Pokémon Attackdex: Normal
Below is a list of every Normal attack from Pokemon Diamond/Pearl/Platinum along with useful stats. Click a move name to see even more detailed information, including which Pokémon can learn that move.
You can click a column heading to instantly sort by that column. Use Shift for multiple columns - for example, to see the most powerful Physical move.
| Name | Cat. | Power | Acc. | PP | TM/HM? | Effect | Effect Prob. |
|---|---|---|---|---|---|---|---|
| Acupressure | - | - | 30 | - | Randomly raises one of the user's stats by two stages. | - | |
| Assist | - | - | 20 | - | In a Double Battle, user randomly attacks with a partner's move. | - | |
| Attract | - | 100 | 15 | TM45 | If opponent is the opposite gender, it's less likely to attack. | - | |
| Barrage | 15 | 85 | 20 | - | Hits 2-5 times. | - | |
| Baton Pass | - | - | 40 | - | Allows user to switch but gives stat changes to the new Pokemon. | - | |
| Belly Drum | - | - | 10 | - | User loses 50% of its max HP, but Attack raises to maximum. | - | |
| Bide | - | - | 10 | - | User takes damage for two turns and strikes back double on 3rd. | - | |
| Bind | 15 | 75 | 20 | - | Damages opponent for 2-5 turns, opponent cannot escape/switch. | - | |
| Block | - | - | 5 | - | Opponent cannot flee or switch. | - | |
| Body Slam | 85 | 100 | 15 | - | May cause paralysis. | 30 | |
| Camouflage | - | - | 20 | - | Changes user's type according to the location. | - | |
| Captivate | - | 100 | 20 | TM78 | Foe with opposite gender has its Sp. Attack lowered by 2 stages. | - | |
| Charm | - | 100 | 20 | - | Lowers opponent's Attack by two stages. | - | |
| Comet Punch | 18 | 85 | 15 | - | Hits 2-5 times. | - | |
| Constrict | 10 | 100 | 35 | - | May lower opponent's Speed by one stage. | 10 | |
| Conversion | - | - | 30 | - | Changes user's type to a type of one of its own moves. | - | |
| Conversion2 | - | - | 30 | - | User changes type to become resistant to opponent's last move. | - | |
| Copycat | - | - | 20 | - | Copies opponent's last move. | - | |
| Covet | 40 | 100 | 40 | - | Opponent's item is stolen by the user if user isn't holding one. | - | |
| Crush Claw | 75 | 95 | 10 | - | May decrease opponent's Defense by one stage. | 50 | |
| Crush Grip | - | 100 | 5 | - | Attack power depends on opponent's remaining HP. | - | |
| Cut | 50 | 95 | 30 | HM01 | - | ||
| Defense Curl | - | - | 40 | - | Increases user's Defense by one stage. Rollout is now stronger. | - | |
| Disable | - | 80 | 20 | - | Opponent can't use its last attack for a few turns. | - | |
| Dizzy Punch | 70 | 100 | 10 | - | May cause confusion. | 20 | |
| Doom Desire | 120 | 85 | 5 | - | Damage occurs 2 turns later. | - | |
| Double Hit | 35 | 90 | 10 | - | Hits twice. | - | |
| Double Team | - | - | 15 | TM32 | Increases user's Evasiveness by one stage. | - | |
| Double-Edge | 120 | 100 | 15 | - | User receives recoil damage equal to 1/8th the damage inflicted. | - | |
| Doubleslap | 15 | 85 | 10 | - | Hits 2-5 times. | - | |
| Egg Bomb | 100 | 75 | 10 | - | - | ||
| Encore | - | 100 | 5 | - | Forces opponent to keep using its last more for 2-6 turns. | - | |
| Endeavor | - | 100 | 5 | - | Stronger is user's HP is lower than the opponent's. | - | |
| Endure | - | - | 10 | TM58 | Always left with at least 1 HP, but may fail if used in a row. | - | |
| Explosion | 250 | 100 | 5 | TM64 | User faints. | - | |
| Extremespeed | 80 | 100 | 5 | - | User attacks first. | - | |
| Facade | 70 | 100 | 20 | TM42 | Stronger if user is Burned, Poisoned, or Paralyzed. | - | |
| Fake Out | 40 | 100 | 10 | - | Can only be used in first turn. User goes first, foe flinches. | 100 | |
| False Swipe | 40 | 100 | 40 | TM54 | Always leaves opponent with at least 1 HP. | - | |
| Feint | 50 | 100 | 10 | - | Only hits if opponent uses Protect or Detect in the same turn. | - | |
| Flail | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - | |
| Flash | - | 100 | 20 | TM70 | Decreases opponent's Accuracy by one stage. Can also be used to light up dark caves in the overworld. | - | |
| Focus Energy | - | - | 30 | - | Increases Critical-Hit ratio by one stage | - | |
| Follow Me | - | - | 20 | - | In Double Battle, the user takes all the attacks. | - | |
