Nightmare (move)

Move data

Type Ghost
Category Special
Power -
Accuracy 100
PP 15  (max. 24)
Introduced Generation II

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Effects

The sleeping opponent loses 25% of its max HP each turn.

Machine

TM50 in Generation 2



Game descriptions

Gold/Silver
Crystal
A sleeper loses 1/4 HP every turn.
Ruby/Sapphire
Emerald
Inflicts 1/4 damage on a sleeping foe every turn.
FireRed/LeafGreen
Diamond/Pearl
Platinum
HeartGold/SoulSilver
A sleeping foe is shown a nightmare that inflicts some damage every turn.
Black/White A sleeping target sees a nightmare that inflicts some damage every turn.

Learnt by level up

These pokemon learn Nightmare at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Gastly
#092 / Ghost · Poison
Level 47
Haunter
#093 / Ghost · Poison
Level 61
Gengar
#094 / Ghost · Poison
Level 61
Hypno
#097 / Psychic
Level 1
Darkrai
#491 / Dark
Level 38
Munna
#517 / Psychic
Level 29

Learnt by breeding

These pokemon can learn Nightmare as an egg move. Their breeding groups are also shown for reference.

Spiritomb
#442 / Ghost · Dark
Amorphous
Yamask
#562 / Ghost
Mineral, Amorphous
Cofagrigus
#563 / Ghost
Mineral, Amorphous

 

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