Pokémon Attackdex

This is a list of the available moves from the Pokémon Diamond/Pearl/Platinum games. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You can click a column heading to instantly sort by that column. Hold Shift for multiple columns - for example, to see the most powerful Physical move.

Name Type Cat. Power Acc. PP TM/HM? Effect Prob.
Acupressure normal - - 30 - Randomly raises one of the user's stats by two stages. -
Air Slash flying 75 95 20 - May cause flinching. 30
Aqua Jet water 40 100 20 - User goes first. -
Aqua Ring water - - 20 - Restores a little HP each turn. -
Aqua Tail water 90 90 10 - -
Assurance dark 50 100 10 - Power doubles if opponent already took damage in the same turn. -
Attack Order bug 90 100 15 - High Critical-Hit ratio. -
Aura Sphere fighting 90 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Avalanche ice 60 100 10 TM72 Power doubles if user took damage first. -
Brave Bird flying 120 100 15 - User receives recoil damage. -
Brine water 65 100 10 TM55 Power doubles if opponent's HP is less than 50%. -
Bug Bite bug 60 100 20 - Receives the effect from the opponent's held berry. -
Bug Buzz bug 90 100 10 - May lower opponent's Special Defense by one stage. 10
Bullet Punch steel 40 100 30 - User goes first. -
Captivate normal - 100 20 TM78 Foe with opposite gender has its Sp. Attack lowered by 2 stages. -
Charge Beam electric 50 90 10 TM57 Likely to lower opponent's Special Attack by one stage. 70
Chatter flying 60 100 20 - Likely to confuse the opponent. 50
Close Combat fighting 120 100 5 - Decreases user's Defense and Special Defense by one stage. -
Copycat normal - - 20 - Copies opponent's last move. -
Cross Poison poison 70 100 20 - Likely to land a Critical Hit, may poison opponent. 10
Crush Grip normal - 100 5 - Attack power depends on opponent's remaining HP. -
Dark Pulse dark 80 100 15 TM79 May cause flinching. 20
Dark Void dark - 80 10 - Puts all Pokemon on the field to sleep. -
Defend Order bug - - 10 - Increases user's Defense and Special Defense by one stage each. -
Defog flying - - 15 HM05 Lowers opponent's Evasiveness by one stage. -
Discharge electric 80 100 15 - May cause paralysis. 30
Double Hit normal 35 90 10 - Hits twice. -
Draco Meteor dragon 140 90 5 - Decreases user's Special Attack by 2 stages. -
Dragon Pulse dragon 90 100 10 TM59 -
Dragon Rush dragon 100 75 10 - May cause flinching. 20
Drain Punch fighting 60 100 5 TM60 User recovers half of the damage inflicted on opponent. -
Earth Power ground 90 100 10 - May decrease opponent's Special Defense by on stage. 10
Embargo dark - 100 15 TM63 Opponent cannot use hold items. -
Energy Ball grass 80 100 10 TM53 May decrease opponent's Special Defense by one stage. -
Feint normal 50 100 10 - Only hits if opponent uses Protect or Detect in the same turn. -
Fire Fang fire 65 95 15 - May cause a burn or flinching. 10
Flare Blitz fire 120 100 15 - User receives recoil damage. -
Flash Cannon steel 80 100 10 TM91 May decrease opponent's Sp. Attack or Sp. Defense by one stage. 10
Fling dark - 100 10 TM56 Power depends on held item. -
Focus Blast fighting 120 70 5 TM52 May decrease opponent's Special Defense by one stage. 10
Force Palm fighting 60 100 10 - May cause paralysis. 30
Gastro Acid poison - 100 10 - Cancels out the effect of the opponent's Ability. -
Giga Impact normal 150 90 5 TM68 User cannot move in the following turn. -
Grass Knot grass - 100 20 TM86 The heavier the opponent, the stronger the attack. -
Gravity psychic - - 5 - Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
Guard Swap psychic - - 10 - User and opponent swap Defense and Special Defense. -
Gunk Shot poison 120 70 5 - May cause poison. -
Gyro Ball steel - 100 5 TM74 The slower the opponent, the stronger the attack. -
Hammer Arm fighting 100 90 10 - Decreases the user's Speed by one stage. -
Head Smash rock 150 80 5 - User receives recoil damage. -
Heal Block psychic - - 15 - Prevents the opponent from restoring HP for 5 turns. -
Heal Order bug - - 10 - Recovers half of the user's max HP. -
Healing Wish psychic - - 10 - The user faints and the next Pokemon released is fully healed. -
Heart Swap psychic - - 10 - Stat changes are swapped with the opponent. -
