|PP||10 (max. 16)|
Bonemerang deals damage and will strike twice (with 50 base power each time).
Each hit of Bonemerang is treated like a separate attack:
- Each blow can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each blow.
- If the Sturdy ability or Focus Sash/Band items activate before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Bonemerang ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
Targets a single adjacent Pokemon.
|An attack that strikes twice.|
|Throws a bone boomerang that strikes twice.|
|FireRed/LeafGreen||The user throws a bone that hits the foe once, then once again on return.|
|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.|
|Black/White||The user throws the bone it holds. The bone loops to hit the target twice, coming and going.|
Learnt by level up
These Pokémon learn Bonemerang at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.