| Type | Psychic |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 10 (max. 16) |
| Priority | -7 |
| Introduced | Generation V |
Targets the entire field.
Wonder Room switches the Defense and Special Defense of all Pokemon in battle, for 5 turns.
| Black/White | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
|---|
These pokemon learn Wonder Room at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Wonder Room as an egg move. Their breeding groups are also shown for reference.