Aqua Ring (move)
Move data
| Type |
Water |
| Category |
Status |
| Power |
- |
| Accuracy |
- |
| PP |
20 (max. 32) |
| Introduced |
Generation IV |
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the user.
Effects
The user of Aqua Ring surrounds itself with a veil of water,
which restores 1⁄16 of its maximum HP at the end of each turn.
If the user is holding a Big Root, Aqua Ring restores 30% more HP each turn - approximately 1⁄12 of its maximum.
Game descriptions
Diamond/Pearl Platinum HeartGold/SoulSilver Black/White |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
Learnt by level up
These pokemon learn Aqua Ring at the level specified. The level numbers given are for
Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
Learnt by breeding
These pokemon can learn Aqua Ring as an egg move.
Their breeding groups are also shown for reference.
Squirtle
#007 / Water
Monster, Water 1 Wartortle
#008 / Water
Monster, Water 1 Blastoise
#009 / Water
Monster, Water 1 Tentacool
#072 / Water · Poison
Water 3 Tentacruel
#073 / Water · Poison
Water 3 Shellder
#090 / Water
Water 3 Cloyster
#091 / Water · Ice
Water 3 Corsola
#222 / Water · Rock
Water 1, Water 3 Wingull
#278 / Water · Flying
Water 1, Flying Pelipper
#279 / Water · Flying
Water 1, Flying Wailmer
#320 / Water
Field, Water 2 Wailord
#321 / Water
Field, Water 2 Spheal
#363 / Ice · Water
Water 1, Field Sealeo
#364 / Ice · Water
Water 1, Field Walrein
#365 / Ice · Water
Water 1, Field Clamperl
#366 / Water
Water 1 Huntail
#367 / Water
Water 1 Gorebyss
#368 / Water
Water 1 Luvdisc
#370 / Water
Water 2 Piplup
#393 / Water
Water 1, Field Prinplup
#394 / Water
Water 1, Field Empoleon
#395 / Water · Steel
Water 1, Field Buizel
#418 / Water
Water 1, Field Floatzel
#419 / Water
Water 1, Field Panpour
#515 / Water
Field Simipour
#516 / Water
Field