Wonder Room (move)

Move data

Type Psychic
Category Status
Power -
Accuracy -
PP 10  (max. 16)
Priority -7
Introduced Generation V

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets the entire field.

Effects

Wonder Room switches the Defense and Special Defense of all Pokemon in battle, for 5 turns.



Game descriptions

Black/White The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Learnt by level up

These pokemon learn Wonder Room at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Psyduck
#054 / Water
Level 57
Golduck
#055 / Water
Level 69
Solrock
#338 / Rock · Psychic
Level 64
Solosis
#577 / Psychic
Level 48
Duosion
#578 / Psychic
Level 53
Reuniclus
#579 / Psychic
Level 59
Elgyem
#605 / Psychic
Level 56
Beheeyem
#606 / Psychic
Level 68

Learnt by breeding

These pokemon can learn Wonder Room as an egg move. Their breeding groups are also shown for reference.

Slowpoke
#079 / Water · Psychic
Water 1, Monster
Slowbro
#080 / Water · Psychic
Monster, Water 1
Slowking
#199 / Water · Psychic
Monster, Water 1
Misdreavus
#200 / Ghost
Amorphous
Mismagius
#429 / Ghost
Amorphous

 

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