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If you have a good competitive moveset for Eelektross, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Eelektross Pokédex and learnset for reference.

Sprite

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21 Answers

2 votes

PHASING FANG-BEARER (From Poke Profiles):

Eelektross @ Muscle Band / Leftovers
Ability: Levitate
EVs: 252 Atk / 252 SpD / 4 Spe or 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Coil
- Dragon Tail
- Spark
- Brick Break / Dragon Claw / Rock Slide

COIL (Attack, Defense, AND Accuracy boosts!)
DRAGON TAIL (Phasing + Attack boosts = deadly control)
SPARK (Why no Wild Charge, you ask? It's stronger and gets the Attack boost, but recoil is not a price to pay with this kind of set)
BRICK BREAK / DRAGON CLAW / ROCK SLIDE (Coverage of choice; take your pick)

This set is reminiscent of Utility-Zard and Crookodile. Switch in on a Ground-type to block Earthquake, and use Coil to set up. They'll likely switch in something else. Now you sweep when you're happy with your boost amount.

Use Dragon Tail for decent neutral coverage and power against a dangerous foe.

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How about drain punch and fire punch in bw 2, also aqua trail
2 votes

Eelektrik @ Eviolite
Ability: Levitate
EVs: 100 SpA / 158 Def / 252 SpD
Quiet Nature
- Coil
- Crunch
- Hidden Power [Fire]
- Zap Cannon


Coil boosts Attack, Defense, and Accuracy which is extremely useful here. Crunch is just a coverage move. Hidden Power [Fire] is for Steel types. Zap Cannon gets over 100% Accuracy after using Coil twice, giving you an accurate guaranteed Paralyze, super strong STAB move.

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This set can be used on Eeleektross too, right?
Of course it can, but Eeleektross is not as bulky as this guy because he can not use the evolite. This is the only Pokemon with no weaknesses that can use the evolite(aside from his first form of course).
I think the accuracy only becomes 60% after two uses of Coil.
better Flamethrower than Hidden Power [Fire] no?
You know how hard it is to get a hidden power?tynamo can't learn it so you have to wait until level 39
1 vote

Eelektross @ Muscle Band
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Coil
- Thunder Punch
- Fire Punch
- Dragon Claw / Drain Punch

  • Coil: Raises Attack, Defense and Accuracy. That suits Eelektross pretty well.
  • Thunder Punch: Decent power, plus STAB. Works even better with a few Coils set up.
  • Fire Punch: You don't ever turn down an available Fire type move!
  • Dragon Claw / Drain Punch: Dragon Claw is just another good move to have, or Drain Punch to get some health back.

You don't have to worry much about who Eelektross is going up against since he has no weaknesses, but I will say watch out for the speedy, high attack Pokemon. I will admit that the 252 Special Defense EVs are sort of aimed at those common but annoying Greninja with the Protean ability, but in my defense... I just really don't like going up against Greninja, okay?

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1 vote

Eelektross is a Pokemon with great potential. A physical set without a Recoil move like wild charge would be perfect. I run this set I find quite interesting.

Eelektross @ Focus Sash / Magnet
Ability: Levitate
Nature: Adamant / Jolly
EVs: 252 Attack, spread the remaining across others as needed
- Ion Deluge (wait for it...)
- Return (Get it? Ion Deluge turns all Normal type moves into Electric type. Thus Return shall give you a beastly 153 base power move with STAB.)
- Giga Impact (Same reason as Return, but with greater power. Some don't like this move, they say since it takes the next turn to recharge, it's like a 75 damage move. That's like saying that a woman can give birth to a child in nine months, so nine women together can give birth to a baby in one month.)
- Coil (To up its Attack and Defence, accuracy doesn't have a big role here. You may replace this one if needed though.)

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Recommended EVs: 252 Atk / 252 Spe / 4 HP
Ion Deluge only works for the remainder of the turn, not the next its really stupid move at least in singles.
1 vote

Behold at my mighty Shibirudon... I mean Eelektross!

