Water Shuriken (move)

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Move data

Type Water
Category Physical Physical
Power 15
Accuracy 100
PP 10  (max. 16)
Priority +1
Introduced Generation 6

Effects

Water Shuriken attacks with increased priority.

Hits Prob. Power
2 38 30
3 38 45
4 18 60
5 18 75

Water Shuriken hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.

Each hit of Water Shuriken is treated like a separate attack:

  • Each blow can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each blow.
  • If the Sturdy ability or Focus Sash/Band items activate before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Water Shuriken to always hit the maximum number of times.

Changes

In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Water Shuriken ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

Water Shuriken is the signature move of Greninja.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Learnt by level up

These Pokémon learn Water Shuriken at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.

Greninja
#658 / Water · Dark
Level 36