has. 4
Friend Guard 8 Reduces damage done to allies. 5
Frisk 26 The Pokémon can check a foe's held item. 4
Fur Coat 1 Reduces damage from physical moves. 6
Gale Wings 3 Gives priority to Flying-type moves. 6
Gluttony 19 Encourages the early use of a held Berry. 4
Gooey 3 Contact with the Pokémon lowers the attacker's Speed stat. 6
Grass Pelt 2 Boosts the Defense stat in Grassy Terrain. 6
Guts 21 Boosts Attack if there is a status problem. 3
Harvest 5 May create another Berry after one is used. 5
Healer 8 May heal an ally's status conditions. 5
Heatproof 2 Weakens the power of Fire-type moves. 4
Heavy Metal 5 Doubles the Pokémon's weight. 5
Honey Gather 2 The Pokémon may gather Honey from somewhere. 4
Huge Power 6 Raises the Pokémon's Attack stat. 3
Hustle 18 Boosts the Attack stat, but lowers accuracy. 3
Hydration 21 Heals status problems if it is raining. 4
Hyper Cutter 9 Prevents other Pokémon from lowering Attack stat. 3
Ice Body 14 The Pokémon gradually regains HP in a hailstorm. 4
Illuminate 6 Raises the likelihood of meeting wild Pokémon. 3
Illusion 2 Comes out disguised as the Pokémon in back. 5
Immunity 3 Prevents the Pokémon from getting poisoned. 3
Imposter 1 It transforms itself into the Pokémon it is facing. 5
Infiltrator 21 Passes through the foe's barrier and strikes. 5
Inner Focus 27 The Pokémon is protected from flinching. 3
Insomnia 20 Prevents the Pokémon from falling asleep. 3
Intimidate 29 Lowers the foe's Attack stat. 3
Iron Barbs 2 Inflicts damage to the Pokémon on contact. 5
Iron Fist 12 Boosts the power of punching moves. 4
Justified 10 Raises Attack when hit by a Dark-type move. 5
Keen Eye 32 Prevents other Pokémon from lowering accuracy. 3
Klutz 7 The Pokémon can't use any held items. 4
Leaf Guard 14 Prevents problems with status in sunny weather. 4
Levitate 40 Gives immunity to Ground type moves. 3
Light Metal 5 Halves the Pokémon's weight. 5
Lightning Rod 17 Draws in all Electric-type moves to up Sp. Attack. 3
Limber 10 The Pokémon is protected from paralysis. 3
Liquid Ooze 4 Damages attackers using any draining move. 3
Magic Bounce 6 Reflects status- changing moves. 5
Magic Guard 10 The Pokémon only takes damage from attacks. 4
Magician 5 The Pokémon steals the held item of a Pokémon it hits with a move. 6
Magma Armor 3 Prevents the Pokémon from becoming frozen. 3
Magnet Pull 5 Prevents Steel-type Pokémon from escaping. 3
Marvel Scale 3 Ups Defense if there is a status problem. 3
Mega Launcher 3 Boosts the power of aura and pulse moves. 6
Minus 6 Ups Sp. Atk if another Pokémon has Plus or Minus. 3
Mold Breaker 17 Moves can be used regardless of Abilities. 4
Moody 7 Raises one stat and lowers another. 5
Motor Drive 4 Raises Speed if hit by an Electric-type move. 4
Moxie 13 Boosts Attack after knocking out any Pokémon. 5
Multiscale 2 Reduces damage when HP is full. 5
Multitype 1 Changes type to match the held Plate. 4
Mummy 2 Contact with this Pokémon spreads this Ability. 5
Natural Cure 15 All status problems heal when it switches out. 3
No Guard 9 Ensures attacks by or against the Pokémon land. 4
Normalize 2 All the Pokémon's moves become the Normal type. 4
Oblivious 19 Prevents it from becoming infatuated. 3
Overcoat 19 Protects the Pokémon from damage from weather. 5
Overgrow 20 Powers up Grass-type moves in a pinch. 3
Own Tempo 20 Prevents the Pokémon from becoming confused. 3
Parental Bond 1 Allows the Pokémon to attack twice. 6
Pickpocket 7 Steals an item when hit by another Pokémon. 5
Pickup 21 The Pokémon may pick up items. 3
Pixilate 3 Turns Normal-type moves into Fairy-type moves. 6
Plus 8 Ups Sp. Atk if another Pokémon has Plus or Minus. 3
Poison Heal 3 Restores HP if the Pokémon is poisoned. 4
Poison Point 16 Contact with the Pokémon may poison the attacker. 3
Poison Touch 7 May poison targets when a Pokémon makes contact. 5
Prankster 14 Gives priority to a status move. 5
Pressure 28 The Pokémon raises the foe's PP usage. 3
Protean 4 Changes the Pokémon's type to its last used move. 6
Pure Power 3 Raises the Pokémon's Attack stat. 3
Quick Feet 12 Boosts Speed if there is a status problem. 4
Rain Dish 11 The Pokémon gradually regains HP in rain. 3
