| Type | Normal |
|---|---|
| Category | Physical |
| Power | 70 |
| Accuracy | 100 |
| PP | 10 (max. 16) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
Dizzy Punch deals damage and has a 20% chance of confusing the target.
Pokemon with the ability Own Tempo or those behind a Substitute cannot be confused.
In Generation 1, Dizzy Punch does not cause confusion.
| Gold/Silver Crystal |
An attack that may cause confusion. |
|---|---|
| Ruby/Sapphire Emerald |
A rhythmic punch that may confuse the foe. |
| FireRed/LeafGreen | The foe is hit with a rhythmic punch that may leave it confused. |
| Diamond/Pearl | The foe is hit with a rhythmically launched punch that may also leave it confused. |
| Platinum HeartGold/SoulSilver |
The foe is hit with rhythmically launched punches that may also leave it confused. |
| Black/White | The target is hit with rhythmically launched punches that may also leave it confused. |
These pokemon learn Dizzy Punch at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Dizzy Punch as an egg move. Their breeding groups are also shown for reference.