Magic Room (move)

Move data

Type Psychic
Category Status
Power -
Accuracy -
PP 10  (max. 16)
Priority -7
Introduced Generation V

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets the entire field.

Effects

Magic Room suppresses the effects of held items for all Pokemon for five turns.



Game descriptions

Black/White The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Learnt by level up

These pokemon learn Magic Room at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Lunatone
#337 / Rock · Psychic
Level 64
Gothita
#574 / Psychic
Level 48
Gothorita
#575 / Psychic
Level 53
Gothitelle
#576 / Psychic
Level 59

Learnt by breeding

These pokemon can learn Magic Room as an egg move. Their breeding groups are also shown for reference.

Mr. Mime
#122 / Psychic
Human-Like
Mime Jr.
#439 / Psychic
Undiscovered

Learnt by move tutor

These pokemon can learn Magic Room by the various move tutors in the games.

Wigglytuff
#040 / Normal
Abra
#063 / Psychic
Kadabra
#064 / Psychic
Alakazam
#065 / Psychic
Drowzee
#096 / Psychic
Hypno
#097 / Psychic
Mr. Mime
#122 / Psychic
Jynx
#124 / Ice · Psychic
Mewtwo
#150 / Psychic
Mew
#151 / Psychic
Natu
#177 / Psychic · Flying
Xatu
#178 / Psychic · Flying
Espeon
#196 / Psychic
Misdreavus
#200 / Ghost
Stantler
#234 / Normal
Smoochum
#238 / Ice · Psychic
Celebi
#251 / Psychic · Grass
Ralts
#280 / Psychic
Kirlia
#281 / Psychic
Gardevoir
#282 / Psychic
Lunatone
#337 / Rock · Psychic
Shuppet
#353 / Ghost
Banette
#354 / Ghost
Latias
#380 / Dragon · Psychic
Jirachi
#385 / Steel · Psychic
Mismagius
#429 / Ghost
Mime Jr.
#439 / Psychic
Gallade
#475 / Psychic · Fighting
Uxie
#480 / Psychic
Mesprit
#481 / Psychic
Azelf
#482 / Psychic
Cresselia
#488 / Psychic
Sigilyph
#561 / Psychic · Flying
Gothita
#574 / Psychic
Gothorita
#575 / Psychic
Gothitelle
#576 / Psychic
Meloetta
Aria
#648 / Normal · Psychic
Meloetta
Pirouette
#648 / Normal · Fighting