Pokémon Attackdex: Normal

normal

Below is a list of every Normal attack from Pokemon Diamond/Pearl/Platinum along with useful stats. Click a move name to see even more detailed information, including which Pokémon can learn that move.

You can click a column heading to instantly sort by that column. Use Shift for multiple columns - for example, to see the most powerful Physical move.

See also:
Normal strengths/weaknesses
Normal-type pokemon
Name Cat. Power Acc. PP TM/HM? Effect Effect Prob.
Acupressure - - 30 - Randomly raises one of the user's stats by two stages. -
Assist - - 20 - In a Double Battle, user randomly attacks with a partner's move. -
Attract - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
Barrage 15 85 20 - Hits 2-5 times. -
Baton Pass - - 40 - Allows user to switch but gives stat changes to the new Pokemon. -
Belly Drum - - 10 - User loses 50% of its max HP, but Attack raises to maximum. -
Bide - - 10 - User takes damage for two turns and strikes back double on 3rd. -
Bind 15 75 20 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Block - - 5 - Opponent cannot flee or switch. -
Body Slam 85 100 15 - May cause paralysis. 30
Camouflage - - 20 - Changes user's type according to the location. -
Captivate - 100 20 TM78 Foe with opposite gender has its Sp. Attack lowered by 2 stages. -
Charm - 100 20 - Lowers opponent's Attack by two stages. -
Comet Punch 18 85 15 - Hits 2-5 times. -
Constrict 10 100 35 - May lower opponent's Speed by one stage. 10
Conversion - - 30 - Changes user's type to a type of one of its own moves. -
Conversion2 - - 30 - User changes type to become resistant to opponent's last move. -
Copycat - - 20 - Copies opponent's last move. -
Covet 40 100 40 - Opponent's item is stolen by the user if user isn't holding one. -
Crush Claw 75 95 10 - May decrease opponent's Defense by one stage. 50
Crush Grip - 100 5 - Attack power depends on opponent's remaining HP. -
Cut 50 95 30 HM01 -
Defense Curl - - 40 - Increases user's Defense by one stage. Rollout is now stronger. -
Disable - 80 20 - Opponent can't use its last attack for a few turns. -
Dizzy Punch 70 100 10 - May cause confusion. 20
Doom Desire 120 85 5 - Damage occurs 2 turns later. -
Double Hit 35 90 10 - Hits twice. -
Double Team - - 15 TM32 Increases user's Evasiveness by one stage. -
Double-Edge 120 100 15 - User receives recoil damage equal to 1/8th the damage inflicted. -
Doubleslap 15 85 10 - Hits 2-5 times. -
Egg Bomb 100 75 10 - -
Encore - 100 5 - Forces opponent to keep using its last more for 2-6 turns. -
Endeavor - 100 5 - Stronger is user's HP is lower than the opponent's. -
Endure - - 10 TM58 Always left with at least 1 HP, but may fail if used in a row. -
Explosion 250 100 5 TM64 User faints. -
Extremespeed 80 100 5 - User attacks first. -
Facade 70 100 20 TM42 Stronger if user is Burned, Poisoned, or Paralyzed. -
Fake Out 40 100 10 - Can only be used in first turn. User goes first, foe flinches. 100
False Swipe 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
Feint 50 100 10 - Only hits if opponent uses Protect or Detect in the same turn. -
Flail - 100 15 - The lower the user's HP, the higher the power. -
Flash - 100 20 TM70 Decreases opponent's Accuracy by one stage. Can also be used to light up dark caves in the overworld. -
Focus Energy - - 30 - Increases Critical-Hit ratio by one stage -
Follow Me - - 20 - In Double Battle, the user takes all the attacks. -
Foresight - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Frustration - 100 20 TM21 Power raises with the more the user dislikes its trainer. -
Fury Attack 15 85 20 - Hits 2-5 times. -
Fury Swipes 18 80 15 - Hits 2-5 times. -
Giga Impact 150 90 5 TM68 User cannot move in the following turn. -
Glare - 75 30 - Causes paralysis, if it hits. -
Growl - 100 40 - Decreases opponent's Attack by one stage. -
Growth - - 40 - Increases user's Special Attack by one stage. -
Guillotine - 30 5 - An instant 1-hit KO, if it hits. -
Harden - - 30 - Increases the user's Defense by one stage. -
Headbutt 70 100 15 - May cause flinching. 30
Heal Bell - - 5 - Heals the user's party's status conditions. -
Helping Hand - - 20 - In Double Battles, boosts the power of the partner's move. -
Hidden Power - 100 15 TM10 Type and power depends on user's IV's. -
Horn Attack 65 100 25 - -
Horn Drill - 30 5 - An instant 1-hit KO, if it hits. -
Howl - - 40 - Increases the user's Attack by one stage. -
Hyper Beam 150 90 5 TM15 User cannot move on the following turn. -
Hyper Fang 80 90 15 - May cause flinching. 10
Hyper Voice 90 100 10 - -
Judgment 100 100 10 - Type depends on the Arceus Plate being held. -
Last Resort 130 100 5 - Can only be used after all over moves are used. -
Leer - 100 30 - Decreases opponent's Defense by one stage. -
Lock-on - - 5 - The next move the user uses is guaranteed to hit. -
Lovely Kiss - 75 10 - Puts the opponent to sleep, if it hits. -
Lucky Chant - - 30 - Opponent cannot land Critical Hits for 5 turns. -
Me First - - 20 - User goes first with the opponent's attack at 1.5x power. -
Mean Look - - 5 - Opponent cannot escape/switch. -
