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3 votes
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Well if we're going to have a rain abuser thread, we need a sun abuser thread

Thats right folks I'm looking for some mighty fine sun abusers, who take advantage of any of the various effects of the sun, including

  • Power of water is halved
  • Power of fire improved by half
  • Synthesis, Moonlight and Morning Sun provide 2/3 Hp recovery.
  • Growth boosts attack and special attack by two stages as opposed to one
  • Chlorophyll doubles speed
  • Leaf Guard cures status
  • Solar Power increases special attacking power by half, takes away 1/8 hp per turn
  • Weather Ball is a base 100 power fire move
  • Flower Gift boosts all team members attack and special defense while holder is on the field.
  • Harvest always restores the lost berry
  • Solar Beam no longer requires charging
  • Castform and Cherrim change to their sun forms
  • Sucks if you have dry skin, thunder or hurricane

Any Pokemon who can abuse any of these effects well is fair game. Please include full movesets and avoid copying others answers.

Regards,
Lombro

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9 Answers

1 vote

A new and more original take on the Sun sweeper set.

Leaf Guard Lilligant

LilligantLilligant
Lilligant @ Life Orb / Leftovers
Trait: Leaf Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature (+SAtk, -Atk) / Timid Nature (+Spe, -Atk)
- Quiver Dance
- Sleep Powder
- Giga Drain / Solar Beam
- Hidden Power (Fire) / (Ice) / (Ground)

This is not the normal Chlorophyll sweeping Lilligant. This is much more fun one. In case you don't know, Leaf Guard makes the user immune to all status ailments (bar the self-inflicted ones, so no Petal Dance or Rest) under the Sun. This makes Lilligant have a better time sweeping as it gets a Quiver Dance up and cannot be stopped by a crippling Thunder Wave or Toxic.

The set is basically straight-forward from there. Quiver Dance could be considered as one of the best moves in the game on account that it boosts 3 different stats. Sleep Powder can cripple the opposition and allow Lilli to get more set up time. The 3rd slot is reserved for a STAB grass move, the first of which is Giga Drain, which can pair nicely with Life Orb to balance out the damage loss, or Solarbeam which is super powerful under the sun, but turns to crap when it isn't, so be cautious. Finally, you have a choice between one of three Hidden Powers. Fire gets a boost from the Sun and completley nails Ferro and Forry, Ice hits Gliscor and Landorus-T, and Ground decimates Heatran.

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Oh this guy... This awesome annoying wonderful guy. Ingenuity and annoyance  for the win
Have you faced it?
Yes. You swept me with it much to my amazement and discontent yesterday
Oh, that's right. I've swept everyone on the DB who I've battled using this team with this, but Blob. Thats because Sleep Powder miss and Shedninja.
1 vote

Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 76 HP / 252 SAtk / 180 Spd
Timid Nature (+Spd, -Atk)

  • Growth
  • Giga Drain
  • Sludge Bomb
  • Hidden Power [Fire]

Life Orb is for that extra oomph in power. Chlorophyll is to double his Speed, which with this spread will top off at 528. Growth for the +2 Sp.Atk boost in Sun. Giga Drain is STAB recovery. Sludge Bomb is STAB at 135 power. Hidden Power [Fire] is coverage with 105 BP in Sun.

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1 vote

Charizard @ Heat Rock / Leftovers


Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature

  • Sunny Day
  • Fire Blast
  • Solar Beam
  • Air Slash

Sunny Day set for NU/RU. Sunny Day to get the Sun up, which activates Solar Power, making Charizard a specially offensive monster. Fire Blast is a strong STAB further powered by the sun, and almost nothing will like taking one of these to the face. Solar Beam hits the many Ground, Rock, and Water type Pokemon that threaten it and doesn't take the extra charging turn in the Sun. Air Slash is a secondary STAB and can make the foe flinch in a pinch.

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1 vote

Marking my spot for the following Pokemon:

  • Victini
  • Arcanine
  • Darmanitan

Will do the fancy stuff everybody does asap, just putting my slot for these guys ;D
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Choice Band users in the Sun


enter image description here (Darmanitan) enter image description here (Victini) enter image description here (Arcanine)
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Darmanitan:

Darmanitan is just beast. Darmanitan has something no other Fire-type can boast: a base 140 Attack stat, which lets it rip holes into any team, especially if sun is up. Darmanitan's Sheer Force ability—which boosts any attack with a secondary effect by 30%—is also a great asset. A Choice Band Sheer Force Flare Blitz in the sun is a move that hardly anything can switch into and successfully wall. It has quite a disappointing Speed, I give you that, but apart from that (and it's amazingly horrible defensive stats) it is just amazing.

