| Type | Fighting |
|---|---|
| Category | Physical |
| Power | 85 |
| Accuracy | 95 |
| PP | 25 (max. 40) |
| Introduced | Generation I |
Jump Kick deals damage, however, if it misses the user crashes
and loses half of its maximum HP.
Prior to Black/White, if Jump Kick missed, the user would lose ⅛ of the damage it would have inflicted. It also had 25 PP.
In Generations I-III its base power was 70; in Generation IV (Diamond/Pearl onwards) this was increased to 85, then to 100 in Black/White.
| Gold/Silver Crystal |
May miss, damaging the user. |
|---|---|
| Ruby/Sapphire Emerald |
A strong jumping kick. May miss and hurt the kicker. |
| FireRed/LeafGreen | The user jumps up high, then kicks. If it misses, the user hurts itself. |
| Diamond/Pearl Platinum HeartGold/SoulSilver Black/White |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
These pokemon learn Jump Kick at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.