| Foresight | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Frustration | - | 100 | 20 | TM21 | Power raises with the more the user dislikes its trainer. | - | |
| Fury Attack | 15 | 85 | 20 | - | Hits 2-5 times. | - | |
| Fury Swipes | 18 | 80 | 15 | - | Hits 2-5 times. | - | |
| Giga Impact | 150 | 90 | 5 | TM68 | User cannot move in the following turn. | - | |
| Glare | - | 75 | 30 | - | Causes paralysis, if it hits. | - | |
| Growl | - | 100 | 40 | - | Decreases opponent's Attack by one stage. | - | |
| Growth | - | - | 40 | - | Increases user's Special Attack by one stage. | - | |
| Guillotine | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Harden | - | - | 30 | - | Increases the user's Defense by one stage. | - | |
| Headbutt | 70 | 100 | 15 | - | May cause flinching. | 30 | |
| Heal Bell | - | - | 5 | - | Heals the user's party's status conditions. | - | |
| Helping Hand | - | - | 20 | - | In Double Battles, boosts the power of the partner's move. | - | |
| Hidden Power | - | 100 | 15 | TM10 | Type and power depends on user's IV's. | - | |
| Horn Attack | 65 | 100 | 25 | - | - | ||
| Horn Drill | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Howl | - | - | 40 | - | Increases the user's Attack by one stage. | - | |
| Hyper Beam | 150 | 90 | 5 | TM15 | User cannot move on the following turn. | - | |
| Hyper Fang | 80 | 90 | 15 | - | May cause flinching. | 10 | |
| Hyper Voice | 90 | 100 | 10 | - | - | ||
| Judgment | 100 | 100 | 10 | - | Type depends on the Arceus Plate being held. | - | |
| Last Resort | 130 | 100 | 5 | - | Can only be used after all over moves are used. | - | |
| Leer | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - | |
| Lock-on | - | - | 5 | - | The next move the user uses is guaranteed to hit. | - | |
| Lovely Kiss | - | 75 | 10 | - | Puts the opponent to sleep, if it hits. | - | |
| Lucky Chant | - | - | 30 | - | Opponent cannot land Critical Hits for 5 turns. | - | |
| Me First | - | - | 20 | - | User goes first with the opponent's attack at 1.5x power. | - | |
| Mean Look | - | - | 5 | - | Opponent cannot escape/switch. | - | |
| Mega Kick | 120 | 75 | 5 | - | - | ||
| Mega Punch | 80 | 85 | 20 | - | - | ||
| Metronome | - | - | 10 | - | User performs any move in the game at random. | - | |
| Milk Drink | - | - | 10 | - | User recoves 50% of its maximum HP. | - | |
| Mimic | - | - | 10 | - | Replaces this move with the opponent's last move, for the battle. | - | |
| Minimize | - | - | 20 | - | Increases user's Evasiveness by one stage. | - | |
| Moonlight | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Morning Sun | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Natural Gift | - | 100 | 15 | TM83 | The type and power depends on the user's held berry. | - | |
| Nature Power | - | - | 20 | - | Uses a certain move based on the current location. | - | |
| Odor Sleuth | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Pain Split | - | - | 20 | - | The user's and opponent's HP becomes the average of both. | - | |
| Pay Day | 40 | 100 | 20 | - | A small amount of money is gained after the battle resolves. | - | |
| Perish Song | - | - | 5 | - | Any Pokemon in play when this attack is used faints in 3 turns. | - | |
| Pound | 40 | 100 | 35 | - | - | ||
| Present | - | 90 | 15 | - | Either deals damage or heals. | - | |
| Protect | - | - | 10 | TM17 | User is not affected by opponent's move. May fail if used often. | - | |
| Psych Up | - | - | 10 | TM77 | Copies the opponent's stat changes. | - | |
| Quick Attack | 40 | 100 | 30 | - | User goes first. | - | |
| Rage | 20 | 100 | 20 | - | Increases user's Attack by one stage when hit. | - | |
| Rapid Spin | 20 | 100 | 40 | - | Removes Spikes, Leech Seed, Bind, Wrap, etc. | - | |
| Razor Wind | 80 | 100 | 10 | - | Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. | - | |
| Recover | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Recycle | - | - | 10 | TM67 | User's used hold item is restored. | - | |
| Refresh | - | - | 20 | - | Cures paralysis, poison, and burns. | - | |
| Return | - | 100 | 20 | TM27 | Power increases with user's Happiness. | - | |
| Roar | - | 100 | 20 | TM05 | In battles, the opponent switches. In the wild, the Pokemon runs. | - | |
