Pokémon abilities

Each ability from the latest generation of Pokemon games (Diamond/Pearl/Platinum) is listed below, along with a short description and how many Pokemon can have that ability. Click an ability name to see the pokemon that can learn it.

The ability list

Name # Game description
Adaptability 2 Powers up moves of the same type.
Aftermath 4 Damages the foe landing the finishing hit.
Air Lock 1 Eliminates the effects of weather.
Anger Point 3 Raises Attack upon taking a critical hit.
Anticipation 7 Senses the foe's dangerous moves.
Arena Trap 3 Prevents the foe from fleeing.
Bad Dreams 1 Reduces a sleeping foe's HP.
Battle Armor 6 The Pokémon is protected against critical hits.
Blaze 12 Powers up Fire-type moves in a pinch.
Chlorophyll 21 Boosts the Pokémon's Speed in sunshine.
Clear Body 8 Prevents the Pokémon's stats from being lowered.
Cloud Nine 2 Eliminates the effects of weather.
Color Change 1 Changes the Pokémon's type to the foe's move.
Compoundeyes 4 The Pokémon's accuracy is boosted.
Cute Charm 9 Contact with the Pokémon may cause infatuation.
Damp 8 Prevents combatants from self destructing.
Download 3 Adjusts power according to the foe's ability.
Drizzle 1 The Pokémon makes it rain if it appears in battle.
Drought 1 The Pokémon makes it sunny if it is in battle.
Dry Skin 4 Reduces HP if it is hot. Water restores HP.
Early Bird 13 The Pokémon awakens quickly from sleep.
Effect Spore 4 Contact may paralyze, poison, or cause sleep.
Filter 2 Powers down super-effective moves.
Flame Body 5 Contact with the Pokémon may burn the foe.
Flash Fire 10 Powers up Fire-type moves if hit by a fire move.
Flower Gift 1 Powers up party Pokémon when it is sunny.
Forecast 1 CASTFORM transforms with the weather.
Forewarn 4 Determines what moves the foe has.
Frisk 3 The Pokémon can check the foe's held item.
Gluttony 3 Encourages the early use of a held Berry.
Guts 13 Boosts Attack if there is a status problem.
Heat Proof 2 Weakens the power of Fire-type moves.
Honey Gather 1 The Pokémon may gather Honey from somewhere.
Huge Power 3 Raises the Pokémon's Attack stat.
Hustle 6 Boosts the Attack stat, but lowers accuracy.
Hydration 4 Heals status problems if it is raining.
Hyper Cutter 9 Prevents the Attack stat from being lowered.
Ice Body 5 The Pokémon regains HP in a hailstorm.
Illuminate 5 Raises the likelihood of meeting wild Pokémon.
Immunity 2 Prevents the Pokémon from getting poisoned.
Inner Focus 14 The Pokémon is protected from flinching.
Insomnia 10 Prevents the Pokémon from falling asleep.
Intimidate 19 Lowers the foe's Attack stat.
Iron Fist 1 Boosts the power of punching moves.
Keen Eye 18 Prevents the Pokémon from losing accuracy.
Klutz 2 The Pokémon can't use any held items.
Leaf Guard 6 Prevents status problems in sunny weather.
Levitate 29 Gives full immunity to all Ground-type moves.
Lightningrod 7 The Pokémon draws in all Electric-type moves.
Limber 4 The Pokémon is protected from paralysis.
Liquid Ooze 4 Inflicts damage on foes using any draining move.
Magic Guard 3 The Pokémon only takes damage from attacks.
Magma Armor 3 Prevents the Pokémon from becoming frozen.
Magnet Pull 5 Prevents Steel-type Pokémon from escaping.
Marvel Scale 1 Boosts Defense if there is a status problem.
Minus 1 Boosts Sp. Atk if another Pokémon has Plus.
Mold Breaker 3 Moves can be used regardless of abilities.
Motor Drive 1 Raises Speed if hit by an Electric-type move.
Multitype 1 Changes type to match the held Plate.
Natural Cure 13 All status problems are healed upon switching out.
No Guard 3 Ensures the Pokémon and its foe's attacks land.
Normalize 2 All the Pokémon's moves become the Normal type.
Oblivious 16 Prevents the Pokémon from becoming infatuated.
Overgrow 12 Powers up Grass-type moves in a pinch.
