Pokémon moves from Generation IV

Below is the list of Pokémon attacks that were introduced in Generation IV (Diamond & Pearl).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
AcupressureNormalStatus - - 30 Sharply raises a random stat.
Air SlashFlyingSpecial 75 95 20 May cause flinching.
Aqua JetWaterPhysical 40 100 20 User attacks first.
Aqua RingWaterStatus - - 20 Restores a little HP each turn.
Aqua TailWaterPhysical 90 90 10
AssuranceDarkPhysical 60 100 10 Power doubles if opponent already took damage in the same turn.
Attack OrderBugPhysical 90 100 15 High critical hit ratio.
Aura SphereFightingSpecial 80 20 Ignores Accuracy and Evasiveness.
AvalancheIcePhysical 60 100 10 Power doubles if user took damage first.
Brave BirdFlyingPhysical 120 100 15 User receives recoil damage.
BrineWaterSpecial 65 100 10 Power doubles if opponent's HP is less than 50%.
Bug BiteBugPhysical 60 100 20 Receives the effect from the opponent's held berry.
Bug BuzzBugSpecial 90 100 10 May lower opponent's Special Defense.
Bullet PunchSteelPhysical 40 100 30 User attacks first.
CaptivateNormalStatus - 100 20 Sharply lowers opponent's Special Attack if opposite gender.
Charge BeamElectricSpecial 50 90 10 May raise user's Special Attack.
ChatterFlyingSpecial 65 100 20 Confuses opponent.
Close CombatFightingPhysical 120 100 5 Lowers user's Defense and Special Defense.
CopycatNormalStatus - - 20 Copies opponent's last move.
Cross PoisonPoisonPhysical 70 100 20 High critical hit ratio. May poison opponent.
Crush GripNormalPhysical - 100 5 More powerful when opponent has higher HP.
Dark PulseDarkSpecial 80 100 15 May cause flinching.
Dark VoidDarkStatus - 80 10 Puts all adjacent opponents to sleep.
Defend OrderBugStatus - - 10 Raises user's Defense and Special Defense.
DefogFlyingStatus - - 15 Lowers opponent's Evasiveness and clears fog.
DischargeElectricSpecial 80 100 15 May paralyze opponent.
Double HitNormalPhysical 35 90 10 Hits twice in one turn.
Draco MeteorDragonSpecial 130 90 5 Sharply lowers user's Special Attack.
Dragon PulseDragonSpecial 85 100 10
Dragon RushDragonPhysical 100 75 10 May cause flinching.
Drain PunchFightingPhysical 75 100 10 User recovers half the HP inflicted on opponent.
Earth PowerGroundSpecial 90 100 10 May lower opponent's Special Defense.
EmbargoDarkStatus - 100 15 Opponent cannot use items.
Energy BallGrassSpecial 90 100 10 May lower opponent's Special Defense.
FeintNormalPhysical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn.
Fire FangFirePhysical 65 95 15 May cause flinching and/or burn opponent.
Flare BlitzFirePhysical 120 100 15 User receives recoil damage. May burn opponent.
Flash CannonSteelSpecial 80 100 10 May lower opponent's Special Defense.
FlingDarkPhysical - 100 10 Power depends on held item.
Focus BlastFightingSpecial 120 70 5 May lower opponent's Special Defense.
Force PalmFightingPhysical 60 100 10 May paralyze opponent.
Gastro AcidPoisonStatus - 100 10 Cancels out the effect of the opponent's Ability.
Giga ImpactNormalPhysical 150 90 5 User must recharge next turn.
Grass KnotGrassSpecial - 100 20 The heavier the opponent, the stronger the attack.
GravityPsychicStatus - - 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Guard SwapPsychicStatus - - 10 User and opponent swap Defense and Special Defense.
Gunk ShotPoisonPhysical 120 80 5 May poison opponent.
Gyro BallSteelPhysical - 100 5 The slower the opponent, the stronger the attack.
Hammer ArmFightingPhysical 100 90 10 Lowers user's Speed.
Head SmashRockPhysical 150 80 5 User receives recoil damage.
Heal BlockPsychicStatus - - 15 Prevents the opponent from restoring HP for 5 turns.
Heal OrderBugStatus - - 10 User recovers half its max HP.
Healing WishPsychicStatus - - 10 The user faints and the next Pokémon released is fully healed.
Heart SwapPsychicStatus - - 10 Stat changes are swapped with the opponent.
Ice FangIcePhysical 65 95 15 May cause flinching and/or freeze opponent.
Ice ShardIcePhysical 40 100 30 User attacks first.
