Nightmare (move)

Move data

Type Ghost
Category Special
Power -
Accuracy 100
PP 15  (max. 24)
Introduced Generation II

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Effects

If the target is asleep, Nightmare causes it to lose 14 of its maximum HP after each turn. The status condition is cured when the Pokemon wakes up.

Machine

TM50 in Generation 2





Game descriptions

Gold/Silver
Crystal
A sleeper loses 1/4 HP every turn.
Ruby/Sapphire
Emerald
Inflicts 1/4 damage on a sleeping foe every turn.
FireRed/LeafGreen
Diamond/Pearl
Platinum
HeartGold/SoulSilver
A sleeping foe is shown a nightmare that inflicts some damage every turn.
Black/White A sleeping target sees a nightmare that inflicts some damage every turn.

Learnt by level up

These pokemon learn Nightmare at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Gastly
#092 / Ghost · Poison
Level 47
Haunter
#093 / Ghost · Poison
Level 61
Gengar
#094 / Ghost · Poison
Level 61
Hypno
#097 / Psychic
Level 1
Darkrai
#491 / Dark
Level 38
Munna
#517 / Psychic
Level 29

Learnt by breeding

These pokemon can learn Nightmare as an egg move. Their breeding groups are also shown for reference.

Spiritomb
#442 / Ghost · Dark
Amorphous
Yamask
#562 / Ghost
Mineral, Amorphous
Cofagrigus
#563 / Ghost
Mineral, Amorphous