Water Shuriken (move)
|PP||10 (max. 16)|
Water Shuriken attacks with increased priority.
Water Shuriken hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each hit of Water Shuriken is treated like a separate attack:
- Each blow can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each blow.
- If the Sturdy ability or Focus Sash/Band items activate before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The Skill Link ability will cause Water Shuriken to always hit the maximum number of times.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Water Shuriken ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
Water Shuriken is the signature move of Greninja.
Targets a single adjacent Pokemon.
Learnt by level up
These Pokémon learn Water Shuriken at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.