Ice Fang ice 65 95 15 - May cause freezing and flinching. 10
Ice Shard ice 40 100 30 - User attacks first. -
Iron Head steel 80 100 15 - May cause flinching. 30
Judgment normal 100 100 10 - Type depends on the Arceus Plate being held. -
Last Resort normal 130 100 5 - Can only be used after all over moves are used. -
Lava Plume fire 80 100 15 - May cause a burn. 30
Leaf Storm grass 140 90 5 - Decreases user's Special Attack by two stages. -
Lucky Chant normal - - 30 - Opponent cannot land Critical Hits for 5 turns. -
Lunar Dance psychic - - 10 - The user faints but the next Pokemon released is fully healed. -
Magma Storm fire 120 70 5 - Opponent cannot escape/switch. -
Magnet Bomb steel 60 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Magnet Rise steel - - 10 - Changes user's Ability to Levitate. -
Me First normal - - 20 - User goes first with the opponent's attack at 1.5x power. -
Metal Burst steel - 100 10 - Deals opponent damage equal to its last attack x 2. -
Miracle Eye psychic - - 40 - Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror Shot steel 65 85 10 - May decrease opponent's Accuracy by one stage. -
Mud Bomb ground 65 85 10 - May decrease opponent's Accuracy by one stage. 30
Nasty Plot dark - - 20 - Increases the user's Special Attack by two stages. -
Natural Gift normal - 100 15 TM83 The type and power depends on the user's held berry. -
Night Slash dark 70 100 15 - High Critical-Hit ratio. -
Ominous Wind ghost 60 100 5 - May increase all stats of the user by one stage each. 10
Payback dark 50 100 10 TM66 Power doubles if the user was attacked first. -
Pluck flying 60 100 20 TM88 If the opponent is holding a berry, its effect is stolen by user. -
Poison Jab poison 80 100 20 TM84 May poison the opponent. 30
Power Gem rock 70 100 20 - -
Power Swap psychic - - 10 - User and opponent swap Attack and Special Attack. -
Power Trick psychic - - 10 - User's own Attack and Defense switch. -
Power Whip grass 120 85 10 - -
Psycho Cut psychic 70 100 20 - High Critical-Hit ratio. -
Psycho Shift psychic - 90 10 - Gives the opponent the user's status condition, if it hits. -
Punishment dark - 100 5 - Power depends on opponent's stats. -
Roar of Time dragon 150 90 5 - The user cannot move in the following turn. -
Rock Climb normal 90 85 20 HM08 May cause confusion. 20
Rock Polish rock - - 20 TM69 Increases the user's Speed by two stages. -
Rock Wrecker rock 150 90 5 - The user cannot move in the following turn. -
Roost flying - - 10 TM51 User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move. -
Seed Bomb grass 80 100 15 - -
Seed Flare grass 120 85 5 - May decrease the opponent's Special Defense by one stage. 40
Shadow Claw ghost 70 100 15 TM65 High Critical-Hit ratio. -
Shadow Force ghost 120 100 5 - Disappears on the 1st turn, attacks on the 2nd turn. -
Shadow Sneak ghost 40 100 30 - User goes first. -
Spacial Rend dragon 100 95 5 - High Critical-Hit ratio. -
Stealth Rock rock - - 20 TM76 Damages opponent when they switch into battle. -
Stone Edge rock 100 80 5 TM71 High Critical-Hit ratio. -
Sucker Punch dark 80 100 5 - User goes first, but won't work if opponent doesn't use an attacking move. -
Switcheroo dark - 100 15 - Swaps held items with the opponent. -
Tailwind flying - - 30 - The user's party's Speed is increased by one stage for 5 turns. -
Thunder Fang electric 65 95 15 - May cause paralysis and flinching. 10
Toxic Spikes poison - - 20 - Hurts opponents when they switch into battle. -
Trick Room psychic - - 5 TM92 Slower Pokemon move first in the turn for 5 turns. -
Trump Card normal - 100 5 - The lower the PP, the higher the power. -
U-turn bug 70 100 20 TM89 User switches out immediately after attacking. -
Vacuum Wave fighting 40 100 30 - User goes first. -
Wake-up Slap fighting 60 100 10 - Power doubles if used on a sleeping opponent, but wakes it up. -
Wood Hammer grass 120 100 15 - User receives recoil damage. -
Worry Seed grass - 100 10 - Changes the opponent's Ability to Insomnia. -
Wring Out normal - 100 5 - The higher the opponent's HP, the higher the damage. -
X-Scissor bug 80 100 15 TM81 -
Zen Headbutt psychic 80 90 15 - May cause flinching. 20