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What is a good moveset for Tyrantrum?

0 votes

If you have a good moveset for Tyrantrum, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included. Make sure to read all the guidelines here.

Tyrantrum Pokedex & learnset for reference.

Tyrantrum sprite

asked Nov 6, 2013 by MovesetBot
this is a bit strange, but what if you gave Tyrantrum an Assault Vest and an all out attack set?

13 Answers

4 votes

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Spd / 252 Atk
Jolly Nature
- Dragon Dance
- Head Smash
- Earthquake
- Dragon Claw

Head Smash just does so much damage that I would say it is a grave error not to use it on Tyrantrum. Basically, you're using a base 225 power attack, one with pretty solid Super Effective coverage. The combo of Smash and Quake is enough to deal with most Pokemon, as the coverage provided along with the high damage output makes such a combination a must, as it provides even more use than the coverage provided by its fang based attacks. The only thing not covered by this combo is really Chesnaught, which is where Dragon Claw comes in. Aerial Ace could be used of course, but Dragon Claw provides a harder hit against Ground types than Earthquake does, which is why it is used here. Dragon Dance makes Tyrantrum a very difficult sweeper to deal with.

This set doesn't make use of Strong Jaw and I don't think most sets should be making use of it, just because you should be using Rock+Ground coverage. Earthquake is still more powerful than the elemental fangs. It is better than Fire Fang as such, as it is also 100% accurate. Thunder, Ice, and Poison Fang are of course useless, because Head Smash just destroys everything. Crunch is then really the only viable move to use along with Strong Jaw, offering 15 more technical base power on a Super Effective hit than a neutral Head Smash. However, the damage provided by Head Smash is large enough, and the coverage of Crunch small enough and not providing the needed coverage along with Rock/Ground (as Fighting still resists Dark) that Crunch can be safely ignored.

answered Nov 6, 2013 by trachy
edited Nov 6, 2013 by trachy
Isn't head smash used better on Aggron than Tyrantrum? Not to forget Aggron also gets a Mega Evolution and advantage over fairies.
yeah but aggron loses his rock typing when it mega evolves, along with replacing rock head with filter; so either pick aggron without mega evolving, or dont consider  head smash if you want to mega evolve
there is no way to obtain rock head on tyrantrum so why make a moveset with it?
noob detected ^
3 votes

image
Tyrantrum @ Focus Sash
Ability: Strong Jaw
EVs: 252 Atk, 252 Speed, 4 HP
Nature: Jolly
-Stealth Rock
-Crunch
-Dragon Claw/ Outrage (?)
-Stone Edge/ Earthquake

Suicide lead Tyrantrum. Very self-explanatory; get those rocks out there. If it survives setting up rocks, then proceed to deal out some good damage with that base 121 attack.

Tyrantrum might learn Outrage through breeding, so if it does, Outrage > Dragon Claw for this set. Crunch for that Strong Jaw bonus, Stone Edge for the other STAB or maybe Earthquake for coverage.

answered Nov 6, 2013 by fondant
There is one thing I feel is wrong with this set : I think that Tyrantrum has enough bulk and that focus slash is a little redundant.
It has very bad sp. def; that's what the sash is for.
Why jolly nature?
To improve speed, duh...
It seems you really know how Kalos pokemon work.
0 votes

Tyrantrum @Leftovers
Ability : Rock Head
EVs :200 HP 252 ATK 52 SPE
Adamant Nature
-Substitute
-Dragon Dance
-Head Smash
-Dragon Claw

Tyrantrum's good physical bulk and HP should give him a chance at a SUBDD set. All you have to do is set up a substitute (when the opportunity presents itself) and
dragon dance behind it. With enough boosts (2 or 3 should do) you can smash away with its twin STABS. These EVs are ment to maximize his attack an give him an odd amount of HP (for 4 substitutes), the rest are dumped into speed. Leftovers is for a little recovery . enter image description here

answered Nov 9, 2013 by zetazord210
0 votes

Tyrantrum @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk, 252 HP, 4 Sp Def
Nature: Adamant
-Earthquake
-Crunch
-Dragon Claw/ Outrage
-Stone Edge

Pretty basic full on offensive set. HP for bulk. Choice Band plus Strong Jaw makes Crunch hit ridiculously hard to an already great attack.

answered Nov 11, 2013 by MurderousGyarados
0 votes

Tyrantrum @ Life Orb
enter image description here
Adamant Nature
Ability: Rock Head
EVs: 252 Atk/252 Spd/4 HP

~Rock Polish/Dragon Dance
~Head Smash
~Dragon Claw
~Earthquake/Stealth Rock

answered Nov 16, 2013 by StormBorn
0 votes

enter image description here

Tyrantrum @ Hard Stone
Ability: Strong Jaw
EVs: 252 Atk / 252 Spe / 4 SpDef
Nature: Adamant (+Atk -SpAtk)
-Stealth Rock
-Crunch
-Dragon Claw
-Head Smash

