| Type | Fire |
|---|---|
| Category | Special |
| Power | 35 |
| Accuracy | 85 |
| PP | 15 (max. 24) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
Fire Spin inflicts damage on the first turn then traps the opponent, causing them to lose 1⁄16 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.
In Generations 1-4, Fire Spin has a base power of 15 and 70% accuracy. Its after-effects last for 2-5 turns instead of 4-5.
In Generation 1, Fire Spin simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.
| Gold/Silver Crystal |
Traps foe in fire for 2-5 turns. |
|---|---|
| Ruby/Sapphire Emerald |
Traps the foe in a ring of fire for 2 to 5 turns. |
| FireRed/LeafGreen | The foe is trapped in an intense spiral of fire that rages two to five turns. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| Black/White | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
These pokemon learn Fire Spin at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Fire Spin as an egg move. Their breeding groups are also shown for reference.