Dizzy Punch (move)

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Move data

Type Normal
Category Physical Physical
Power 70
Accuracy 100
PP 10  (max. 16)
Introduced Generation 1

Effects

Dizzy Punch deals damage and has a 20% chance of confusing the target.

Pokémon with the ability Own Tempo or those behind a Substitute cannot be confused.

Changes

In Generation 1, Dizzy Punch does not cause confusion.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
An attack that may cause confusion.
Ruby/Sapphire
Emerald
A rhythmic punch that may confuse the foe.
FireRed/LeafGreen The foe is hit with a rhythmic punch that may leave it confused.
Diamond/Pearl The foe is hit with a rhythmically launched punch that may also leave it confused.
Platinum
HeartGold/SoulSilver
The foe is hit with rhythmically launched punches that may also leave it confused.
Black/White
Black 2/White 2
The target is hit with rhythmically launched punches that may also leave it confused.
X/Y The target is hit with rhythmically launched punches. This may also leave the target confused.

Learnt by level up

These Pokémon learn Dizzy Punch at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Kangaskhan
#115 / Normal
Level 34
Spinda
#327 / Normal
Level 28
Buneary
#427 / Normal
Level 36
Lopunny
#428 / Normal
Level 36
Regigigas
#486 / Normal
Level 1
Reuniclus
#579 / Psychic
Level 41

Learnt by breeding

These Pokémon can learn Dizzy Punch as an egg move. Their breeding groups are also shown for reference.

Ledyba
#165 / Bug · Flying
Bug
Ledian
#166 / Bug · Flying
Bug
Miltank
#241 / Normal
Field
Volbeat
#313 / Bug
Bug, Human-Like
Kecleon
#352 / Normal
Field