|PP||15 (max. 24)|
Targets any single Pokemon on the field including non-adjacent ones.
The user of Fly will
fly up high on the first turn, disappearing from view and becoming invulnerable to most attacks. On the second turn, Fly deals damage.
While in the air, the Pokemon can only be hit by the moves Gust, Twister, Thunder, Sky Uppercut and Smack Down, with Gust and Twister dealing twice normal damage. Moves from No Guard Pokemon, or any move following an
identify move can also hit for regular power.
If the user is holding a Power Herb, Fly executes in one turn.
In Generations 1-3, Fly has a base power of 70.
Fly allows you to fly instantly to any PokeCenter you have already visited during the course of the game. It is usually obtained late in the game, long after you obtain the appropriate gym badge.
HM02 in all games
|1st turn: Fly 2nd turn: Attack|
|Flies up on the first turn, then strikes the next turn.|
|FireRed/LeafGreen||A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.|
|The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.|
|Black/White||The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.|
These pokemon learn Fly at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
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