| Type | Ground |
|---|---|
| Category | Physical |
| Power | 65 |
| Accuracy | 85 |
| PP | 20 (max. 32) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
Bone Club deals damage and has a 10% chance of causing the target to flinch (if the target has not yet moved).
Pokemon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.
| Gold/Silver Crystal |
An attack that may cause flinching. |
|---|---|
| Ruby/Sapphire Emerald |
Clubs the foe with a bone. May cause flinching. |
| FireRed/LeafGreen | The foe is clubbed with a bone held in hand. It may make the foe flinch. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The user clubs the foe with a bone. It may also make the target flinch. |
| Black/White | The user clubs the target with a bone. It may also make the target flinch. |
These pokemon learn Bone Club at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.