| Type | Psychic |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 15 (max. 24) |
| Introduced | Generation V |
Targets a single adjacent Pokemon.
Telekinesis raises the target into the air for three turns, guaranteeing that all attacks against the target (except OHKO moves) will hit, regardless of Accuracy or Evasion.
The target gains the usual benefits of being raised
, e.g. immunity to Ground-type moves. More details, including when Telekinesis can't be used, are in the glossary.
The effect is cancelled if the raised Pokemon is hit by Smack Down.
TM19 in Generation 5
| Black/White | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
|---|
These pokemon learn Telekinesis at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.