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If you have a good competitive moveset for Stoutland, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Stoutland Pokédex and learnset for reference.

Sprite

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15 Answers

2 votes

For Sand use.

Stoutland (M) @ Choice Band

Trait: Sand Rush
EVs: 4 HP / 252 Atk/ 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Frustration
  • Superpower
  • Wild Charge
  • Ice Fang
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1 vote

Stoutland@Choice Band
ABILITY: Scrappy
NATURE: Jolly (+Spd -SpAtk)
EVs: 252 Atk/252 Spd/4 HP

Return
Superpower
Pursuit
Play Rough

Scrappy to hit Ghost type Pokemon with Return, its main move. Superpower to hit Pokemon that Return is not effective against. Pursuit for super effective Ghost damage and for Pokemon that switch, and Play Rough for Fighting type Pokemon.

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1 vote

Gen 8 (SwSh)

Stoutland

Stoutland @ Life Orb
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Facade
- Play Rough
- Stomping Tantrum
- Iron Head / Psychic Fangs / Crunch

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1 vote

Gen 8
Stoutland
Stoutland @ Choice Band / Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Retaliate
- Crunch
- Play Rough
- Fire Fang

This set should be used in Sandstorm and after a teammate has fainted. A way you could do this is to have a Sand Stream Gigalith set up Sandstorm, then use Explosion, so you can bring in Stoutland. For the item, you can use Choice Band, or Life Orb if you want the freedom to use different moves. When an ally faints, Retaliate will have double power, and it gets a STAB boost. Crunch deals with ghost types. Play Rough is to deal with fighting types. Fire Fang is for steel types.

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1 vote

I just wanted to try this out, don't know whether it will work, but here goes.
Have a teammate poison/burn the opponent first
Stoutland @ Leftovers
Ability : Scrappy
Happiness : Max
EVs : 252 Atk, 252 HP, 4 Spe
Nature : Adamant
-Protect
-Stomping Tantrum
-Return
-Work Up/Crunch/Play Rough/Thunder Fang

Explanation -
This set is kinda like a Toxic stall. Spam Protect until it fails, then go for Stomping Tantrum. It'll double in Power and do huge damage. Keep going until the opponent's team faints, then bring in your poisoner/burner and repeat. Leftovers is for casual recovery, EV spread is bulky. Last two moves, completely up to you.

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0 votes

Stoutland (M) @ Expert Belt
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 4 SDef / 248 Spd
Adamant Nature (+Atk, -SAtk)
- Retaliate
- Ice Fang
- Thunder Fang
- Crunch

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0 votes

I love ridiculously gimmicky move-sets, so... Last Re-Stoutland!

Stoutland (M) @ Life Orb
Trait: Scrappy
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Last Resort
- Roar
- Work Up
- Thunder Wave
This guy is the only Pokemon (his pre-evolved form can too, but really?) that can use Last Resort in combination with scrappy, so I figured I can be annoying. First turn, set up Thunder Wave, to slow opponent, second turn, Work Up to give a +1 to Atk, third turn, Roar to another pokemon, preferably after setting up stealth rocks. Proceed to STAB + Life Orb Last Resort absolutely everything and pray you don't run into a fast fighting type.
Scrappy will allow Stout to hit Ghost types with Last resort, so it could be fun. Life Orb gives a 30% boost to power, and Last Resort gets a STAB Boost from 140 Power, this guy hits hard, don't forget he is +1 from Work Up (492 Attack, if my mental math is correct).

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0 votes

Stoutland holding Leftovers
Ability should be Sand Rush
A good nature would be Adamant
An a sweet EV spread would stack at 60 Hit points, 252 Attack, and 196 Speed

The first move I would say to tack on is Return for some good STAB.
Then you can move into coverage. He gets bolt-beam with the elemental fangs, so having Ice Fang and Thunder Fang together can do you some great work. Although of Thunder Fang doesn't hit hard enough for your liking, Wild Charge can be a very valid replacement.
My most recommended move for the last slot would be either Reversal or Crunch.
Reversal pairs well with Wild Charge. Crunch is pretty neutral to the set either way.
You can also try out Howl or Work Up for your last move slot, if you like boosting.

