Teeter Dance (move)

Move data

Type Normal
Category Status
Power -
Accuracy 100
PP 20  (max. 32)
Introduced Generation III

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets all adjacent Pokemon.

Effects

Teeter Dance causes all adjacent Pokemon to become confused. In single battles this is simply the opponent; in double/triple battles it includes all adjacent opponents and teammate(s).

Pokemon with the ability Own Tempo or those behind a Substitute cannot be confused.

Confused Pokemon have a 50% chance of hurting themselves each turn, for up to 4 turns. The damage received is as if the Pokemon attacks itself with a typeless 40 base power Physical attack.



Game descriptions

Ruby/Sapphire
Emerald
Confuses all POKéMON on the scene.
FireRed/LeafGreen A wobbly dance that confuses all the POKéMON in battle.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The user performs a wobbly dance that confuses all the Pokémon in battle.
Black/White The user performs a wobbly dance that confuses the Pokémon around it.

Learnt by level up

These pokemon learn Teeter Dance at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Spinda
#327 / Normal
Level 37
Lilligant
#549 / Grass
Level 10
Meloetta
Aria
#648 / Normal · Psychic
Level 21

Learnt by breeding

These pokemon can learn Teeter Dance as an egg move. Their breeding groups are also shown for reference.

Oddish
#043 / Grass · Poison
Grass
Gloom
#044 / Grass · Poison
Grass
Vileplume
#045 / Grass · Poison
Grass
Mr. Mime
#122 / Psychic
Human-Like
Bellossom
#182 / Grass
Grass
Lotad
#270 / Water · Grass
Water 1, Grass
Lombre
#271 / Water · Grass
Water 1, Grass
Ludicolo
#272 / Water · Grass
Water 1, Grass
Cacnea
#331 / Grass
Grass, Human-Like
Cacturne
#332 / Grass · Dark
Grass, Human-Like
Mime Jr.
#439 / Psychic
Undiscovered