Eelektross @ Shell Bell
Ability: Levitate
EVs: 64 HP / 252 Atk / 64 Def / 64 SpD / 64 Spe
Brave Nature
- Spark / Wild Charge
- Strength / Crush Claw
- Crunch
- Ion Deluge / Coil

Strength in a competitive moveset? Yes! Ion Deluge turns it into a powerful STAB move, and it does the same with Crush Claw, but it also lowers the opponent's Defense! For a fixed STAB move, Spark can paralyze, however, Wild Charge has greater power, but it only has a 90 accuracy, and you also get recoil damage, so decide this on your own. Crunch is for the case if you encounter a Ground type Pokémon to have an at least neutrally damaging move against them, and Coil if you prefer stat boosts. I think it's the best choice if you focus on to deal as much damage in as you can recklessly, choose Wild Charge, Crush Claw and Coil, but if want to annoy your opponent a little bit, choose Spark, Strength and Ion Deluge.

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0 votes


Eelektross (M) @ Leftovers
Ability: Levitate
EVs: 252 Atk / 252 Def or 252 Atk / 252 SpD
Careful Nature
- Coil / Spark
- Dragon Claw
- Brick Break
- Crunch

  • Coil / Spark (raises Attack/Defense and accuracy by one stage so its good for this moveset)
    Spark [(STAB plus chance of paralysis) Coil is still better for moveset support]
  • Dragon Claw (coverage)
  • Brick Break (coverage)
  • Crunch (coverage, plus a chance to lower a foe's Defense by one stage)

You might wonder why I didn't put many powerful moves with STAB. Well, my reason for that is because most Electric type moves that Eelektross learns are special, which is not good for this moveset (except for Wild Charge with recoil)

If you put this moveset on the move set calculator you will find out that there is no exception to those not very effective typing ,so this move set either deals normal damage or super effective damage.

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0 votes

I really like this guy

Eelektross @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Coil
- Wild Charge / Thunder Punch
- Drain Punch
- Crunch / Fire Punch / Dragon Tail / Aqua Tail

  • Coil: One of the best stat raising moves in the game, helps it to tank physical hits while setting up.
  • Wild Charge / Thunder Punch: Either go for the overkill move or a slightly less powerful but still useful STAB move, your choice.
  • Drain Punch: Now that move tutors have been released, this helps with Eelektross recovering back any health lost. Also helps to deal with Rock, Steel, Ice, Dark and Normal types (looking at you Blissey and Chansey!)
  • Crunch / Fire Punch / Dragon Tail / Aqua Tail: Crunch gives its almost unresisted coverage alongside Drain Punch, Fire Punch is for any Grass types that think they can get a free switch in, Dragon Tail is an excellent phasing move and helps deal with Dragon types and Aqua Tail helps deal with bulky Ground types and makes Volcarona think twice about coming in.
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0 votes

There are many movesets to Eelektross cause he has no weakness. I'll show two:
Physical moveset

Eelektross @ Shell Bell / Wide Lens / Life Orb
Ability: Levitate
EVs: 86 HP / 252 Atk / 86 Def / 86 SpD
Brave Nature
- Wild Charge / Thunder Punch
- Aqua Tail / Iron Tail
- Coil
- Dragon Claw / Crush Claw / Crunch / Brick Break / Drain Punch / Rock Slide

  • Wild Charge / Thunder Punch - STAB
  • Aqua Tail / Iron Tail - Coverage
  • Coil - To support
  • Dragon Claw / Crush Claw / Crunch / Brick Break / Drain Punch / Rock Slide - Coverage

Recommended item: Shell Bell(to recover the recoils) or Wide Lens( with Aqua/Iron Tail, Crush Claw, Rock Slide) or Life Orb(with Drain Punch)

Special moveset
Eelektross @ Life Orb / Razor Claw
Ability: Levitate
EVs: 86 HP / 86 Def / 252 SpA / 86 SpD
Quiet Nature
- Thunderbolt / Discharge
- Grass Knot
- Acid Spray
- Flamethrower / Giga Drain / Signal Beam / Flash Cannon