| Rock Climb | 90 | 85 | 20 | HM08 | May cause confusion. | 20 | |
| Safeguard | - | - | 25 | TM20 | The user's party is protected from status conditions. | - | |
| Scary Face | - | 90 | 10 | - | Decreases the opponent's Speed by two stages, if it hits. | - | |
| Scratch | 40 | 100 | 35 | - | - | ||
| Screech | - | 85 | 40 | - | Decreases the opponent's Defense by two stages, if it hits. | - | |
| Secret Power | 70 | 100 | 20 | TM43 | Effects of the attack vary with the location. | 30 | |
| Selfdestruct | 200 | 100 | 5 | - | User faints. | - | |
| Sharpen | - | - | 30 | - | Increases the user's Attack by one stage. | - | |
| Sing | - | 55 | 15 | - | Puts the opponent to sleep, if it hits. | 100 | |
| Sketch | - | - | 1 | - | Permanently copies the opponent's last move. | - | |
| Skull Bash | 100 | 100 | 15 | - | Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. | 100 | |
| Slack Off | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Slam | 80 | 75 | 20 | - | - | ||
| Slash | 70 | 100 | 20 | - | High Critical-Hit ratio. | - | |
| Sleep Talk | - | - | 10 | TM82 | User performs one of its own moves while sleeping. | - | |
| Smellingsalt | 60 | 100 | 10 | - | Power increases when used on a paralyzed opponent, but cures it. | - | |
| Smokescreen | - | 100 | 20 | - | Decreases the opponent's Accuracy by one stage. | - | |
| Snore | 40 | 100 | 15 | - | Can only be used while the user is sleeping. | - | |
| Softboiled | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Sonicboom | - | 90 | 20 | - | Always inflicts 20 HP. | - | |
| Spike Cannon | 20 | 100 | 15 | - | Hits 2-5 times. | - | |
| Spit Up | - | 100 | 10 | - | Power depends on how many times the user performed Stockpile. | - | |
| Splash | - | - | 40 | - | Doesn't do ANYTHING. | - | |
| Stockpile | - | - | 20 | - | Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. | - | |
| Stomp | 65 | 100 | 20 | - | May cause flinching. | 30 | |
| Strength | 80 | 100 | 15 | HM04 | - | ||
| Struggle | 50 | 100 | - | - | Only usable when all PP are gone. Hurts the user. | - | |
| Substitute | - | - | 10 | TM90 | User loses 1/4 of its max HP, but can take hits without losing HP for awhile. | - | |
| Super Fang | - | 90 | 10 | - | Always takes off half of the opponent's HP. | - | |
| Supersonic | - | 55 | 20 | - | Causes confusion, if it hits. | - | |
| Swagger | - | 90 | 15 | TM87 | Opponent becomes confused, but its Attack is raised by 2 stages. | - | |
| Swallow | - | - | 10 | - | The more times the user has performed Stockpile, the more HP is recovered. | - | |
| Sweet Kiss | - | 75 | 10 | - | Causes confusion, if it hits. | - | |
| Sweet Scent | - | - | 20 | - | Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear. | - | |
| Swift | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy and Evasiveness. | - | |
| Swords Dance | - | - | 30 | TM75 | Increases the user's Attack by two stages. | - | |
| Tackle | 35 | 95 | 35 | - | - | ||
| Tail Whip | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - | |
| Take Down | 90 | 85 | 20 | - | User receives recoil damage. | - | |
| Teeter Dance | - | 100 | 20 | - | All Pokemon on the field become confused. | - | |
| Thrash | 90 | 100 | 20 | - | User attacks for 2-3 turns, but becomes confused. | - | |
| Tickle | - | 100 | 20 | - | Decreases the opponent's Attack and Defense by one stage each. | - | |
| Transform | - | - | 10 | - | User takes on the form and attacks of the opponent. | - | |
| Tri Attack | 80 | 100 | 10 | - | May cause paralysis, freezing, or a burn | 20 | |
| Trump Card | - | 100 | 5 | - | The lower the PP, the higher the power. | - | |
| Uproar | 50 | 100 | 10 | - | User attacks for 2-5 turns and cannot sleep during that time. | - | |
| Vicegrip | 55 | 100 | 30 | - | - | ||
| Weather Ball | 50 | 100 | 10 | - | Move's power and type changes with the weather. | - | |
| Whirlwind | - | 100 | 20 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - | |
| Wish | - | - | 10 | - | The user recovers HP in the following turn. | - | |
| Wrap | 15 | 85 | 20 | - | Damages opponent for 2-5 turns, opponent cannot switch/escape. | - | |
| Wring Out | - | 100 | 5 | - | The higher the opponent's HP, the higher the damage. | - | |
| Yawn | - | - | 10 | - | Puts the opponent to sleep in the following turn. | - |