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What are good moves that work well in a double battle?

1 vote

Moves that work together to make one of the moves strong or have better accuracy

asked Jun 3, 2010 by holyjackman
edited Aug 6, 2011 by Pokemaster

4 Answers

3 votes
  • Encore and Torment used together force an opponent to use struggle or switch.
  • Trick, Switcheroo or Bestow whilst holding the Choice Band, Choice Specs or Choice Scarf and Torment used together force an opponent to use struggle or switch.
  • Follow Me, Wide Guard, Mat Block or Rage Powder can cause opponents to attack one of your Pokemon whilst the other can safely set-up with Dragon Dance, Shell Smash or Belly Drum etc. or use Focus Punch without being hit.
  • Two fast Pokemon that know Belly Drum and Psych Up can set-up in 1 turn [I recommend Linoone and Mega-Medicham]
  • Heal Pulse can be used on Pokemon that would make great stallers but have no HP recovery moves, like many physical walls.
  • Multiple-opponent moves like Razor Leaf, Rock Slide, Heat Wave, Earthquake, Surf, Discharge, Dazzling Gleam, Explosion etc. can give 2 turns of damage in 1 to two different Pokemon.

[Your allies can dodge these moves with the ability Anticipation or the semi-vulnerable moves like Fly, Phantom Force and Dive etc., Protect themselves with Spiky Shield, King's Shield, Protect or Detect, take no damage because of immunities being Normal, Ground, Flying, Ghost, Dark, Steel or Fairy Type, having the beneficial abilities Sap Sipper, Storm Drain, Flash Fire, Levitate, Lighting Rod, Water Absorb etc. or using moves to get said abilities like Role Play, Skill Swap or Magnet Rise etc.]

  • Helping Hand boosts the power of an allies attack.
  • Gastro Acid can be used to remove negative abilities of your allies or positive abilities of your opponents.
  • Skill Swap can be used to remove the negative ability of your ally and then give it to your opponent as well as giving your ally a more useful ability like sturdy skill swapped by a Carbink.
  • Combining Prankster with Taunt and a status-inflicting move like Thunder Wave, Will-O-Wisp, Toxic or Sleep Powderb etc. will mess up many double battle strategies (a LOT of them rely on setting-up) whilst damaging the opponent because of a burn or poison or wasting their turns because of paralysis, sleep or being frozen.

You can generally just set-up quicker like activating a weather condition via Sanstorm, Hail, Sunny Day, Rain Dance, Sand Stream, Snow Warning, Drought or Drizzle or use Toxic whilst your ally uses Venoshock or Hex.

answered 6 days ago by The Big Fudge
edited 6 days ago by The Big Fudge
You deserve a vote. :) +1
Well, I already gave you one.
2 votes

helping hand is good because it doubles your parteners damage and also belly drum will maximize your power and then use baton pass so your partener & other party members will have max power

answered Jun 4, 2010 by Halcyonic Falcon
edited Jun 4, 2010 by Halcyonic Falcon
2 votes

Well, moves that hit multiple opponents are ones that work well in double battles. Fortunately, this website has a page that tells you exactly what moves can do this!

There's another page on this site that has some of the stuff you're looking for. You should check it out.

And if you want to know a few "moves that work together to make one of the moves strong or have better accuracy", I can help with that too.

  • Discharge, Lava Plume, Petal Blizzard, Surf - As mentioned in the above link, you can use moves like these, coupled with abilities such as Lightning Rod, Flash Fire, Sap Sipper, and Storm Drain, to increase the power of your ally's moves.
  • Helping Hand - This move will double the power of your ally's move.
  • Rain Dance, Sunny Day, Sandstorm, Hail (the abilities work too) - Weather can help assist your other team member in a double battle for many different purposes, such as Thunder/Hurricane/Blizzard (for better accuracy) and Pokémon with Solar Power/Sand Force (for added attacking power). There are many more things you can do to utilize the weather, too.
  • Pledge Moves - These moves have additional effects when used in different combinations.
  • Fusion Bolt and Fusion Flare - Using both of these moves doubles the power of the second move used.

So that's what I have to say.
Hope I helped!

answered 6 days ago by Pimplup
edited 6 days ago by Sempiternus
Probably a good idea for that to be edited out. :) Thx
–1 vote

razor leaf hits both earthquake hits all so use a flying type as your second one for exposion use a ghost type as the second discharge ground type

answered Jun 3, 2010 by Speed freak
Speed freak, you really need to learn to write in sentences instead of one long run-on sentence. This post is a bit difficult to understand! :)
sorry i have been writing many book reports and paragraph for school, and my brain is deciding to take a break from punctuation:(
If only you were a grammar freak... then we might be able to make sense of these words.