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What is a good moveset for Arcanine?

3 votes

This question has been asked but the answers suck
so what will be a good moveset for an arcanine?
for all I know it would be this :
flamethrower\flareblitz

crunch\thunder fang\extreamspeed

solarbeam\morning sun

sunny day

what do you say ?

Arcanine Learnset

asked 1 year ago
by charizard (3,382)
edited 10 months ago by DarkTyphlosion
Well sorry, I wasn't a moveset master back then.
5th Gen tier: OU
Nope, this guy is UU.
Arcanine (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- ExtremeSpeed
- Close Combat
- Wild bolt

10 Answers

4 votes

Use:
Sunny Day: to decrease the turns needed for Solarbeam and to increase the HP you recover from Morning Sun and to power up Fire-Type moves
Morning Sun:to recover HP
Solarbeam:for weakness coverage
Flamethrower/Flare Blitz:the two moves get powered up by Sunny Day.the choice depends on you whether you want it to be a mixed sweeper or a special sweeper
you could set up Sunny Day before you switch in to it and replace Sunny Day with Extreme Speed

answered 1 year ago
by Shxatoap (10,428)
edited 1 year ago by Shxatoap
Morning sun is in here twice
No it isn't, read through it again, he just made a refference to Morning Sun, which happened to be on the start of the line.
3 votes

Ability: Intimidate
*Flare Blitz
*Extreme Speed
*Wild Charge
*Morning Sun

answered 1 year ago
by BanetteFan (260)
3 votes

Gen V

Arcanine (M) @ Life Orb

Trait: Intimidate

EVs: 248 Atk / 8 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Close Combat
  • Flare Blitz
  • Wild Charge/Crunch
  • ExtremeSpeed

Again, your standard sweeper. Although Intimidate gives it some bulk. Life Orb makes it more powerful. Flare Blitz is STAB. Close Combat and Crunch provide you with type coverage. However, since Crunch is going to do damage equal to Flare Blitz on a super-effective hit while Blitz is neutral, it might not be the best option, while Wild Charge is meanwhile getting a super-effective hit on Water and Flying types (Flying types resist Close Combat) and x4 effectiveness on Gyarados. Extremespeed is really the only thing that makes this guy worth using (well, the nice coverage moves like Close Combat and the actual physical STAB move help) as it is +2 priority with 80 base power.

answered 10 months ago
by trachy (46,958)
edited 10 months ago by trachy
2 votes

Id say that as a potential mix sweeper, Arcanine can learn these moves:

Flamethrower - good power, great accuracy, special

Thunder Fang - decent power, use to deal water types,physical

Sunny Day - powers up flamethrower, solar beam releases quicker

Solar Beam - great power, great accuracy, deals with rock,water,ground.

thats what I think is the best moveset for arcanine. you can have it with a lonley/rash/mild

answered 1 year ago
by NJDevil (4,068)
2 votes

Extremespeed and Flare Blitz are a must for Arcanine. Thunder Fang is also a good move to have around and deal with Water and Flying types. Hidden Power Grass is a good option for the fourth moveslot, since it provides type coverage and works off of Arcanine's good Special Attack. However, you could also use Hidden Power Ground to take down Fire types, but HP Grass is usually better. However, there are some other good options for the fourth moveslot:

Toxic: Takes down foes who would otherwise be unaffected by Arcanine's other moves.

Will-o-wisp: Helps take down Physical sweepers.

Iron Tail: To deal with Rock types.

Dragon Pulse: To deal with Dragon types.

Overall, the best moveset would probably be: Flare Blitz, Extremespeed, Thunder Fang, HP Grass/Iron Tail

answered 1 year ago
by trachy (46,958)
2 votes

This is a common Arcanine I see on PO Underused. This works great on a vulpix sun team.

close combat/crunch-CC gives nice coverage, and crunch deals with ghosts.

Morning Sun-Completely restores health if he's under the sun.

ExtremeSpeed-priority works wonders on him.

Flare Blitz-STAB; works nicely with morning sun.

answered 10 months ago
by DarkTyphlosion (59,094)
0 votes

Gen III

Arcanine (M) @ Leftovers

Ability: Flash Fire

EVs: 52 HP / 108 Atk / 64 Def / 188 SAtk / 64 SDef / 32 Spd

Serious Nature

  • ExtremeSpeed
  • Fire Blast
  • Crunch
  • Agility

This guy is just amazing....

