Dizzy Punch (move)

Move data

Type Normal
Category Physical
Power 70
Accuracy 100
PP 10  (max. 16)
Introduced Generation I

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Effects

Dizzy Punch deals damage and has a 20% chance of confusing the target.

Pokemon with the ability Own Tempo or those behind a Substitute cannot be confused.

Changes

In Generation 1, Dizzy Punch does not cause confusion.



Game descriptions

Gold/Silver
Crystal
An attack that may cause confusion.
Ruby/Sapphire
Emerald
A rhythmic punch that may confuse the foe.
FireRed/LeafGreen The foe is hit with a rhythmic punch that may leave it confused.
Diamond/Pearl The foe is hit with a rhythmically launched punch that may also leave it confused.
Platinum
HeartGold/SoulSilver
The foe is hit with rhythmically launched punches that may also leave it confused.
Black/White The target is hit with rhythmically launched punches that may also leave it confused.

Learnt by level up

These pokemon learn Dizzy Punch at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Kangaskhan
#115 / Normal
Level 34
Spinda
#327 / Normal
Level 28
Buneary
#427 / Normal
Level 36
Lopunny
#428 / Normal
Level 36
Regigigas
#486 / Normal
Level 1
Reuniclus
#579 / Psychic
Level 41

Learnt by breeding

These pokemon can learn Dizzy Punch as an egg move. Their breeding groups are also shown for reference.

Ledyba
#165 / Bug · Flying
Bug
Ledian
#166 / Bug · Flying
Bug
Miltank
#241 / Normal
Field
Volbeat
#313 / Bug
Bug, Human-Like
Kecleon
#352 / Normal
Field