Gear Grind (move)

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Move data

Type Steel
Category Physical Physical
Power 50
Accuracy 85
PP 15  (max. 24)
Introduced Generation 5

Effects

Gear Grind deals damage and will strike twice (with 50 base power each time). Each strike of Gear Grind is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Black/White
Black 2/White 2
The user attacks by throwing two steel gears at its target.
X/Y The user attacks by throwing steel gears at its target twice.

Learnt by level up

These Pokémon learn Gear Grind at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Klink
#599 / Steel
Level 16
Klang
#600 / Steel
Level 1
Klang
#600 / Steel
Level 16
Klinklang
#601 / Steel
Level 1
Klinklang
#601 / Steel
Level 16