| Type | Normal |
|---|---|
| Category | Special |
| Power | 150 |
| Accuracy | 90 |
| PP | 5 (max. 8) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
Hyper Beam deals damage, but the user must recharge on the next turn (bringing its effective power down to 75 per turn).
If the user has the ability Truant, it will recharge in the same turn that it loafs around
.
Hyper Beam is the Special counterpart to Giga Impact.
In Generation 1, if Hyper Beam KOs a Pokemon, it does not need to recharge.
TM15 in all games
| Gold/Silver Crystal |
1st turn: Attack 2nd turn: Rest |
|---|---|
| Ruby/Sapphire Emerald |
Powerful, but leaves the user immobile the next turn. |
| FireRed/LeafGreen | A severely damaging attack that makes the user rest on the next turn. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Black/White | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
These pokemon learn Hyper Beam at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.