|PP||10 (max. 16)|
Targets a single adjacent Pokemon.
The user of Dive will
hide underwater on the first turn, disappearing from view and becoming invulnerable to most attacks. On the second turn, Dive deals damage.
While underwater, the Pokemon can only be hit by the moves Surf, Whirlpool or Low Kick, with Surf and Whirlpool dealing twice normal damage. Moves from No Guard Pokemon, or any move following an
identify move can also hit for regular power. The user also avoids end-of-turn damage from Sandstorm and Hail when underwater.
If the user is holding a Power Herb, Dive executes in one turn.
In Generations 1-3, Dive has a base power of 60.
While surfing, if you happen over a dark patch of water, you can dive below the surface and explore underwater. Two regions have areas where you can dive: Hoenn (Ruby, Sapphire, Emerald) and Unova (Black, White) and Dive is an HM in those games.
HM08 in Ruby, Sapphire, Emerald
HM06 in Black, White
|Dives underwater the first turn and strikes next turn.|
|FireRed/LeafGreen||The user dives underwater on the first turn and strikes next turn.|
|A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.|
|Black/White||Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.|
These pokemon learn Dive at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
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