Quash (move)

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Move data

Type Dark
Category Status Status
Power -
Accuracy 100
PP 15  (max. 24)
Introduced Generation 5

Technical/Hidden Machine

Black/White
Black 2/White 2
TM60
X/Y TM60

Effects

Quash forces the target Pokémon to move last in the current turn.

It does not have priority so will fail if the target already moved in the current turn. Therefore it is useless in single battles and only works in double/triple battles.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Black/White
Black 2/White 2
The user suppresses the target and makes its move go last.
X/Y The user suppresses the target and makes its move go last.

Learnt by level up

These Pokémon learn Quash at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Murkrow
#198 / Dark · Flying
Level 65
Honchkrow
#430 / Dark · Flying
Level 65

Learnt by TM

Nidoqueen
#031 / Poison · Ground
Nidoking
#034 / Poison · Ground
Kingler
#099 / Water
Mew
#151 / Psychic
Murkrow
#198 / Dark · Flying
Slowking
#199 / Water · Psychic
Kingdra
#230 / Water · Dragon
Raikou
#243 / Electric
Entei
#244 / Fire
Suicune
#245 / Water
Slaking
#289 / Normal
Piplup
#393 / Water
Prinplup
#394 / Water
Empoleon
#395 / Water · Steel
Vespiquen
#416 / Bug · Flying
Honchkrow
#430 / Dark · Flying
Spiritomb
#442 / Ghost · Dark
Arceus
#493 / Normal
Pangoro
#675 / Fighting · Dark
Hoopa
#721 / Psychic · Ghost

Learnt by breeding

These Pokémon can learn Quash as an egg move. Their breeding groups are also shown for reference.

Pancham
#674 / Fighting
Field, Human-Like
Pangoro
#675 / Fighting · Dark
Field, Human-Like