| Type | Ground |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 20 (max. 32) |
| Introduced | Generation II |
Targets all Pokemon on the opposing field.
| Layers | Damage |
|---|---|
| 1 | 1⁄8 |
| 2 | 1⁄6 |
| 3 | 1⁄4 |
Spikes lays a trap of spikes around the foe, which hurts Pokemon switching in to the opposing field. It can be used up to three times to inflict more damage on incoming Pokemon, equal to a fraction of the Pokemon's HP (see right).
The move will not cause damage to any raised
Pokemon. Raised Pokemon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary.
Spikes can be cleared from the field by the moves Rapid Spin (around the user) or Defog (around the target).
| Gold/Silver Crystal |
Hurts foes when they switch out. |
|---|---|
| Ruby/Sapphire | Sets spikes that hurt a foe switching out. |
| Emerald | Sets spikes that hurt a foe switching in. |
| FireRed/LeafGreen | A trap of spikes is laid around the foe’s party to hurt foes switching in. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
| Black/White | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
These pokemon learn Spikes at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Spikes as an egg move. Their breeding groups are also shown for reference.