Eerie Impulse (move)

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Move data

Type Electric
Category Status Status
Power -
Accuracy 100
PP 15  (max. 24)
Introduced Generation 6

Effects

Eerie Impulse lowers the target's Special Attack by two stages.

Stats can be lowered to a minimum of -6 stages each.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

X/Y The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Learnt by level up

These Pokémon learn Eerie Impulse at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Voltorb
#100 / Electric
Level 10
Electrode
#101 / Electric
Level 8
Lanturn
#171 / Water · Electric
Level 1
Heliolisk
#695 / Electric · Normal
Level 1

Learnt by breeding

These Pokémon can learn Eerie Impulse as an egg move. Their breeding groups are also shown for reference.

Mareep
#179 / Electric
Field, Monster
Flaaffy
#180 / Electric
Field, Monster
Ampharos
#181 / Electric
Field, Monster
Wooper
#194 / Water · Ground
Field, Water 1
Quagsire
#195 / Water · Ground
Field, Water 1
Electrike
#309 / Electric
Field
Manectric
#310 / Electric
Field
Shinx
#403 / Electric
Field
Luxio
#404 / Electric
Field
Luxray
#405 / Electric
Field
Stunfisk
#618 / Electric · Ground
Amorphous, Water 1
Dedenne
#702 / Electric · Fairy
Fairy, Field