Pokémon moves from Generation V

Below is the list of Pokémon attacks that were introduced in Generation V (Black & White).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
Acid SprayPoisonSpecial 40 100 20 Sharply lowers opponent's Special Defense.
AcrobaticsFlyingPhysical 55 100 15 Stronger when the user does not have a held item.
After YouNormalStatus - - 15 Gives target priority in the next turn.
Ally SwitchPsychicStatus - - 15 User switches with opposite teammate.
AutotomizeSteelStatus - - 15 Halves weight and sharply raises Speed.
BestowNormalStatus - - 15 Gives the user's held item to the target.
Blue FlareFireSpecial 130 85 5 May burn opponent.
Bolt StrikeElectricPhysical 130 85 5 May paralyze opponent.
BulldozeGroundPhysical 60 100 20 Lowers opponent's Speed.
Chip AwayNormalPhysical 70 100 20 Ignores opponent's stat changes.
Circle ThrowFightingPhysical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
Clear SmogPoisonSpecial 50 - 15 Removes all of the target's stat changes.
CoilPoisonStatus - - 20 Raises user's Attack, Defense and Accuracy.
Cotton GuardGrassStatus - - 10 Drastically raises user's Defense.
Dragon TailDragonPhysical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
Drill RunGroundPhysical 80 95 10 High critical hit ratio.
Dual ChopDragonPhysical 40 90 15 Hits twice in one turn.
Echoed VoiceNormalSpecial 40 100 15 Power increases each turn.
Electro BallElectricSpecial - 100 10 The faster the user, the stronger the attack.
ElectrowebElectricSpecial 55 95 15 Lowers opponent's Speed.
EntrainmentNormalStatus - 100 15 Makes target's ability same as user's.
Fiery DanceFireSpecial 80 100 10 May raise user's Special Attack.
Final GambitFightingSpecial - 100 5 Inflicts damage equal to the user's remaining HP. User faints.
Fire PledgeFireSpecial 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge.
Flame BurstFireSpecial 70 100 15 May also injure nearby Pokémon.
Flame ChargeFirePhysical 50 100 20 Raises user's Speed.
Foul PlayDarkPhysical 95 100 15 Uses the opponent's Attack stat.
Freeze ShockIcePhysical 140 90 5 Charges on first turn, attacks on second. May paralyze opponent.
Frost BreathIceSpecial 60 90 10 Always results in a critical hit.
Fusion BoltElectricPhysical 100 100 5 Power increases if Fusion Flare is used in the same turn.
Fusion FlareFireSpecial 100 100 5 Power increases if Fusion Bolt is used in the same turn.
Gear GrindSteelPhysical 50 85 15 Hits twice in one turn.
GlaciateIceSpecial 65 95 10 Lowers opponent's Speed.
Grass PledgeGrassSpecial 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
Guard SplitPsychicStatus - - 10 Averages Defense and Special Defense with the target.
Head ChargeNormalPhysical 120 100 15 User receives recoil damage.
Heal PulsePsychicStatus - - 10 Restores half the target's max HP.
Heart StampPsychicPhysical 60 100 25 May cause flinching.
Heat CrashFirePhysical - 100 10 The heavier the user, the stronger the attack.
Heavy SlamSteelPhysical - 100 10 The heavier the user, the stronger the attack.
HexGhostSpecial 65 100 10 Inflicts more damage if the target has a status condition.
Hone ClawsDarkStatus - - 15 Raises user's Attack and Accuracy.
Horn LeechGrassPhysical 75 100 10 User recovers half the HP inflicted on opponent.
HurricaneFlyingSpecial 110 70 10 May confuse opponent.
Ice BurnIceSpecial 140 90 5 Charges on first turn, attacks on second. May burn opponent.
Icicle CrashIcePhysical 85 90 10 May cause flinching.
IncinerateFireSpecial 60 100 15 Destroys the target's held berry.
InfernoFireSpecial 100 50 5 Burns opponent.
Leaf TornadoGrassSpecial 65 90 10 May lower opponent's Accuracy.
Low SweepFightingPhysical 65 100 20 Lowers opponent's Speed.
Magic RoomPsychicStatus - - 10 Suppresses the effects of held items for five turns.
Night DazeDarkSpecial 85 95 10 May lower opponent's Accuracy.
Power SplitPsychicStatus - - 10 Averages Attack and Special Attack with the target.
PsyshockPsychicSpecial 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
PsystrikePsychicSpecial 100 100 10 Inflicts damage based on the target's Defense, not Special Defense.
QuashDarkStatus - 100 15 Makes the target act last this turn.
Quick GuardFightingStatus - - 15 Fast moves won't damage the user or its teammates.
Quiver DanceBugStatus - - 20 Raises user's Special Attack, Special Defense and Speed.
Rage PowderBugStatus - - 20 Forces attacks to hit user, not team-mates.
Razor ShellWaterPhysical 75 95 10 May lower opponent's Defense.
Reflect TypeNormalStatus - - 15 User becomes the target's type.
Relic SongNormalSpecial 75 100 10 May put the target to sleep.
RetaliateNormalPhysical 70 100 5 Inflicts double damage if a teammate fainted on the last turn.
RoundNormalSpecial 60 100 15 Power increases if teammates use it in the same turn.
Sacred SwordFightingPhysical 90 100 20 Ignores opponent's stat changes.
ScaldWaterSpecial 80 100 15 May burn opponent.
Searing ShotFireSpecial 100 100 5 May burn opponent.
Secret SwordFightingSpecial 85 100 10 Inflicts damage based on the target's Defense, not Special Defense.
Shell SmashNormalStatus - - 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
Shift GearSteelStatus - - 10 Raises user's Attack and sharply raises Speed.
Simple BeamNormalStatus - 100 15 Changes target's ability to Simple.
Sky DropFlyingPhysical 60 100 10 Takes opponent into the air on first turn, drops them on second turn.
Sludge WavePoisonSpecial 95 100 10 May poison opponent.
Smack DownRockPhysical 50 100 15 Makes Flying-type Pokémon vulnerable to Ground moves.
SnarlDarkSpecial 55 95 15 Lowers opponent's Special Attack.
SoakWaterStatus - 100 20 Changes the target's type to water.
SteamrollerBugPhysical 65 100 20 May cause flinching.
Stored PowerPsychicSpecial 20 100 10 Power increases when user's stats have been raised.
Storm ThrowFightingPhysical 60 100 10 Always results in a critical hit.
Struggle BugBugSpecial 50 100 20 Lowers opponent's Special Attack.
SynchronoisePsychicSpecial 120 100 15 Hits any Pokémon that shares a type with the user.
Tail SlapNormalPhysical 25 85 10 Hits 2-5 times in one turn.
Techno BlastNormalSpecial 85 100 5 Type depends on the Drive being held.
TelekinesisPsychicStatus - - 15 Ignores opponent's Evasiveness for three turns, add Ground immunity.
V-createFirePhysical 180 95 5 Lowers user's Defense, Special Defense and Speed.
VenoshockPoisonSpecial 65 100 10 Inflicts double damage if the target is poisoned.
Volt SwitchElectricSpecial 70 100 20 User must switch out after attacking.
Water PledgeWaterSpecial 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
Wide GuardRockStatus - - 10 Protects the user's team from multi-target attacks.
Wild ChargeElectricPhysical 90 100 15 User receives recoil damage.
Wonder RoomPsychicStatus - - 10 Swaps every Pokémon's Defense and Special Defense for 5 turns.
Work UpNormalStatus - - 30 Raises user's Attack and Special Attack.