Nightmare (move)

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Move data

Type Ghost
Category Special Special
Power -
Accuracy 100
PP 15  (max. 24)
Introduced Generation 2

Technical/Hidden Machine

Gold/Silver
Crystal
TM50

Effects

If the target is asleep, Nightmare causes it to lose 14 of its maximum HP after each turn. The status condition is cured when the Pokemon wakes up.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
A sleeper loses 1/4 HP every turn.
Ruby/Sapphire
Emerald
Inflicts 1/4 damage on a sleeping foe every turn.
FireRed/LeafGreen A sleeping foe is shown a nightmare that inflicts some damage every turn.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
A sleeping foe is shown a nightmare that inflicts some damage every turn.
Black/White
Black 2/White 2
A sleeping target sees a nightmare that inflicts some damage every turn.
X/Y A sleeping target sees a nightmare that inflicts some damage every turn.

Learnt by level up

These Pokémon learn Nightmare at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Gastly
#092 / Ghost · Poison
Level 47
Haunter
#093 / Ghost · Poison
Level 61
Gengar
#094 / Ghost · Poison
Level 61
Hypno
#097 / Psychic
Level 1
Darkrai
#491 / Dark
Level 38
Munna
#517 / Psychic
Level 29

Learnt by breeding

These Pokémon can learn Nightmare as an egg move. Their breeding groups are also shown for reference.

Spiritomb
#442 / Ghost · Dark
Amorphous
Yamask
#562 / Ghost
Amorphous, Mineral
Cofagrigus
#563 / Ghost
Amorphous, Mineral