Water Pledge (move)

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Move data

Type Water
Category Special Special
Power 80
Accuracy 100
PP 10  (max. 16)
Introduced Generation 5

Effects

Water Pledge deals damage at base power 80. If a teammate uses Grass Pledge or Fire Pledge in the same turn, the moves combine into one attack of base power 160 and added effects appear.

The faster Pokemon moves first but waits for the other Pokemon to make their move. When the slower Pledge user moves, the combo attack hits the Pokemon the slower user was targeting.

If Water Pledge is used with Grass Pledge, the move animation shows Grass Pledge and a swamp envelops the foe's team that halves the opponents' speed for 4 turns.

If Water Pledge is used with Fire Pledge, the move animation shows Water Pledge and a rainbow appears in the sky on your team's side that doubles the chance of moves' secondary effects occurring for 4 turns.

Changes

In Generation 5, Water Pledge has base power 50.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Black/White
Black 2/White 2
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
X/Y A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Learnt by move tutor

These Pokémon can learn Water Pledge by the various move tutors in the games.

Squirtle
#007 / Water
Wartortle
#008 / Water
Blastoise
#009 / Water
Totodile
#158 / Water
Croconaw
#159 / Water
Feraligatr
#160 / Water
Mudkip
#258 / Water
Marshtomp
#259 / Water · Ground
Swampert
#260 / Water · Ground
Piplup
#393 / Water
Prinplup
#394 / Water
Empoleon
#395 / Water · Steel
Oshawott
#501 / Water
Dewott
#502 / Water
Samurott
#503 / Water
Froakie
#656 / Water
Frogadier
#657 / Water
Greninja
#658 / Water · Dark