So to wrap it up, this is what it should look like.

Return for your STAB.
Ice Fang for coverage along with..
Thunder Fang or Wild Charge for extra coverage completing the combo. Along with
Crunch, Reversal, Howl, or Work Up for your last slot. Providing either extra coverage, or a little bit of boosting. I like to alternate both with mine.

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0 votes

(YES I KNOW THIS QUESTION IS OLD)

Stoutland (M) @ Toxic Orb (Flame Orb takes away some of your attack, so Toxic is better)

Trait: Intimidate
EVs: 4 HP / 252 Atk/ 252 Spd
Jolly Nature (+Spd, -SAtk)

Facade (More/About the same power as Return with T-Orb + STAB
Crunch (for Ghost and Psychic types)
Wild Charge / Superpower (Superpower if using Thunder Fang, Wild Bolt/Charge if your using Fire Fang)
Fire Fang / Thunder Fang

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0 votes

Ok third moveset answer of the day! :D
Note that this is only useful on a sand team!
enter image description here
Nature: Adamant/Jolly
Item: Normal Gem
Ability: Sand Rush
EVs: 252 Atk/252 Spd/4 Hp
-Return
-Fire Fang
-Play Rough
-Crunch
Alright. Lemme explain.
EVs are as expected so its meant to be a physical sweeper.
Return and Normal Gem is a deadly combo.
Fire Fang gives the most coverage out of all elemental fangs and it's a good move.
Play Rough covers its only weakness (Fighting-type) and gives overall nice coverage.
Crunch hits Ghost-types hard and a good move.
I hope this set brings victory to many! :D

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0 votes

Sun and Moon gave us Psychic Fangs and we shall use it!

Stoutland @ Choice Band
Ability: Scrappy (so we don't need to use Crunch and have more space for other moves)
Nature: Adamant
Happiness: 0
EVs: 252 Attack, 252 Speed, 4 HP
-Frustration: Great STAB, hits insanely hard with Choice Band, tricks a possible Max Happiness Ditto
-Psychic Fangs: Covers Fighting Types that are not weak to Fairy and breaks the likes of Reflect to help Stout sweep even harder
-Play Rough: Covers Fighting Types that are immune or not weak to Psychic and has good enough Base Power
-Facade: Great STAB, hits very hard with Choice Band and tricks those who burn you

Use its STABs primarely, the rest is meant for cocerage ans must be used only in special cases. Facade is to be kept as a surprise. Have a Rapid Spin or Defog in another Pokemon to help him to not be too wore down by Stealh Rock and Spikes.

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You forgot that Play Rough lowers attack by 1 stage, also Choice Band is bad for Stoutland,  why not try something else? Other than that, the set is fairly decent.
Play Rough may lower the opponent's attack by one stage, which is not so bad. It is manly here for coverage.
The Choice Band was my first option over Life Orb because the latter takes HP from him, which kinda effs me a bit. But I do agree that there might be other options or even situations where Life Orb or other item could benefit him.
0 votes

Stoutland @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
Moves:
Return [STAB]
Psychic Fangs [fighting types]
Fire Fang [steel]
Crunch [ghost]

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0 votes

Stoutland (M) @ Toxic Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum
- Facade
- Psychic Fangs
- Play Rough

toxic orb + facade lets you be poisoned but still attack strongly.
psychic fangs and play rough are good attacking moves along with stomping tantrum.

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0 votes

Lillipup@Focus Sash
Lillipup
Ability:Pickup
Nature:Lonely/Naughty
EVs:252 Atk / 252 Spe
•Yawn
•Protect
•Reversal
•Last Resort
Yawn makes em drowsy, protect makes em sleep, reversal has 200 power when it is at 1 HP, and Last Resort has 210 power when STAB is taken in to account.

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0 votes

Stoutland
Stoutland @ Life Orb
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Last Resort
- Stomping Tantrum

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ok, funny, but maybe bring Iron Head in case of rocks? 3 is workable right? Would that...defeat the purpose too much...? wait it does get iron head right...?
I put Stomping Tantrum as it deals with Steel AND rock
ah good call