|PP||15 (max. 24)|
Targets a single adjacent Pokemon.
If the target is asleep, Nightmare causes it to lose 1⁄4 of its maximum HP after each turn. The
status condition is cured when the Pokemon wakes up.
TM50 in Generation 2
|A sleeper loses 1/4 HP every turn.|
|Inflicts 1/4 damage on a sleeping foe every turn.|
|A sleeping foe is shown a nightmare that inflicts some damage every turn.|
|Black/White||A sleeping target sees a nightmare that inflicts some damage every turn.|
These pokemon learn Nightmare at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Nightmare as an egg move. Their breeding groups are also shown for reference.
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