Below are some sets of moves in which each move shares a common attribute, such as never missing or getting a OHKO.
Infinite accuracymoves
Below are all the moves that always hit, regardless of accuracy or evasion stats. Moves such as Sand-attack have no effect on them.
| Name | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | ∞ | 20 |
| Aura Sphere | Fighting | Special | 90 | ∞ | 20 |
| Faint Attack | Dark | Physical | 60 | ∞ | 20 |
| Magical Leaf | Grass | Special | 60 | ∞ | 20 |
| Magnet Bomb | Steel | Physical | 60 | ∞ | 20 |
| Shadow Punch | Ghost | Physical | 60 | ∞ | 20 |
| Shock Wave | Electric | Special | 60 | ∞ | 20 |
| Swift | Normal | Special | 60 | ∞ | 20 |
| Vital Throw | Fighting | Physical | 70 | ∞ | 10 |
These moves will always faint a pokemon in one hit. The catch is that the accuracy is extremely low for obvious reasons. Furthermore, they will only succeed if the user is of a higher level than the target pokemon.
| Name | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fissure | Ground | Physical | - | - | 5 |
| Guillotine | Normal | Physical | - | - | 5 |
| Horn Drill | Normal | Physical | - | - | 5 |
| Sheer Cold | Ice | Special | - | - | 5 |