| Type | Ghost |
|---|---|
| Category | Special |
| Power | - |
| Accuracy | 100 |
| PP | 15 (max. 24) |
| Introduced | Generation II |
Targets a single adjacent Pokemon.
If the target is asleep, Nightmare causes it to lose 1⁄4 of its maximum HP after each turn. The status condition
is cured when the Pokemon wakes up.
TM50 in Generation 2
| Gold/Silver Crystal |
A sleeper loses 1/4 HP every turn. |
|---|---|
| Ruby/Sapphire Emerald |
Inflicts 1/4 damage on a sleeping foe every turn. |
| FireRed/LeafGreen Diamond/Pearl Platinum HeartGold/SoulSilver |
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| Black/White | A sleeping target sees a nightmare that inflicts some damage every turn. |
These pokemon learn Nightmare at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Nightmare as an egg move. Their breeding groups are also shown for reference.