Own Tempo 11 Prevents the Pokémon from becoming confused.
Pickup 9 The Pokémon may pick up items.
Plus 1 Boosts Sp. Atk if another Pokémon has Minus.
Poison Heal 2 Restores HP if the Pokémon is poisoned.
Poison Point 11 Contact with the Pokémon may poison the foe.
Pressure 20 The Pokémon raises the foe's PP usage.
Pure Power 2 Boosts the power of physical attacks.
Quick Feet 5 Boosts Speed if there is a status problem.
Rain Dish 3 The Pokémon gradually recovers HP in rain.
Reckless 1 Powers up moves that have recoil damage.
Rivalry 9 Raises Attack if the foe is of the same gender.
Rock Head 18 Protects the Pokémon from recoil damage.
Rough Skin 2 Inflicts damage to the foe on contact.
Run Away 15 Enables sure getaway from wild Pokémon.
Sand Stream 3 The Pokémon summons a sandstorm in battle.
Sand Veil 11 Boosts the Pokémon's evasion in a sandstorm.
Scrappy 2 Enables moves to hit Ghost-type foes.
Serene Grace 9 Boosts the likelihood of added effects appearing.
Shadow Tag 2 Prevents the foe from escaping.
Shed Skin 12 The Pokémon may heal its own status problems.
Shell Armor 10 The Pokémon is protected against critical hits.
Shield Dust 5 Blocks the added effects of attacks taken.
Simple 3 The Pokémon is prone to wild stat changes.
Skill Link 2 Increases the frequency of multi-strike moves.
Slow Start 1 Temporarily halves Attack and Speed.
Sniper 7 Powers up moves if they become critical hits.
Snow Cloak 5 Raises evasion in a hailstorm.
Snow Warning 2 The Pokémon summons a hailstorm in battle.
Solar Power 3 Boosts Sp. Atk, but lowers HP in sunshine.
Solid Rock 2 Powers down super-effective moves.
Soundproof 7 Gives full immunity to all sound-based moves.
Speed Boost 3 The Pokémon's Speed stat is gradually boosted.
Stall 1 The Pokémon moves after even slower foes.
Static 12 Contact with the Pokémon may cause paralysis.
Steadfast 4 Raises Speed each time the Pokémon flinches.
Stench 4 The stench helps keep wild Pokémon away.
Sticky Hold 6 Protects the Pokémon from item theft.
Storm Drain 4 The Pokémon draws in all Water-type moves.
Sturdy 22 The Pokémon is protected against 1-hit KO attacks.
Suction Cups 3 Negates moves that force switching out.
Super Luck 3 Heightens the critical-hit ratios of moves.
Swarm 12 Powers up Bug-type moves in a pinch.
Swift Swim 25 Boosts the Pokémon's Speed in rain.
Synchronize 11 Passes on a burn, poison, or paralysis to the foe.
Tangled Feet 5 Raises evasion if the Pokémon is confused.
Technician 7 Powers up the Pokémon's weaker moves.
Thick Fat 16 Raises resistance to Fire-and Ice-type moves.
Tinted Lens 4 Powers up "not very effective" moves.
Torrent 12 Powers up Water-type moves in a pinch.
Trace 5 The Pokémon copies the foe's ability.
Truant 2 The Pokémon can't attack on consecutive turns.
Unaware 2 Ignores any change in ability by the foe.
Unburden 2 Raises Speed if a held item is used.
Vital Spirit 4 Prevents the Pokémon from falling asleep.
Volt Absorb 3 Restores HP if hit by an Electric-type move.
Water Absorb 10 Restores HP if hit by a Water-type move.
Water Veil 4 Prevents the Pokémon from getting a burn.
White Smoke 1 Prevents the Pokémon's stats from being lowered.
Wonder Guard 1 Only supereffective moves will hit.

About Pokémon abilities

Abilities, introduced in Generation III, are special attributes given to each Pokemon that can aid them in battle. Many abilities act as a power-up by increasing a move or stat; others introduce a third-party effect like a weather condition. Some abilities can even hinder a Pokemon battle.

Each Pokemon can have only one ability, however, some have the option of two different abilitis. The choice is random; each of the two abilities are equally likely. There are 233 single ability pokemon and 260 dual ability pokemon.