Pokémon moves from Generation III

Below is the list of Pokémon attacks that were introduced in Generation III (Ruby & Sapphire).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
Aerial AceFlyingPhysical 60 20 Ignores Accuracy and Evasiveness.
Air CutterFlyingSpecial 60 95 25 High critical hit ratio.
Arm ThrustFightingPhysical 15 100 20 Hits 2-5 times in one turn.
AromatherapyGrassStatus - - 5 Cures all status problems in your party.
AssistNormalStatus - - 20 In a Double Battle, user randomly attacks with a partner's move.
AstonishGhostPhysical 30 100 15 May cause flinching.
Blast BurnFireSpecial 150 90 5 User must recharge next turn.
Blaze KickFirePhysical 85 90 10 High critical hit ratio. May burn opponent.
BlockNormalStatus - - 5 Opponent cannot flee or switch.
BounceFlyingPhysical 85 85 5 Springs up on first turn, attacks on second. May paralyze opponent.
Brick BreakFightingPhysical 75 100 15 Breaks through Reflect and Light Screen barriers.
Bulk UpFightingStatus - - 20 Raises user's Attack and Defense.
Bullet SeedGrassPhysical 25 100 30 Hits 2-5 times in one turn.
Calm MindPsychicStatus - - 20 Raises user's Special Attack and Special Defense.
CamouflageNormalStatus - - 20 Changes user's type according to the location.
ChargeElectricStatus - - 20 Raises user's Special Defense and next Electric move's power increases.
Cosmic PowerPsychicStatus - - 20 Raises user's Defense and Special Defense.
CovetNormalPhysical 60 100 25 Opponent's item is stolen by the user.
Crush ClawNormalPhysical 75 95 10 May lower opponent's Defense.
DiveWaterPhysical 80 100 10 Dives underwater on first turn, attacks on second turn.
Doom DesireSteelSpecial 140 100 5 Damage occurs 2 turns later.
Dragon ClawDragonPhysical 80 100 15
Dragon DanceDragonStatus - - 20 Raises user's Attack and Speed.
EndeavorNormalPhysical - 100 5 Reduces opponent's HP to same as user's.
EruptionFireSpecial 150 100 5 Stronger when the user's HP is higher.
ExtrasensoryPsychicSpecial 80 100 20 May cause flinching.
FacadeNormalPhysical 70 100 20 Power doubles if user is burned, poisoned, or paralyzed.
Fake OutNormalPhysical 40 100 10 User attacks first, foe flinches. Only usable on first turn.
Fake TearsDarkStatus - 100 20 Sharply lowers opponent's Special Defense.
Feather DanceFlyingStatus - 100 15 Sharply lowers opponent's Attack.
FlatterDarkStatus - 100 15 Confuses opponent, but raises its Special Attack by two stages.
Focus PunchFightingPhysical 150 100 20 If the user is hit before attacking, it flinches instead.
Follow MeNormalStatus - - 20 In Double Battle, the user takes all the attacks.
Frenzy PlantGrassSpecial 150 90 5 User must recharge next turn.
Grass WhistleGrassStatus - 55 15 Puts opponent to sleep.
GrudgeGhostStatus - - 5 If the users faints after using this move, the PP for the opponent's last move is depleted.
HailIceStatus - - 10 Non-Ice types are damaged for 5 turns.
Heat WaveFireSpecial 95 90 10 May burn opponent.
Helping HandNormalStatus - - 20 In Double Battles, boosts the power of the partner's move.
HowlNormalStatus - - 40 Raises user's Attack.
Hydro CannonWaterSpecial 150 90 5 User must recharge next turn.
Hyper VoiceNormalSpecial 90 100 10
Ice BallIcePhysical 30 90 20 Doubles in power each turn for 5 turns.
Icicle SpearIcePhysical 25 100 30 Hits 2-5 times in one turn.
ImprisonPsychicStatus - - 10 Opponent is unable to use moves that the user also knows.
IngrainGrassStatus - - 20 User restores HP each turn. User cannot escape/switch.
Iron DefenseSteelStatus - - 15 Sharply raises user's Defense.
Knock OffDarkPhysical 65 100 25 Removes opponent's held item for the rest of the battle.
Leaf BladeGrassPhysical 90 100 15 High critical hit ratio.
Luster PurgePsychicSpecial 70 100 5 May lower opponent's Special Defense.
