| Type | Fighting |
|---|---|
| Category | Physical |
| Power | 100 |
| Accuracy | 95 |
| PP | 10 (max. 16) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
Jump Kick deals damage, however, if it misses the user keeps going and crashes,
losing 1⁄2 of its maximum HP. Jump Kick cannot be used if Gravity is in effect.
In Generations 1-3 Jump Kick has a base power of 70. In Generation 4 its base power is 85.
In Generation 1, the crash damage is always 1 HP. From Generation 2 to Generation 4, the crash damage is 1⁄8 of the damage the attack would have inflicted (which could be all of the user's own HP).
In Generations 1-4, Jump Kick has 25 PP.
| Gold/Silver Crystal |
May miss, damaging the user. |
|---|---|
| Ruby/Sapphire Emerald |
A strong jumping kick. May miss and hurt the kicker. |
| FireRed/LeafGreen | The user jumps up high, then kicks. If it misses, the user hurts itself. |
| Diamond/Pearl Platinum HeartGold/SoulSilver Black/White |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
These pokemon learn Jump Kick at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.