Darmanitan @ Choice Band
Trait: Sheer Force
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature

  • Flare Blitz
  • Earthquake
  • Rock Slide
  • Superpower

This is the set I always use and I always love. Flare Blitz may lower it's bulk, and paired with the SR damage racking up, its quite a pain in the a$$, so make sure you carry a good Rapid Spinner to make its life longer. Anyway it's an extremely powerful STAB which nothing can switch into without losing a sizeable chunk of it's HP. Earthquake with CB is nothing to be ashamed of. This thing will OHKO everything it's super effective against and will do a good chunk of damage to anything else which doesn't resist. Rock Slide paired with Earthquake gives the nearly unresisted combo EdgeQuake, and is boosted by CB and Sheer Force. Lastly Superpower is here to hit great neutral damage to stuff, and normally you have to switch after you use it but still, it is a great move for Darma to have.
___

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edited by
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Cresselia in sun: 421-496 (94.81 - 111.71%) -- 68.75% chance to OHKO
Dat powah...
Ikr. It's my favourite sun Sweeper for a reason :D
0 votes

Tangrowth @ Life Orb

enter image description here
Trait: Chlorophyll
EVs: 252 Atk/252 Spd/ 4 SpA
Naughty Nature
- Power Whip
- Growth
- Earthquake
- Hidden Power [Ice]

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Special Tangrowth > mixed imo
0 votes

Chandelure @ choice scarf
Trait: Flash Fire
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
- shadow ball
- fire blast
- solarbeam
- trick

What I particularly like about using chandelure is that it makes ferrothorn perfectly viable in the sun, boasting a resist to both weaknesses. You could even run HP ground/ rock to deal damage to fire types. Fire blast becomes a dangerous attack in the sun, and solar beam covers many of the weaknesses.


Sawsbuck @ life orb
Trait: Chlorophyll
EVs: 252 atk/ 4 SpD/ 252 Spe
jolly nature
- swords dance
- retaliate/ return
- horn leech
- nature power ( earthquake in wi-fi)

In the lower tiers, sawsbuck is fearsome as either a revenge killer with retaliate, or a regular sweeper with return. It is not easily worn down either, as horn leech will recover its health.


Victreebel @ life orb
Trait: chlorophyll
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: timid
- growth
- solarbeam
- weather ball
- Sludge bomb

While very similar to venusaur, the nice thing about victreebel is it can be used from nu to ubers. Almost all sun teams in lower tiers run victreebel, as after one growth it can plow through teams with near perfect coverage.

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edited by
0 votes

As much as I hate sun, I see no harm in answering and making my precious rain seem like a laughing matter :'(


Defensive capabilties

252 SpA Keldeo Hydro Pump vs. 248 HP / 244 SpD Solid Rock Rhyperior in
sun: 327-390 (75.51 - 90.06%) -- guaranteed 2HKO

252+ SpA Politoed Hydro Pump vs. 248 HP / 244 SpD Solid Rock Rhyperior
in sun: 282-336 (65.12 - 77.59%) -- guaranteed 2HKO

252+ Atk Choice Band Gyarados Waterfall vs. 248 HP / 0 Def Solid Rock
Rhyperior in sun: 252-297 (58.19 - 68.59%) -- guaranteed 2HKO

252+ Atk Life Orb Gyarados Waterfall vs. 248 HP / 0 Def Solid Rock
Rhyperior in sun: 214-257 (49.42 - 59.35%) -- 73.44% chance to 2HKO

Offensive capabilities

16+ Atk Rhyperior ThunderPunch vs. 0 HP / 4 Def Gyarados: 388-460
(117.22 - 138.97%) -- guaranteed OHKO

16+ Atk Rhyperior ThunderPunch vs. 4 HP / 0 Def Keldeo: 176-208 (54.32
- 64.19%) -- guaranteed 2HKO

Rhyperior @ Leftovers

enter image description here
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature

  • Thunder Punch/Stealth Rock
  • Earthquake
  • Rock Blast
  • Fire Punch

Before officially declaring me a mad man, I would firstly want to state that Rhyperior is an excellent sun abuser. With it's Water weakness diminished by 75 good percents, it will be able to tank many if not all water type moves aimed at it in sun. Being able to even tank a Hydro Pump from the now often seen Scarf Keldeo whiles threatening many water types with a 1OHKO-2HKO. Thunder Punch is what sadly cuts the life span of many of my beloved water types ridiculously short and that is all to thank to it's base 140 Attack stat. In an offensive Trick Room sun team....Rhyperior will be able to relatively kill every Water type. Earthquake, oh the omnipresent Earthquake that ends so many lives....Yeah it is basically just a nice STAB to do some extra damage to Water types that are immune or that take neutrality from Thunder Punch. Rock blast is in a way equally reliable to Stone Edge but unlike it it has more chance of doing more damage at a more reliable pace of time. Another STAB that can be used to take out Gyarados and or other Pokemon of different types such as Bug and Flying. Now to the move that actually abuses sun, Fire Punch is extremely powerful in sun and will nearly guarantee a full OHKO on every grass, bug and 2HKO almost any Steel type(with some exceptions), though they are most likely KOd by Earthquake anyways c:


Defensive capabilities

1 252+ Atk Choice Band Mamoswine Ice Shard vs. 224 HP / 196+ Def Salamence: 256-304
>(66.14 - 78.55%) -- guaranteed 2HKO

Salamence @ Leftovers

enter image description here
Trait: Intimidate
EVs: 224 HP/196 Def/88 SpAtk
Relaxed Nature

  • Earthquake
  • Roost
  • Draco Meteor
  • Fire Blast

Ok, you just had to see this one coming :P Salamence is often used as Sun offense blahblah but Sun Defense is equally interesting as well as powerful as it enables you to survive to survive a choice banded Ice Shard from an Adamant 252 EV investment in attack Mamoswine. In sun Salamence takes nothing from water type attacks and can form a large problem for many water types. Again, there is no such thing as not teaching a Pokemon Earthquake that makes full use of it. Though it has no investment in attack whatsoever, it still threatens to 2HKO Heatran and what is a Salamence without any form of offense :P Roost just roosting of damage here and a little there. Great move that enables Salamence to tank hits more often. Draco Meteor is a dragons best friend. Just something to help get passed Pokemon that are frailer on the Specially Defensive side as well as enabling it to make the life of it's fellow dragons just a little more bitter=no safe switch in c: Fire Blast is that one move that finally takes advantage of the sun seeing as there aren't many Pokemon that still have a smiling face after getting hit by a sun boosted Fire Blast. Also helps melting some annoying Pokemon such as Scizor and Ferrothorn

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edited by
Careful lowers Special Attack. Js.
oh wait, that was supposed to be relaxed with 196 Def >.>
0 votes

Castform @ Expert Belt/Heat Rock
enter image description here
Trait: Forecast
Nature: Modest (+Sp. Attack, - Attack)
EV's: 252 Sp. Attack/252 Speed/4 HP
Moves:
- Sunny Day (I assume you aren't going to use him in OU!)
- Weather Ball/Flamethrower
- Solar Beam
- Ice Beam/Hidden Power Rock

OK, yes I know that everyone says Castform is gimmicky, etc., etc. But he can still do quite a good job.
The Expert Belt is preferred (I think) to the Life Orb, because Castform doesn't really have the bulk to take the recoil damage. With his large amount of coverage he can often use something super-effective anyway. The Heat Rock could be used instead to increase the longevity of his Sunny Day.
As for his moves. Sunny Day is there, because I assume no-one uses him in OU, and there are no Drought users in the lower tiers. Weather Ball is a little more powerful than Flamethrower when the sun is up, and has the advantage of using someone else's weather effects (Rain, Sandstorm, Hail) to their advantage. Flamethrower is a little more reliable, as it can be used if Castform can't afford to get up any weather, whereas Weather Ball is useless if their is no weather in effect. Solar Beam has no charge turn in the sun. The last move depends on which your party needs more. Ice Beam will deal with Grass types like Vileplume, that will try to switch in to make use of Sunny Day (however, Flamethrower/Weather Ball is probably better against them). Therefore I think HP Rock is the best option, as it will hit any Fire types that try to switch in to capitalise on the weather a lot harder. It also has the up side of hitting Charizard for 4x damage.

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Castform is terrible for just about anything accept saying "hey, look at me! i'm using a terrible pokemon!"
its weather designs look cool at least. And I like to use pokemon that are generally considered useless every now and again.
0 votes

Here you go,

Charizard (M) @ Charizardite Y
Ability: Blaze ----> Drought
Nature: Modest (+Sp.Atk -Attack) or Timid (+Speed -Attack)
EV's: Sp. Atk and Speed
Role: Sun Sweeper/Supporter

  1. Protect - Mega Evolve Charizard and Activate Drought + Can't touch this For a turn.
  2. Air Slash - STAB + a Chance to make your Foe Flinch.
  3. Heat Wave - STAB + Chance to Burn + hits all Adjacent foes in Double/Triple Battles.
  4. Solar Beam - Coverage against Water, Rock and Ground types + Used Automatically in the Sun.

Hope this helps you in the Future :)

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