  • Thunderbolt/Discharge - STAB
  • Grass Knot - Coverage
  • Acid Spray - To support
  • Flamethrower / Giga Drain / Signal Beam / Flash Cannon - Coverage

Recommended item: Life Orb(with Giga Drain) or Razor Claw(for more critical)

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0 votes

Physical Tank Eelektross
Eelektross @ Flying Gem
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Wild Charge
- Coil
- Drain Punch
- Acrobatics

Coil is what makes this the tank that it is. Wild Charge is the main STAB. Drain Punch is for coverage and a form of recovery from other attacks and from recoil from Wild Charge. Acrobatics is also coverage and a way to deal massive damage to tough opponents.

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0 votes

Eelektross
Eelektross @ Scope Lens
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- U-Turn
- Wild Charge
- Aqua Tail
- Rock Slide

  • U-Turn (Coverage, helps switch out Eelektross when need be)
  • Wild Charge (STAB)
  • Aqua Tail (Coverage, in case one uses Gravity to give it weakness to Ground-Type)
  • Rock Slide (Coverage, chance of opponent flinching)
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0 votes

Eelektross is the only Pokemon of all that has no weaknesses making him a really strong Pokemon. Here is my moveset for my op eelektross.

Eelektross @ Magnet
Ability: Levitate
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
- Rain Dance
- Thunder
- Grass Knot
- Volt Switch / U-turn

  • Rain Dance - Making sure that thunder hits every time.
  • Thunder - Has high base power, STAB, Power becomes higher because of magnet, and hits every time due to rain dance.
  • Grass Knot - Does high damage to ground types, which are usually heavy.
  • Volt Switch / U-turn - Good for switching out. I suggest U-turn for type coverage.
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0 votes

Eelektross @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 SpD / 4 Spe
- Wild Charge
- Dragon Claw / Crunch
- Drain Punch
- Aqua Tail

This is a Physical Set, although let me explain this. After two years of training this little one to be the best (I believe) he can be, I've made him a very defensive Pokemon. People might be confused as to why the Evs are so Defensive. Here me out.
Due to Eelektross' low speed, he needs to be able to survive to dish out damage. Whilst he won't do as much as an Eelektross with 252 Attack and 252 Speed Evs, this one can be an annoying little critter with it's durability/sustainability with Drain Punch and Leftovers (also covering his Wild Charge recoil). Besides. There are very few Pokemon that move slower than Eelektross, regardless of Speed Evs.
Dragon Claw: Coverage for dragons, and it's pretty cool to be able to use a Dragon move whatever the situation. Can be switched for Crunch, which is also a great move, lowering target's defense.
Aqua Tail, This might confuse some people. 'Huh? Really?' There are a few things to take into account here, mainly moves such as Gravity, Smack Down, or even abilities like Mold Breaker. As many people try to get rid of Eelektross' ability, Aqua Tail really catches people by surprise, covering Ground, Fire and Rock.

As a tank he is quite scary, especially when setting up with an Umbreon who baton passes 2-3 curses...
He still works as a high risk/reward Pokemon with Maxed Attack and Speed Evs, but I personally, and through many tests, prefer and support Tanky/Durable Eelektross.

Have fun :D

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I think this set would do better with an eviotile eelektrik
0 votes

This set takes a more wall/tank/annoyer in general set.

Eelektross @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Coil
- Thunder Wave
- Knock Off / Wild Charge
- Drain Punch

Eelektross has decent Attack and Defense, bolstered to great levels by Coil. Thunder Wave slows foes down, as Eelektross is INSANELY slow anyway. Knock Off prevents constant recovery or extra power (from the opponent, ofc) or Wild Charge is STAB. Drain Punch helps keep you alive and mitigate possible Wild Charge damage.

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0 votes

Ah. This literal sucker saved my keister many times.

ELO (Project Electric Light Orchestra)

Eelektross @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Coil
- Wild Charge
- Drain Punch
- Aqua Tail

  • Coil (For stat boosting)
  • Wild Charge (STAB and arguably one of the best Electric type moves our lamprey friend can know. Even with taking recoil into consideration)
  • Drain Punch (Recovery and it just... fits somehow)
  • Aqua Tail (I dunno. Coverage? Gets better accuracy with coil? When Ground types still refuse to switch out? It's a fish?)
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0 votes

Role: Physical Sweeper (?)

