Rage (move)

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Move data

Type Normal
Category Physical Physical
Power 20
Accuracy 100
PP 20  (max. 32)
Introduced Generation 1

Technical/Hidden Machine

Red/Blue
Yellow
TM20

Effects

Rage deals damage, and if the user is hit by a direct attack - any time after Rage is first used but before a different move is used - the user's Attack is raised by one stage. The game will state the Pokemon's rage is building rather than explicitly assert the stat increase. Stats can be raised to a maximum of +6 stages each.

The Attack increases will continue as long as Rage is the last move used, even if it misses, the user is incapacitated (paralyzed, sleeping, etc) or the player uses an item. The Attack increase activates for every blow of multi-hit moves such as DoubleSlap or Fury Swipes.

As an example, if a Pokemon uses Rage then the opponent hits the user in the same turn, the user's Attack increases. If the user moves last it will not increase that turn, but will in the next turn if the opponent hits the user again.

Changes

In Generation 1, after Rage is selected it will continue to be used until the end of the battle or the user faints.

In Generations 2-3, if the user is slower than the opponent, the Attack rise only occurs if Rage is selected in that turn - if a different move is selected (or an item used) and the Pokemon is hit before it uses the new move, its Attack does not increase.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
Raises ATTACK if the user is hit.
Ruby/Sapphire
Emerald
Raises the user’s ATTACK every time it is hit.
FireRed/LeafGreen An attack that becomes stronger each time the user is hit in battle.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
While this move is in use, it gains attack power each time the user is hit in battle.
Black/White As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Learnt by level up

These Pokémon learn Rage at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.

Beedrill
#015 / Bug · Poison
Level 19
Primeape
#057 / Fighting
Level 28
Doduo
#084 / Normal · Flying
Level 10
Dodrio
#085 / Normal · Flying
Level 1
Onix
#095 / Rock · Ground
Level 14
Cubone
#104 / Ground
Level 23
Marowak
#105 / Ground
Level 23
Kangaskhan
#115 / Normal
Level 22
Tauros
#128 / Normal
Level 5
Totodile
#158 / Water
Level 8
Croconaw
#159 / Water
Level 8
Feraligatr
#160 / Water
Level 8
Dunsparce
#206 / Normal
Level 1
Steelix
#208 / Steel · Ground
Level 13
Snubbull
#209 / Fairy
Level 31
Granbull
#210 / Fairy
Level 35
Carvanha
#318 / Water · Dark
Level 6
Sharpedo
#319 / Water · Dark
Level 6
Bagon
#371 / Dragon
Level 1
Shelgon
#372 / Dragon
Level 1
Salamence
#373 / Dragon · Flying
Level 1
Sandile
#551 / Ground · Dark
Level 1
Krokorok
#552 / Ground · Dark
Level 1
Krookodile
#553 / Ground · Dark
Level 1
Darumaka
#554 / Fire
Level 9
Darmanitan
Standard Mode
#555 / Fire
Level 9
Bouffalant
#626 / Normal
Level 6

Learnt by breeding

These Pokémon can learn Rage as an egg move. Their breeding groups are also shown for reference.

Houndour
#228 / Dark · Fire
Field
Houndoom
#229 / Dark · Fire
Field
Stantler
#234 / Normal
Field
Taillow
#276 / Normal · Flying
Flying
Swellow
#277 / Normal · Flying
Flying
Swablu
#333 / Normal · Flying
Flying, Dragon
Altaria
#334 / Dragon · Flying
Flying, Dragon
Blitzle
#522 / Electric
Field
Zebstrika
#523 / Electric
Field
Basculin
#550 / Water
Water 2