Ev's give him effecient 212 Defenses, with a 334 Hp Stat.
283 in Both attacking stats, with a boostable 234 Speed stat.
This guy is Meant to be good at everything.
ExtremeSpeed is the master of priority moves, hitting with +2 and 80 Power, great neutral coverage, and allows Arcanine to be a revenge killed when needed. Fire Blast giving amazing STAB on top of the fact, that you could easily get a Flash Fire boost added on to that, to make it even more powerful. Crunch gives you some nice coverage agaisn't Gengar and Alakazam both of which you can outspeed after a single Agility. And Agility, Allowing you to outspeed most all of your major threats ( Like Gengar and Alakazam! ) while still having enough bulk to set it up, and enough offensive stats to sweep. I love you Arcanine.

answered 8 months ago
by 195cbdcf73100169 (15,160)
0 votes

Double/Triple battle

Arcanine (M) @ Life Orb
Trait: Intimidate/Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Helping Hand
- ExtremeSpeed
- Flare Blitz
- Bulldoze/Close Combat

Helping Hand provides you with team support. Extremespeed is priority. Flare Blitz is STAB. Bulldoze hits mulitple Pokemon and lowers their Speed, which can cause some problems for your opponent. However, Close Combat can be used for the higher power. Intimidate is a great ability that lowers the Attack of your foes. However, Flash Fire can be used if you have a Lava Plume using teammate. Even then, Intimidate is probably still better.

answered 4 months ago
by trachy (46,958)
0 votes

Well first of all you need to know what Arcanine's weaknesses are. Arcanine's weaknesses are: Rock, Ground, and Water. So here is a good moveset I would think would be the best for Arcanine.

  1. Morning Sun- This move would allow you to heal half your max HP...depending on the weather it could either give you close to 3/4 or close to 1/4 of your max HP back.

  2. Close Combat- This move would cover for it's Rock weakness. It is pretty hard to teach it this move because it can only learn it from an egg move. Although with a power of 120 and and accuracy off 100, this would be a very good move to teach it. It also works well since Arcanine has great attack power. The only downside to this move is that it lowers your defense and special defense by one every time you use it, BUT I am sure that Arcanine's speed would allow it to attack first.

  3. Thunder Fang/ Wild Charge- Depending on wether or not you want recoil damage or not these are the only two electric type moves that Arcanine can learn. Wild Charge has a power of 90 and an accuracy of 100, however it does recoil damage to Arcanine if it does damage to the pokemon. Thunder Fang would be better for those people who don't like recoil damage. I would still go with Wild Charge because Thunder Fang only has a power of 65 and an accuracy of 95. I would highly recomend one of these attacks though because it is super effective against Water type pokemon.

  4. Flare Blitz/ Extreemespeed- Flare Blitz is a really great move for Arcanine for two reasons: (1) STAB (Same Type Attack Bonus) Since it is a Fire type along with arcanine it would give it an extra 50% more damage to the defending pokemon bringing the total power of it to 180!!! and an accuracy of 100. (2) It is much more reliable than Fire fang because it has better power and accuracy. The only bad part is that recoil damage. :-( Extreemespeed would be good too because it always attacks first and when your opponent has HP that is low yellow or in the red it is almost certain to KO that pokemon with the great power of 80.

If you want both Flare Blitz and Extreemespeed I would recommend you get rid of Morning Sun because your opponent would have a chance to take more damage out of you while your using the turn to heal. Well this attack set takes care of some of Arcanine's weaknesses. The only one left is the ground type. Well I wouldn't woory to much about that, but if you do you could always teach Arcanine Solar Beam which is a Grass type, but if you don't worry about it than give it the item AIR BALLOON. This item lets your pokemon float in the air until it is hit by certain moves then it pops, but while in the air ALL ground type moves are nullified. So now you don't have to worry about those moves like Earthquake(which is very common and one of my favorite moves), Bulldoze, and Earth Power. Well there you have it, a good moveset for Arcanine that should work very well.

answered 2 months ago
by caleb1fan (42)
0 votes

Arcanine M "Faculae"; Fire; Flash Fire; Jolly; Life Orb;

Approx. Stats at Level 50:
Atk = 150
Def = 95
Sp. Atk = 110
Sp. Def = 90
Spd = 130

Moveset:
Sunny Day
= Used on the First turn for later moves. Also to cut the damage of weakness Water type attacks

Flare Blitz = Main STAB Attack move. With Sunny Day under effect plus Life Orb's benifit, its power will increase to a point even Pokemon with a type advantage will be cut to critical health

Morning Sun = w/ Sunny Day under effect, Its Hp will be recovered tremendously and to heal up after a Flare Blitz or Life Orb's HP drain

Close Combat = Can be used to knock-out rock types or trying to avoid self damage form Flare Blitz

answered 1 week ago
by Pyronapalm (30)

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