Bonemerang (move)

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Move data

Type Ground
Category Physical Physical
Power 50
Accuracy 90
PP 10  (max. 16)
Introduced Generation 1

Effects

Bonemerang deals damage and will strike twice (with 50 base power each time). Each strike of Bonemerang is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

Changes

In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Bonemerang ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
An attack that strikes twice.
Ruby/Sapphire
Emerald
Throws a bone boomerang that strikes twice.
FireRed/LeafGreen The user throws a bone that hits the foe once, then once again on return.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Black/White
Black 2/White 2
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
X/Y The user throws the bone it holds. The bone loops to hit the target twice, coming and going.

Learnt by level up

These Pokémon learn Bonemerang at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Cubone
#104 / Ground
Level 21
Marowak
#105 / Ground
Level 21