Eelektross @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wild Charge
- Coil
- Aqua Tail
- Dragon Claw

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0 votes

Gen 7 PU

Eelektross @ Assualt Vest / Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Giga Drain
- Flamethrower
- Volt Switch

Thunderbolt is STAB. Giga Drain allows you to hit ground types, and it helps you recover HP. Flamethrower is for coverage. Volt Switch is for pivoting. You can use either Assualt Vest to allow Eelektross to tank special hits better, or Choice Specs to give your attacks more power.

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0 votes

Eelektross, known as the greatest Weakness Policy user in the lower tiers, only rivaled by Shedinja.
Eelektross  sprite from Black & White
Eelektross @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch / Wild Charge
- Drain Punch / Superpower / Brick Break
- U-Turn
- Rock Slide

Thunder Punch is your go to STAB, while Wild Charge may be used instead for more power, but as a result, you take recoil. Drain Punch is excellent coverage and allows you to heal off the damage you deal to the opponent, while Brick Break breaks screens, and Superpower deals more damage, but lowers your Attack and Defense. U-Turn is to pivot and is used over Volt Switch, as Volt Switch can't be used to pivot against Ground types, and a special move on a physical set wouldn't be very optimal. Rock Slide is coverage, and its flinch chance can help Eelektross survive a hit. The EV spread, nature and item are quite self-explanatory.

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0 votes

Eelekross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Giga Drain

Just a tanky special attacker

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0 votes

I am going to give a Physical and a Special variation

Physical Eelektross

Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Wild Charge
- Drain Punch
- Aqua Tail
- Dragon Claw / Rock Slide / U-Turn / Iron Tail / Throat Chop

Special Eelektross

Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Giga Drain
- Flamethrower
- Flash Cannon / Dragon Pulse / Volt Switch

For the variations, you can pick which ever works best for you. They each have Ground coverage for people who forget what Eelektross's main party trick is, and try to bring in a ground type. They also each have HP recovery. The last move is your choice of more coverage or a pivot move. If you don't like recoil on the Physical set, use Thunder Punch or Spark. Hope you guys can have as much fun with Eelektross as I do, and pray that he is in Scarlet/Violet so I can use him in my playthrough team!

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Gen 9 Monotype Assault Vest Pivot (Electric)

Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 120 SpA / 136 SpD
Sassy Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Heavy Slam

An Assault Vest pivot set. Eelektross' Levitate is useful for Electric teams to have a Ground immunity. Levitate also lets Eelektross avoid taking damage from Spikes which is nice.

Volt Switch is used as your Electric STAB, as it chips opposing Pokemon and lets you bring in a teammate. Giga Drain is coverage against Ground-types such as Gastrodon, Great Tusk and Quagsire. Giga Drain also lets you gain some HP recovery, which is nice. Flamethrower is used to deal super effective damage to Pokemon such as Scizor, Amoonguss, Gholdengo, Iron Treads, Gholdengo, and Forretress. Heavy Slam, a new move it gets in Gen 9, is used to OHKO Flutter Mane and chip Hatterene for a decent amount of damage.

252 HP EVs with 136 Special Defense EVs, a Sassy Nature, and an Assault Vest to let Eelektross have a good chance of avoiding a 2HKO from Choice Specs Moonblast Flutter Mane so you can OHKO it with Heavy Slam, as shown in these calcs:

252 SpA Choice Specs Flutter Mane Moonblast vs. 252 HP / 136+ SpD Assault Vest Eelektross: 150-177 (40.1 - 47.3%) -- 44.1% chance to 2HKO after Stealth Rock


0 Atk Eelektross Heavy Slam (120 BP) vs. 0 HP / 0 Def Flutter Mane: 314-370 (125 - 147.4%) -- guaranteed OHKO

The leftover EVs are used in Special Attack to help Eelektross' special moves do more damage.

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