Rattled 11 Bug, Ghost or Dark type moves scare it and boost its Speed. 5
Reckless 12 Powers up moves that have recoil damage. 4
Refrigerate 3 Turns Normal-type moves into Ice-type moves. 6
Regenerator 17 Restores a little HP when withdrawn from battle. 5
Rivalry 18 Deals more damage to a Pokémon of same gender. 4
Rock Head 20 Protects the Pokémon from recoil damage. 3
Rough Skin 6 Inflicts damage to the attacker on contact. 3
Run Away 24 Enables a sure getaway from wild Pokémon. 3
Sand Force 16 Boosts certain moves' power in a sandstorm. 5
Sand Rush 6 Boosts the Pokémon's Speed in a sandstorm. 5
Sand Stream 4 The Pokémon summons a sandstorm in battle. 3
Sand Veil 20 Boosts the Pokémon's evasion in a sandstorm. 3
Sap Sipper 16 Boosts Attack when hit by a Grass-type move. 5
Scrappy 11 Enables moves to hit Ghost-type Pokémon. 4
Serene Grace 13 Boosts the likelihood of added effects appearing. 3
Shadow Tag 9 Prevents the foe from escaping. 3
Shed Skin 16 The Pokémon may heal its own status problems. 3
Sheer Force 26 Removes added effects to increase move damage. 5
Shell Armor 22 The Pokémon is protected against critical hits. 3
Shield Dust 7 Blocks the added effects of attacks taken. 3
Simple 5 The Pokémon is prone to wild stat changes. 4
Skill Link 7 Increases the frequency of multi-strike moves. 4
Slow Start 1 Temporarily halves Attack and Speed. 4
Sniper 14 Powers up moves if they become critical hits. 4
Snow Cloak 8 Raises evasion in a hailstorm. 4
Snow Warning 5 The Pokémon summons a hailstorm in battle. 4
Solar Power 9 In sunshine, Sp. Atk is boosted but HP decreases. 4
Solid Rock 4 Reduces damage from supereffective attacks. 4
Soundproof 12 Gives immunity to sound-based moves. 3
Speed Boost 12 Its Speed stat is gradually boosted. 3
Stall 1 The Pokémon moves after all other Pokémon do. 4
Stance Change 2 The Pokémon changes form depending on how it battles. 6
Static 14 Contact with the Pokémon may cause paralysis. 3
Steadfast 10 Raises Speed each time the Pokémon flinches. 4
Stench 7 The stench may cause the target to flinch. 3
Sticky Hold 8 Protects the Pokémon from item theft. 3
Storm Drain 7 Draws in all Water-type moves to up Sp. Attack. 4
Strong Jaw 3 Boosts the power of biting moves. 6
Sturdy 35 It cannot be knocked out with one hit. 3
Suction Cups 5 Negates all moves that force switching out. 3
Super Luck 9 Heightens the critical-hit ratios of moves. 4
Swarm 24 Powers up Bug-type moves in a pinch. 3
Sweet Veil 2 Prevents the Pokémon and allies from falling asleep. 6
Swift Swim 39 Boosts the Pokémon's Speed in rain. 3
Symbiosis 3 The Pokémon can pass an item to an ally. 6
Synchronize 15 Passes a burn, poison, or paralysis to the foe. 3
Tangled Feet 7 Raises evasion if the Pokémon is confused. 4
Technician 15 Powers up the Pokémon's weaker moves. 4
Telepathy 16 Anticipates an ally's attack and dodges it. 5
Teravolt 2 Moves can be used regardless of Abilities. 5
Thick Fat 22 Ups resistance to Fire- and Ice-type moves. 3
Tinted Lens 9 Powers up “not very effective” moves. 4
Torrent 20 Powers up Water-type moves in a pinch. 3
Tough Claws 5 Boosts the power of contact moves. 6
Toxic Boost 1 Powers up physical attacks when poisoned. 5
Trace 6 The Pokémon copies a foe's Ability. 3
Truant 3 Pokémon can't attack on consecutive turns. 3
Turboblaze 2 Moves can be used regardless of Abilities. 5
Unaware 7 Ignores any stat changes in the Pokémon. 4
Unburden 12 Raises Speed if a held item is used. 4
Unnerve 19 Makes the foe nervous and unable to eat Berries. 5
Victory Star 1 Boosts the accuracy of its allies and itself. 5
Vital Spirit 12 Prevents the Pokémon from falling asleep. 3
Volt Absorb 7 Restores HP if hit by an Electric-type move. 3
Water Absorb 22 Restores HP if hit by a Water-type move. 3
Water Veil 11 Prevents the Pokémon from getting a burn. 3
Weak Armor 16 Physical attacks lower Defense and raise Speed. 5
White Smoke 2 Prevents other Pokémon from lowering its stats. 3
Wonder Guard 1 Only supereffective moves will hit. 3
Wonder Skin 4 Makes status-changing moves more likely to miss. 5
Zen Mode 2 Changes the Pokémon's shape when HP is halved. 5