Teeter Dance (move)

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Move data

Type Normal
Category Status Status
Power -
Accuracy 100
PP 20  (max. 32)
Introduced Generation 3

Effects

Teeter Dance causes all adjacent Pokémon to become confused. In single battles this is simply the opponent; in double/triple battles it includes all adjacent opponents and teammate(s).

Confused Pokémon have a 50% chance of hurting themselves each turn, for 1-4 turns. The damage received is as if the Pokémon attacks itself with a typeless 40 base power Physical attack.

Pokémon with the ability Own Tempo or those behind a Substitute cannot be confused.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets all adjacent Pokemon.

Game descriptions

Ruby/Sapphire
Emerald
Confuses all POKéMON on the scene.
FireRed/LeafGreen A wobbly dance that confuses all the POKéMON in battle.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The user performs a wobbly dance that confuses all the Pokémon in battle.
Black/White The user performs a wobbly dance that confuses the Pokémon around it.

Learnt by level up

These Pokémon learn Teeter Dance at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.

Spinda
#327 / Normal
Level 37
Lilligant
#549 / Grass
Level 10
Meloetta
Aria Forme
#648 / Normal · Psychic
Level 21

Learnt by breeding

These Pokémon can learn Teeter Dance as an egg move. Their breeding groups are also shown for reference.

Oddish
#043 / Grass · Poison
Grass
Gloom
#044 / Grass · Poison
Grass
Vileplume
#045 / Grass · Poison
Grass
Mr. Mime
#122 / Psychic · Fairy
Human-Like
Bellossom
#182 / Grass
Grass
Lotad
#270 / Water · Grass
Water 1, Grass
Lombre
#271 / Water · Grass
Water 1, Grass
Ludicolo
#272 / Water · Grass
Water 1, Grass
Cacnea
#331 / Grass
Grass, Human-Like
Cacturne
#332 / Grass · Dark
Grass, Human-Like
Buneary
#427 / Normal
Field, Human-Like
Mime Jr.
#439 / Psychic · Fairy
Undiscovered