Grass Pledge (move)

Move data

Type Grass
Category Special  Special
Power 80
Accuracy 100
PP 10  (max. 16)
Makes contact? No
Introduced Generation 5

Machine/Record

Scarlet​/​Violet TM146

Effects

Grass Pledge deals damage at base power 80. If a teammate uses Fire Pledge or Water Pledge in the same turn, the moves combine into one attack of base power 160 and added effects appear.

The faster Pokémon moves first but waits for the other Pokémon to make their move. When the slower Pledge user moves, the combo attack hits the Pokémon the slower user was targeting.

If Grass Pledge is used with Fire Pledge, the move animation shows Fire Pledge and a sea of fire envelops the foe's team is created that damages opponents 18 of their maximum HP each turn, for 4 turns.

If Grass Pledge is used with Water Pledge, the move animation shows Grass Pledge and a swamp envelops the foe's team that halves the opponents' speed for 4 turns.

Changes

  • In Generation 5, Grass Pledge has 50 base power.

Z-Move effects

When a Pokémon is holding Grassium Z and uses its Z-Power, Grass Pledge turns into Bloom Doom and has base power 160.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Grass Pledge
Japanese くさのちかい (Kusa no Chikai)
German Pflanzensäulen
French Aire de Plante
Italian Erbapatto
Spanish Voto Planta
Korean 풀의맹세
Chinese (Simplified) 草之誓约
Chinese (Traditional) 草之誓約

Game descriptions

Black​/​White
Black 2​/​White 2
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
X​/​Y
O.Ruby​/​A.Sapphire
A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Sword​/​Shield A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
B.Diamond​/​S.Pearl This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Scarlet​/​Violet A column of grass hits the target. When used with its water counterpart, this move’s power is boosted and a vast swamp appears.

Learnt by TM

Bulbasaur Bulbasaur
#0001 / Grass · Poison
Ivysaur Ivysaur
#0002 / Grass · Poison
Venusaur Venusaur
#0003 / Grass · Poison
Mew Mew
#0151 / Psychic
Chikorita Chikorita
#0152 / Grass
Bayleef Bayleef
#0153 / Grass
Meganium Meganium
#0154 / Grass
Treecko Treecko
#0252 / Grass
Grovyle Grovyle
#0253 / Grass
Sceptile Sceptile
#0254 / Grass
Turtwig Turtwig
#0387 / Grass
Grotle Grotle
#0388 / Grass
Torterra Torterra
#0389 / Grass · Ground
Snivy Snivy
#0495 / Grass
Servine Servine
#0496 / Grass
Serperior Serperior
#0497 / Grass
Chespin Chespin
#0650 / Grass
Quilladin Quilladin
#0651 / Grass
Rowlet Rowlet
#0722 / Grass · Flying
Dartrix Dartrix
#0723 / Grass · Flying
Decidueye Decidueye
#0724 / Grass · Ghost
Hisuian Decidueye Decidueye
Hisuian Decidueye
#0724 / Grass · Fighting
Grookey Grookey
#0810 / Grass
Thwackey Thwackey
#0811 / Grass
Rillaboom Rillaboom
#0812 / Grass
Sprigatito Sprigatito
#0906 / Grass
Floragato Floragato
#0907 / Grass
Meowscarada Meowscarada
#0908 / Grass · Dark