| Type | Psychic |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 10 (max. 16) |
| Priority | -7 |
| Introduced | Generation V |
Targets the entire field.
Wonder Room switches the Defense and Special Defense of all Pokemon in battle, for 5 turns.
| Black/White | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
|---|
These pokemon learn Wonder Room at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Wonder Room as an egg move. Their breeding groups are also shown for reference.
These pokemon can learn Wonder Room by the various move tutors in the games.