Water Shuriken (move)

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Move data

Type Water
Category Physical Physical
Power 15
Accuracy 100
PP 10  (max. 16)
Priority +1
Introduced Generation 6

Effects

Water Shuriken attacks with increased priority.

Hits Prob. Power
2 38 30
3 38 45
4 18 60
5 18 75

Water Shuriken hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.

Each strike of Water Shuriken is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Water Shuriken to always hit the maximum number of times.

Water Shuriken is the signature move of Greninja.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

X/Y The user hits the target with throwing stars two to five times in a row. This move always goes first.

Learnt by level up

These Pokémon learn Water Shuriken at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Greninja
#658 / Water · Dark
Level 36
Greninja
#658 / Water · Dark
Level 75