Bone Club (move)

Facebook Twitter Google+ Email

Move data

Type Ground
Category Physical Physical
Power 65
Accuracy 85
PP 20  (max. 32)
Introduced Generation 1

Effects

Bone Club deals damage and has a 10% chance of causing the target to flinch (if the target has not yet moved).

Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
An attack that may cause flinching.
Ruby/Sapphire
Emerald
Clubs the foe with a bone. May cause flinching.
FireRed/LeafGreen The foe is clubbed with a bone held in hand. It may make the foe flinch.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The user clubs the foe with a bone. It may also make the target flinch.
Black/White The user clubs the target with a bone. It may also make the target flinch.

Learnt by level up

These Pokémon learn Bone Club at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.

Cubone
#104 / Ground
Level 7
Marowak
#105 / Ground
Level 7