Bonemerang (move)

Move data

Type Ground
Category Physical
Power 50
Accuracy 90
PP 10  (max. 16)
Introduced Generation I

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Effects

Bonemerang deals damage and will strike twice (with 50 base power each time).

Each hit of Bonemerang is treated like a separate attack:

The move Counter only counters the final hit, but Bide counters the complete damage.

Changes

In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Bonemerang ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.



Game descriptions

Gold/Silver
Crystal
An attack that strikes twice.
Ruby/Sapphire
Emerald
Throws a bone boomerang that strikes twice.
FireRed/LeafGreen The user throws a bone that hits the foe once, then once again on return.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Black/White The user throws the bone it holds. The bone loops to hit the target twice, coming and going.

Learnt by level up

These pokemon learn Bonemerang at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Cubone
#104 / Ground
Level 21
Marowak
#105 / Ground
Level 21