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What is a good moveset for Malamar?

1 vote

If you have a good moveset for Malamar, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included. Make sure to read all the guidelines here.

Malamar Pokedex & learnset for reference.

Malamar sprite

asked by
I predict either RU or UU.
NU, and in the least used of the NU. Except Contrary Superpower and Topsy-Turvy, this thing can not make any uses. It has a very bad typing. Superior to Spinda, inferior to any bug. Disappointing...
I don't want to go too in-depth here, I'm just gonna say that I think it will be RU, and see usage in UU and possibly OU.
just wanted to note that  i have a special wall malamar but it sucks. don't try it.
actual tier: NU atm. didn't really get why as this is a really great pokemon. its gonna see much use in NU though as both topsy-turvy and contrary is great for the current meta. contrary fuggs up sticky web while topsy turvy really stops all those set-up sweepers

12 Answers

9 votes

Malamar @ Leftovers
enter image description here
Ability: Contrary
Nature: Adamant (+Att, - Sp. Att)
EV's: 252 Att/128 HP/128 Def
- Topsy-turvy
- Night Slash
- Psycho Cut
- Superpower

This is a good Pokemon, but I don't know which tier he will be in. His EV spread is so he can take a boosted hit, and then screw them (Swords Dance users, Calm Mind users, etc.) over with Topsy-turvy. Night Slash and Psycho Cut are STAB, and have decent coverage together. Superpower rounds out his coverage, and makes good use of his ability, Contrary, by boosting his Attack and Defence.

answered by
I voted for your answer, but I agree with JarJar, why don't you invest 252 EVs in your HP?
try razor claw. with psycho cut and night slash = death
This moveset is plain awesome, Malamar sweeps like a baws! Got my vote ;)
What about Items? Leftovers or Razor Claw?
I have the Leftovers for extra sustain, as once he gets set up he is quite physically bulky. However, Razor Claw is an interesting idea, as I think it gives Night Slash and Psycho Cut a 50% chance of getting a critical hit, because of the way crits work in Gen VI.
1 vote

Nature: impish (+def, -spatt)
evs: 252 att, 128 def, 128 spdef

psycho cut

topsy-turvy to reverse stats then use swagger to decrease attack stat by one stage and confuse oppenent and psycho cut for coverage and superpower to increase attack stat and defense by one stage. this set is a annoying/sweeper set.

answered by
I don't believe you understand the mechanics of topsy-turvy
bravo, but topsy turvy flips stat changes
0 votes

Random moveset

Item: choice scarf
Ability: Contrary
Nature: Adamant or Jolly
EV's: 252 Atk, 252 Spd, 4 Hp
Moveset: Superpower, Night slash, Switcheroo, Topsyturvy

Choice scarf gives Malamar speed over most unboosted Pokemon.
Using the contrary ability, just keep spamming superpower for good damage and the Attack and defense boost every turn.(worth useing some pp ups on super power). If you get outsped Malamar has average defenses and should be able to sustain a neutral hit.

Alternate strategy:
Switch in to a swords dancing or calm minding opponent and use Switcheroo to get them stuck boosting them self with thy choice scarf. Then you can use Topsyturvy or dish out some damage with superpower and night slash.

answered by
0 votes

Malamar@ Leftovers/Expert Belt enter image description here

Ability: Contrary

Nature:Adamant Adamant

EVs: 252 Attack, 252 HP, 4 Defence


  • Topsy-turvy (to counter people who keep using Swords Dance and other stat boosting moves
  • Rock Slide (to counter Bug- types)
  • Night Slash (powerful move with an increased critical hit ratio)
  • Facade (powerful move and even more powerful if the user has a status condition)
answered by
0 votes

Malamar@ flame orb
Ability: Contrary
Nature: Jolly
Evs: 252 speed/ 252 attack/ 4 defence

This moveset is made to take out physical attackers easily. Switcheroo will give the opponent the flame orb thus burning them and reducing attack. Facade is there as a strong move in case you get toxic or burn. Superpower provides coverage and with contrary as your ability you get an attack and defense boost. Hypnosis is there just in case you want to sleep and switch out the next turn. With the jolly nature you will be faster than almost any Pokemon. If you do not like hypnosis I suggest psycho cut because it will have STAB and it is pretty strong. I take out walls like Aegislash and Snorlax easily. This has also won me a battle against an Arceus.

