Jump Kick (move)

Facebook Twitter Google+ Email

Move data

Type Fighting
Category Physical Physical
Power 100
Accuracy 95
PP 10  (max. 16)
Introduced Generation 1

Effects

Jump Kick deals damage, however, if it misses the user keeps going and crashes, losing 12 of its maximum HP. Jump Kick cannot be used if Gravity is in effect.

Changes

In Generations 1-3 Jump Kick has a base power of 70. In Generation 4 its base power is 85.

In Generation 1, the crash damage is always 1 HP. From Generation 2 to Generation 4, the crash damage is 18 of the damage the attack would have inflicted (which could be all of the user's own HP).

In Generations 1-4, Jump Kick has 25 PP.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
May miss, damaging the user.
Ruby/Sapphire
Emerald
A strong jumping kick. May miss and hurt the kicker.
FireRed/LeafGreen The user jumps up high, then kicks. If it misses, the user hurts itself.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Black/White
Black 2/White 2
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
X/Y The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Learnt by level up

These Pokémon learn Jump Kick at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Hitmonlee
#106 / Fighting
Level 13
Stantler
#234 / Normal
Level 43
Buneary
#427 / Normal
Level 23
Lopunny
#428 / Normal
Level 23
Deerling
#585 / Normal · Grass
Level 24
Sawsbuck
#586 / Normal · Grass
Level 24
Mienfoo
#619 / Fighting
Level 37
Mienshao
#620 / Fighting
Level 37