Pokemon field moves
All the attacks below, can be used outside of battle, in the field
.
Cut is used to tear down small trees in your path. It can only be used with the appropriate Gym Badge (usually from the second Gym of the game).
| Type |
Normal |
Cat. |
Physical |
Power |
50 |
Accuracy |
95 |
PP |
30 |
Can be used to temporarily clear foggy areas. (If you leave and re-enter the area it will become foggy again.) In Diamond & Pearl, Defog can't be used outside of battle before obtaining the Fen Badge (Pastoria City Gym); In Platinum it cannot be used before the Relic Badge (Hearthome City Gym).
| Type |
Flying |
Cat. |
Status |
Power |
- |
Accuracy |
- |
PP |
15 |
Dig can be used to escape from caves. You will be returned to the entrance, just like if you used an Escape Rope.
| Type |
Ground |
Cat. |
Physical |
Power |
80 |
Accuracy |
100 |
PP |
10 |
While surfing, if you happen over a dark patch of water, you can dive below the surface and explore underwater. Two regions have areas where you can dive: Hoenn (Ruby, Sapphire, Emerald) and Unova (Black, White).
| Type |
Water |
Cat. |
Physical |
Power |
80 |
Accuracy |
100 |
PP |
10 |
Lights up dark caves. In the original games dark caves made the screen completely black, whereas in later games you can always see a very short distance around you; Flash merely expands that circle.
| Type |
Normal |
Cat. |
Status |
Power |
- |
Accuracy |
100 |
PP |
20 |
Fly allows you to fly instantly to any PokeCenter you have already visited during the course of the game. It is usually obtained late in the game, well after you are able to use it.
| Type |
Flying |
Cat. |
Physical |
Power |
90 |
Accuracy |
95 |
PP |
15 |
In Gold/Silver/Crystal and the remakes HeartGold & SoulSilver, Headbutt can be used to shake trees. Often wild pokemon will fall out; Some pokemon are only obtainable via this method.
| Type |
Normal |
Cat. |
Physical |
Power |
70 |
Accuracy |
100 |
PP |
15 |
In the field, using Milk Drink will take away 20% of the user's maximum HP and give it to another pokemon. (It be unusable if the user's HP is below 20%.)
| Type |
Normal |
Cat. |
Status |
Power |
- |
Accuracy |
- |
PP |
10 |
Can be used to ascend rocky paths, in Generation IV.
| Type |
Normal |
Cat. |
Physical |
Power |
90 |
Accuracy |
85 |
PP |
20 |
Breaks certain rocks that may be in your path. Smashing rocks may uncover wild pokemon or items.
| Type |
Fighting |
Cat. |
Physical |
Power |
40 |
Accuracy |
100 |
PP |
15 |
In Generation III, Secret Power allowed the user to create their own secret base when used on weeping willow-esque trees.
| Type |
Normal |
Cat. |
Physical |
Power |
70 |
Accuracy |
100 |
PP |
20 |
In the field, using Softboiled will take away 20% of the user's maximum HP and give it to another pokemon. (It be unusable if the user's HP is below 20%.)
| Type |
Normal |
Cat. |
Status |
Power |
- |
Accuracy |
- |
PP |
10 |
Used to move large boulders in the field. Boulders can only be pushed, not pulled.
| Type |
Normal |
Cat. |
Physical |
Power |
80 |
Accuracy |
100 |
PP |
15 |
You can surf on your pokemon in order to cross water. A la grass and caves, while surfing, wild pokemon may appear. From Generation III onward you can now fish while surfing; previously you could only fish at the water's edge.
| Type |
Water |
Cat. |
Special |
Power |
95 |
Accuracy |
100 |
PP |
15 |
While standing in grass, Sweet Scent will make a pokemon automatically appear.
| Type |
Normal |
Cat. |
Status |
Power |
- |
Accuracy |
- |
PP |
20 |
If the user is outside, Teleport will instantly transport you back to the last Pokemon Center you visited. It does not work in caves or buildings.
| Type |
Psychic |
Cat. |
Status |
Power |
- |
Accuracy |
- |
PP |
20 |
Allows a surfing pokemon to ascend a waterfall. Aside from Diamond, Pearl and Platinum, you do not need the move to descend waterfalls.
| Type |
Water |
Cat. |
Physical |
Power |
80 |
Accuracy |
100 |
PP |
15 |
Whirlpool allows you to cross swirling maelstroms in your path.
| Type |
Water |
Cat. |
Special |
Power |
35 |
Accuracy |
85 |
PP |
15 |