Magic CoatPsychicStatus - - 15 Any special move is reflected back to the attacker.
Magical LeafGrassSpecial 60 20 Ignores Accuracy and Evasiveness.
MementoDarkStatus - 100 10 User faints, sharply lowers opponent's Attack and Special Attack.
Metal SoundSteelStatus - 85 40 Sharply lowers opponent's Special Defense.
Meteor MashSteelPhysical 90 90 10 May raise user's Attack.
Mist BallPsychicSpecial 70 100 5 May lower opponent's Special Attack.
Mud ShotGroundSpecial 55 95 15 Lowers opponent's Speed.
Mud SportGroundStatus - - 15 Weakens the power of Electric-type moves.
Muddy WaterWaterSpecial 90 85 10 May lower opponent's Accuracy.
Nature PowerNormalStatus - - 20 Uses a certain move based on the current terrain.
Needle ArmGrassPhysical 60 100 15 May cause flinching.
Odor SleuthNormalStatus - - 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
OverheatFireSpecial 130 90 5 Sharply lowers user's Special Attack.
Poison FangPoisonPhysical 50 100 15 May badly poison opponent.
Poison TailPoisonPhysical 50 100 25 High critical hit ratio. May poison opponent.
Psycho BoostPsychicSpecial 140 90 5 Sharply lowers user's Special Attack.
RecycleNormalStatus - - 10 User's used hold item is restored.
RefreshNormalStatus - - 20 Cures paralysis, poison, and burns.
RevengeFightingPhysical 60 100 10 Power increases if user was hit first.
Rock BlastRockPhysical 25 90 10 Hits 2-5 times in one turn.
Rock TombRockPhysical 60 95 15 Lowers opponent's Speed.
Role PlayPsychicStatus - - 15 User copies the opponent's Ability.
Sand TombGroundPhysical 35 85 15 Traps opponent, damaging them for 4-5 turns.
Secret PowerNormalPhysical 70 100 20 Effects of the attack vary with the location.
Shadow PunchGhostPhysical 60 20 Ignores Accuracy and Evasiveness.
Sheer ColdIceSpecial - - 5 One-Hit-KO, if it hits.
Shock WaveElectricSpecial 60 20 Ignores Accuracy and Evasiveness.
Signal BeamBugSpecial 75 100 15 May confuse opponent.
Silver WindBugSpecial 60 100 5 May raise all stats of user at once.
Skill SwapPsychicStatus - - 10 The user swaps Abilities with the opponent.
Sky UppercutFightingPhysical 85 90 15 Hits the opponent, even during Fly.
Slack OffNormalStatus - - 10 User recovers half its max HP.
Smelling SaltsNormalPhysical 70 100 10 Power doubles if opponent is paralyzed, but cures it.
SnatchDarkStatus - - 10 Steals the effects of the opponent's next move.
Spit UpNormalSpecial - 100 10 Power depends on how many times the user performed Stockpile.
StockpileNormalStatus - - 20 Stores energy for use with Spit Up and Swallow.
SuperpowerFightingPhysical 120 100 5 Lowers user's Attack and Defense.
SwallowNormalStatus - - 10 The more times the user has performed Stockpile, the more HP is recovered.
Tail GlowBugStatus - - 20 Drastically raises user's Special Attack.
TauntDarkStatus - 100 20 Opponent can only use moves that attack.
Teeter DanceNormalStatus - 100 20 Confuses all Pokémon.
TickleNormalStatus - 100 20 Lowers opponent's Attack and Defense.
TormentDarkStatus - 100 15 Opponent cannot use the same move in a row.
TrickPsychicStatus - 100 10 Swaps held items with the opponent.
UproarNormalSpecial 90 100 10 User attacks for 3 turns and prevents sleep.
Volt TackleElectricPhysical 120 100 15 User receives recoil damage. May paralyze opponent.
Water PulseWaterSpecial 60 100 20 May confuse opponent.
Water SportWaterStatus - - 15 Weakens the power of Fire-type moves.
Water SpoutWaterSpecial 150 100 5 The higher the user's HP, the higher the damage caused.
Weather BallNormalSpecial 50 100 10 Move's power and type changes with the weather.
Will-O-WispFireStatus - 85 15 Burns opponent.
WishNormalStatus - - 10 The user recovers HP in the following turn.
YawnNormalStatus - - 10 Puts opponent to sleep in the next turn.