answered by
0 votes

Malamar @ Leftovers
Ability: Contrary
EVs: 252 Atk / 4 Def / 252 Spd
Nature: Jolly (+Spd, -SAtk)
- Psycho Cut (STAB; High critical rate)
- Foul Play (STAB)
- Pluck / Arial Ace (Covers its bug weakness)
- Superpower (Increase its Atk and Def because of its ability)

answered by
0 votes

enter image description here
Assault Vest
name: Assault Vest
move 1: Superpower
move 2: Pluck (Use Knock Off when ORAS come out)
move 3: Night Slash
move 4: Psycho Cut
ability: Contrary
item: Assault Vest
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

answered by
edited by
0 votes

ability: contrary

item: charcoal/leftovers

EVs: 252 atk, 128 hp, 128 spe, lonely

moves: topsy turvy, flamethrower, psycho cut, superpower

this set is useful for messing up your opponents. it has flamethrower to cover bug types amd superpower to take advantage of contrary.

answered by
0 votes

Malamar@ Expert Belt
Ability: Contrary
Nature: Jolly
EV's: 252 Atk, 252 Speed, 4 Sp. D
Moves: ( All these moves he learns by Lvl Up! No need to breed for specific moves!)
-Foul Play
-Psycho Cut
Very easy setup, it's fast and dangerous.
Swagger- gets them confused and if they get hurt, it hurts more.
Superpower- for a stat boost
Foul Play- Their boosted atk is used against them + STAB
Psycho Cut- STAB + High Crit

answered by
0 votes

ORAS Choice Scarf Malamar

Ability: Contrary
EVs: 252 Att, 252 Spe, 4HP
Nature: Jolly

Knock Off is the new toy that Malamar received through ORAS move tutors. Great STAB move and it removes items.
Psycho Cut is another STAB move, good critical hit ratio, hits Fighting and Poison types hard.
Superpower is the coverage move that hits Steel, Normal, Ice, Rock and Dark types. Also a great choice move to lock yourself into once opposing Pokemon have been weakened.
Switcheroo is used to screw over defensive and stall teams.

answered by
0 votes

Doubles Support Malamar

Malamar w/ Leftovers/mental herb/
nature: careful(-Spa +Spdf) or impish(-Spa +Def)
EV's: 112 Spd/ the rest into Hp and Spdf
-Simple beam
-Super Power/Foul Play
-Rain Dance/Sunny day/Confide

With just enough speed to out-speed uninvested Rotom at lvl 50 it is designed around powering up Rotom wash/fan/frost with simple beam, confide/rain dance, Topsy-Turvey. giving Rotom +2 Special attack or boosting hydro pump/ thunder with rain.

Rotom heat and mow can be simple beamed and then topsy turvy'd after the first turn of overheat/leafstorm and then boosted with sun/ protected with rain
answered by
0 votes

Malamar @ Chesto Berry

enter image description here
Ability: Contrary
Nature: Adamant / Careful
EV's: HP: 252 / SpDef: 148 / Speed: 62 / Att: 36 / Def:12

-Knock Off
-Psycho Cut

Superpower is a great move when combined with Contrary. Not only is it powerful, but it gives you the necessary Attack and Defense boost to really pack a punch AND it compensates for Malamar's lower Defense stat. It also gives you a strong fighting type move to take out other Dark types.

Knock Off, while doing slightly less damage than Night Slash, lets you get rid of pesky held items like Leftovers and you still get the STAB from the Dark typing.

Psycho Cut is also STAB.

And the Rest/Chesto Berry combination is extremely useful with Malamar because it allows you time to build up Malamar's stats with Superpower and not fall prey to poison or paralysis. You also get a free heal without having to wait for your Pokemon to wake up so you can keep boosting your stats until you can one-hit K/O everything.

The reason I spread out the stats a bit more is because I feel like Malamar really needed a bit of a speed boost, but I still wanted that extra kick to the attack and defense in case I came across a situation where I couldn't use Superpower. The 252HP / 148SpDef /and at least 60 Speed are really the most necessary for this set, as Superpower makes up for the attack and defense. But feel free to allocate the remaining 48 points to other stats if you feel it would suit you better, this is just my preference.

answered by