| Type | Normal |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 15 (max. 24) |
| Introduced | Generation I |
Targets the user.
Double Team raises the user's Evasiveness by one stage, thus making the user more difficult to hit.
Stats can be raised to a maximum of +6 stages each.
TM32 in all games
| Gold/Silver Crystal |
Heightens evasiveness. |
|---|---|
| Ruby/Sapphire Emerald |
Creates illusory copies to raise evasiveness. |
| FireRed/LeafGreen | The user creates illusory copies of itself to raise its evasiveness. |
| Diamond/Pearl Platinum HeartGold/SoulSilver Black/White |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
These pokemon learn Double Team at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.