| Type | Psychic |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 10 (max. 16) |
| Priority | -7 |
| Introduced | Generation V |
Targets the entire field.
Magic Room suppresses the effects of held items for all Pokemon for five turns.
| Black/White | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
|---|
These pokemon learn Magic Room at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Magic Room as an egg move. Their breeding groups are also shown for reference.
These pokemon can learn Magic Room by the various move tutors in the games.