Jump Kick (move)

Move data

Type Fighting
Category Physical
Power 85
Accuracy 95
PP 25  (max. 40)
Introduced Generation I

Effects

Jump Kick deals damage, however, if it misses the user crashes and loses half of its maximum HP.

Prior to Black/White, if Jump Kick missed, the user would lose ⅛ of the damage it would have inflicted. It also had 25 PP.

In Generations I-III its base power was 70; in Generation IV (Diamond/Pearl onwards) this was increased to 85, then to 100 in Black/White.



Game descriptions

Gold/Silver
Crystal
May miss, damaging the user.
Ruby/Sapphire
Emerald
A strong jumping kick. May miss and hurt the kicker.
FireRed/LeafGreen The user jumps up high, then kicks. If it misses, the user hurts itself.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
Black/White
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Learnt by level up

These pokemon learn Jump Kick at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Hitmonlee
#106 / Fighting
Level 13
Stantler
#234 / Normal
Level 43
Buneary
#427 / Normal
Level 23
Lopunny
#428 / Normal
Level 23
Deerling
#585 / Normal · Grass
Level 24
Sawsbuck
#586 / Normal · Grass
Level 24
Mienfoo
#619 / Fighting
Level 37
Mienshao
#620 / Fighting
Level 37

 

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