Mega Kick 120 75 5 - -
Mega Punch 80 85 20 - -
Metronome - - 10 - User performs any move in the game at random. -
Milk Drink - - 10 - User recoves 50% of its maximum HP. -
Mimic - - 10 - Replaces this move with the opponent's last move, for the battle. -
Minimize - - 20 - Increases user's Evasiveness by one stage. -
Moonlight - - 5 - User recovers HP. Amount varies with the weather. -
Morning Sun - - 5 - User recovers HP. Amount varies with the weather. -
Natural Gift - 100 15 TM83 The type and power depends on the user's held berry. -
Nature Power - - 20 - Uses a certain move based on the current location. -
Odor Sleuth - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Pain Split - - 20 - The user's and opponent's HP becomes the average of both. -
Pay Day 40 100 20 - A small amount of money is gained after the battle resolves. -
Perish Song - - 5 - Any Pokemon in play when this attack is used faints in 3 turns. -
Pound 40 100 35 - -
Present - 90 15 - Either deals damage or heals. -
Protect - - 10 TM17 User is not affected by opponent's move. May fail if used often. -
Psych Up - - 10 TM77 Copies the opponent's stat changes. -
Quick Attack 40 100 30 - User goes first. -
Rage 20 100 20 - Increases user's Attack by one stage when hit. -
Rapid Spin 20 100 40 - Removes Spikes, Leech Seed, Bind, Wrap, etc. -
Razor Wind 80 100 10 - Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. -
Recover - - 10 - User recovers 50% of its max HP. -
Recycle - - 10 TM67 User's used hold item is restored. -
Refresh - - 20 - Cures paralysis, poison, and burns. -
Return - 100 20 TM27 Power increases with user's Happiness. -
Roar - 100 20 TM05 In battles, the opponent switches. In the wild, the Pokemon runs. -
Rock Climb 90 85 20 HM08 May cause confusion. 20
Safeguard - - 25 TM20 The user's party is protected from status conditions. -
Scary Face - 90 10 - Decreases the opponent's Speed by two stages, if it hits. -
Scratch 40 100 35 - -
Screech - 85 40 - Decreases the opponent's Defense by two stages, if it hits. -
Secret Power 70 100 20 TM43 Effects of the attack vary with the location. 30
Selfdestruct 200 100 5 - User faints. -
Sharpen - - 30 - Increases the user's Attack by one stage. -
Sing - 55 15 - Puts the opponent to sleep, if it hits. 100
Sketch - - 1 - Permanently copies the opponent's last move. -
Skull Bash 100 100 15 - Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. 100
Slack Off - - 10 - User recovers 50% of its max HP. -
Slam 80 75 20 - -
Slash 70 100 20 - High Critical-Hit ratio. -
Sleep Talk - - 10 TM82 User performs one of its own moves while sleeping. -
Smellingsalt 60 100 10 - Power increases when used on a paralyzed opponent, but cures it. -
Smokescreen - 100 20 - Decreases the opponent's Accuracy by one stage. -
Snore 40 100 15 - Can only be used while the user is sleeping. -
Softboiled - - 10 - User recovers 50% of its max HP. -
Sonicboom - 90 20 - Always inflicts 20 HP. -
Spike Cannon 20 100 15 - Hits 2-5 times. -
Spit Up - 100 10 - Power depends on how many times the user performed Stockpile. -
Splash - - 40 - Doesn't do ANYTHING. -
Stockpile - - 20 - Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. -
Stomp 65 100 20 - May cause flinching. 30
Strength 80 100 15 HM04 -
Struggle 50 100 - - Only usable when all PP are gone. Hurts the user. -
Substitute - - 10 TM90 User loses 1/4 of its max HP, but can take hits without losing HP for awhile. -
Super Fang - 90 10 - Always takes off half of the opponent's HP. -
Supersonic - 55 20 - Causes confusion, if it hits. -
Swagger - 90 15 TM87 Opponent becomes confused, but its Attack is raised by 2 stages. -
Swallow - - 10 - The more times the user has performed Stockpile, the more HP is recovered. -
Sweet Kiss - 75 10 - Causes confusion, if it hits. -
Sweet Scent - - 20 - Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear. -
Swift 60 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Swords Dance - - 30 TM75 Increases the user's Attack by two stages. -
Tackle 35 95 35 - -
Tail Whip - 100 30 - Decreases opponent's Defense by one stage. -
Take Down 90 85 20 - User receives recoil damage. -
Teeter Dance - 100 20 - All Pokemon on the field become confused. -
Thrash 90 100 20 - User attacks for 2-3 turns, but becomes confused. -
Tickle - 100 20 - Decreases the opponent's Attack and Defense by one stage each. -
Transform - - 10 - User takes on the form and attacks of the opponent. -
Tri Attack 80 100 10 - May cause paralysis, freezing, or a burn 20
Trump Card - 100 5 - The lower the PP, the higher the power. -
Uproar 50 100 10 - User attacks for 2-5 turns and cannot sleep during that time. -
Vicegrip 55 100 30 - -
Weather Ball 50 100 10 - Move's power and type changes with the weather. -
Whirlwind - 100 20 - In battles, the opponent switches. In the wild, the Pokemon runs. -
Wish - - 10 - The user recovers HP in the following turn. -
Wrap 15 85 20 - Damages opponent for 2-5 turns, opponent cannot switch/escape. -
Wring Out - 100 5 - The higher the opponent's HP, the higher the damage. -
Yawn - - 10 - Puts the opponent to sleep in the following turn. -