|PP||20 (max. 32)|
Targets a single adjacent Pokemon.
Ice Ball deals damage for 5 turns, doubling in power each turn. The move stops if it misses on any turn. If it doesn't miss, Ice Ball will deal 30, 60, 120, 240 and 480 base power damage each turn respectively.
If the user has used Defense Curl in any previous turn (without switching out) then Ice Ball doubles in power, i.e. it will deal 60, 120, 240, 480 and 960 base power damage respectively.
As Ice Ball has 90% accuracy, the chances of it being successful for each turn (with normal Accuracy/Evasion and no other interruptions) are 90%, 81%, 73%, 66% and 59% respectively. In other words, roughly 3 out of every 5 times Ice Ball is used, it will hit for the full 5 turns.
|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.|
|A 5-turn attack that gains power on successive hits.|
|FireRed/LeafGreen||A 5-turn rolling attack that becomes stronger each time it rolls.|
|Black/White||The user continually rolls into the target over five turns. It becomes stronger each time it hits.|
These pokemon learn Ice Ball at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Ice Ball as an egg move. Their breeding groups are also shown for reference.
Type a Pokemon name, type, move or ability to see instant results.