Jump Kick (move)
|PP||10 (max. 16)|
Jump Kick deals damage, however, if it misses the user
keeps going and crashes, losing 1⁄2 of its maximum HP. Jump Kick cannot be used if Gravity is in effect.
In Generations 1-3 Jump Kick has a base power of 70. In Generation 4 its base power is 85.
In Generation 1, the crash damage is always 1 HP. From Generation 2 to Generation 4, the crash damage is 1⁄8 of the damage the attack would have inflicted (which could be all of the user's own HP).
In Generations 1-4, Jump Kick has 25 PP.
Targets a single adjacent Pokemon.
|May miss, damaging the user.|
|A strong jumping kick. May miss and hurt the kicker.|
|FireRed/LeafGreen||The user jumps up high, then kicks. If it misses, the user hurts itself.|
|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|
Learnt by level up
These Pokémon learn Jump Kick at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.
#106 / Fighting
Level 13 Stantler
#234 / Normal
Level 43 Buneary
#427 / Normal
Level 23 Lopunny
#428 / Normal
Level 23 Deerling
#585 / Normal · Grass
Level 24 Sawsbuck
#586 / Normal · Grass
Level 24 Mienfoo
#619 / Fighting
Level 37 Mienshao
#620 / Fighting