Iron HeadSteelPhysical 80 100 15 May cause flinching.
JudgmentNormalSpecial 100 100 10 Type depends on the Arceus Plate being held.
Last ResortNormalPhysical 140 100 5 Can only be used after all other moves are used.
Lava PlumeFireSpecial 80 100 15 May burn opponent.
Leaf StormGrassSpecial 130 90 5 Sharply lowers user's Special Attack.
Lucky ChantNormalStatus - - 30 Opponent cannot land critical hits for 5 turns.
Lunar DancePsychicStatus - - 10 The user faints but the next Pokémon released is fully healed.
Magma StormFireSpecial 120 75 5 Traps opponent, damaging them for 4-5 turns.
Magnet BombSteelPhysical 60 20 Ignores Accuracy and Evasiveness.
Magnet RiseElectricStatus - - 10 User becomes immune to Ground-type moves for 5 turns.
Me FirstNormalStatus - - 20 User copies the opponent's attack with 1.5× power.
Metal BurstSteelPhysical - 100 10 Deals damage equal to 1.5x opponent's attack.
Miracle EyePsychicStatus - - 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Mirror ShotSteelSpecial 65 85 10 May lower opponent's Accuracy.
Mud BombGroundSpecial 65 85 10 May lower opponent's Accuracy.
Nasty PlotDarkStatus - - 20 Sharply raises user's Special Attack.
Natural GiftNormalPhysical - 100 15 Power and type depend on the user's held berry.
Night SlashDarkPhysical 70 100 15 High critical hit ratio.
Ominous WindGhostSpecial 60 100 5 May raise all user's stats at once.
PaybackDarkPhysical 50 100 10 Power doubles if the user was attacked first.
PluckFlyingPhysical 60 100 20 If the opponent is holding a berry, its effect is stolen by user.
Poison JabPoisonPhysical 80 100 20 May poison the opponent.
Power GemRockSpecial 80 100 20
Power SwapPsychicStatus - - 10 User and opponent swap Attack and Special Attack.
Power TrickPsychicStatus - - 10 User's own Attack and Defense switch.
Power WhipGrassPhysical 120 85 10
Psycho CutPsychicPhysical 70 100 20 High critical hit ratio.
Psycho ShiftPsychicStatus - 90 10 Gives the opponent the user's status condition, if it hits.
PunishmentDarkPhysical - 100 5 Power increases when opponent's stats have been raised.
Roar of TimeDragonSpecial 150 90 5 User must recharge next turn.
Rock ClimbNormalPhysical 90 85 20 May confuse opponent.
Rock PolishRockStatus - - 20 Sharply raises user's Speed.
Rock WreckerRockPhysical 150 90 5 User must recharge next turn.
RoostFlyingStatus - - 10 User recovers half of its max HP. Flying types temporarily lose Ground type immunity.
Seed BombGrassPhysical 80 100 15
Seed FlareGrassSpecial 120 85 5 May lower opponent's Special Defense.
Shadow ClawGhostPhysical 70 100 15 High critical hit ratio.
Shadow ForceGhostPhysical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Shadow SneakGhostPhysical 40 100 30 User attacks first.
Spacial RendDragonSpecial 100 95 5 High critical hit ratio.
Stealth RockRockStatus - - 20 Damages opponent switching into battle.
Stone EdgeRockPhysical 100 80 5 High critical hit ratio.
Sucker PunchDarkPhysical 80 100 5 User attacks first, but only works if opponent is readying an attack.
SwitcherooDarkStatus - 100 15 Swaps held items with the opponent.
TailwindFlyingStatus - - 30 Doubles Speed for 4 turns.
Thunder FangElectricPhysical 65 95 15 May cause flinching and/or paralyze opponent.
Toxic SpikesPoisonStatus - - 20 Poisons opponents when they switch into battle.
Trick RoomPsychicStatus - - 5 Slower Pokémon move first in the turn for 5 turns.
Trump CardNormalSpecial - 5 The lower the PP, the higher the power.
U-turnBugPhysical 70 100 20 User switches out immediately after attacking.
Vacuum WaveFightingSpecial 40 100 30 User attacks first.
Wake-Up SlapFightingPhysical 70 100 10 Power doubles if opponent is asleep, but wakes it up.
Wood HammerGrassPhysical 120 100 15 User receives recoil damage.
Worry SeedGrassStatus - 100 10 Changes the opponent's Ability to Insomnia.
Wring OutNormalSpecial - 100 5 The higher the opponent's HP, the higher the damage.
X-ScissorBugPhysical 80 100 15
Zen HeadbuttPsychicPhysical 80 90 15 May cause flinching.