Speedy suicide lead. Hopefully Tyrantrum will out speed the opponent's lead to and be able to set up stealth rock. After you get the rocks out, and if you survive/evade the first hit, proceed to head smash the crap out of the opponent. Head smash is 150 base power + (150x0.5 STAB) + (150x0.20 Hard Stone), totaling a devastating 255 power. If Tyrantrum is near half health when Head Smash is used, he will likely faint. But if the rocks are out and you took down an opponent's Pokemon with you, then this set has done its job.

answered Dec 1, 2013 by MonkeyHouse143
If you're just going to head smash the crap out of them won't you want the Rock head ability? You probably won't be using crunch much anyways.
If not suicide leading, yes. I think with that ability, this set could be used as a non-suicide set.
0 votes

Tyrantrum @ Choice Band

Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Head Smash
- Earthquake
- Dragon Claw
- Crunch

A very nice wall breaker I've been using on my newest team. Head Smash hits incredibly hard with STAB and Choice Band, and with no recoil courtesy of Rock Head. Earthquake completes the EdgeQuake coverage, and hits stuff Headsmash doesn't, namely the majority of Steel types. Dragon Claw is a second STAB, hitting Ground types harder that anything else on the set. Crunch is filler mainly but comes in handy sometimes I guess since it nails Psychic types. Outrage would make a fine replacement for Crunch if this guy ends up getting it.

answered Dec 14, 2013 by JarJar~
How did you get rock head?
0 votes

Tyrantrum @ Choice Band
Ability: Strong Jaw
EV's: 252 Hp, 252 Atk, 4 Spd

  • Rock Slide: Accuracy over power, but you can substitute wih Stone Edge
  • Dragon Claw: I always have the worst luck with confusion, but you could replace this with Outrage
  • Crunch: Coverage, can lower the opponent's Defense stat, powered up by Strong Jaw
  • Ice Fang: Interestingly enough, you can Egg Move Ice Fang from Gyarados, Tyranitar, Avalugg, and other things. This helps take out Dragon and Ground Threats, allowing to also freeze or flinch. Also powered up by Strong Jaw
answered Dec 22, 2013 by calvin0hobbes
0 votes

Tyrantrum @ Expert Belt
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Head Smash
- Earthquake
- Stealth Rock
- Toxic / Swagger / Attract

answered Jan 3 by bobcat
0 votes

Tyrantrum @ Life Orb

Ability: Strong Jaw (Increases the power of biting moves by 50%)

EV's: 252 Atk, 252 Speed, 4 Hp.

  • Dragon Dance
  • Dragon Claw
  • Earthquake
  • Crunch/Thunder Fang

Sweeper Set. Use Dragon Dance when expecting the switch out. I recommend bringing Tyrantrum in on the revenge death into a water/fire/grass type. Use DD knowing the opponent is going to switch out and then proceed to sweep. Dragon Claw is STAB and will 1HKO almost anything that doesn't resist dragon type. Earthquake is for coverage and to deal with steel types. The last slot is for his ability boost, and use whichever move your team is lacking. If you need psychic/ghost coverage then use Crunch, if you need water and flying coverage on your team then use Thunder Fang.

answered Jan 18 by dilamatan
0 votes

I suggest making a sweeper/tank from it since it has very nice defense and attack
The poor thing About him is its special defense so I suggest:
1. D-dance: obvious.
2. Head smash : no recoil, Nice power.
3. Dragon claw (i dont like effects which outrage has).
4.Crunch/earthquake psychic and ghost out of the way or another sweep attack.
Ability: rock head = no recoil= jay!

answered Feb 28 by Highvoltz
0 votes

There have been a lot of physically offensive movesets, but with base 119 defense, why not make him a physical wall? He counters Talonflame very well and has worked effectively on battle spot.

Tyrantrum @ Rocky Helmet
Ability: Strong Jaw
EVs: 252 HP, 252, DEF, 4 ATK
Nature: Impish

-Poison Fang
-Dragon Tail
-Stone Edge/Rock Slide
-Stealth Rock

With the Strong Jaw boost, I feel that Poison Fang outclasses Toxic, despite the 40% lower poison chance (90% accuracy to 50% chance).
Dragon Tail phases out any special attackers that may want to switch in, while also dishing out STAB damage.
Your Rock move of choice gives further coverage and STAB. I prefer these to Head Smash whilst using him as a physical wall because damaging yourself won't help your cause.
Stealth Rock is always nice if you can set it up, especially before the likes of Talonflame and Volcarona come into the battle, or any sash user for that matter.

Lacks reliable recovery, but functions well at what he does.

This is my first post and any constructive criticism would be much appreciated.

answered Jun 9 by Dohers
0 votes

focus dance

tyrantrum @ focus sash
Ability: stong jaw
EVs: 252atk/252spd
adamant nature
-fire fang
-thunder fang
-ice fang
-dragon dance

simply dragon dance while the focus sash keeps you alive and begin your sweep using the most effective fang, you can also use poison fang

answered 12 hours ago by zodlion