In general, a paralyzed Pokémon runs a **25%** risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed decreases to 25%.

This is maths I like to call **consecutive probability.** I explain it here, but it is basically the chance of the same thing happening over and over again.

Say you use /dice 4 on PS!, which picks a random number between one and four. With each time you use the command, the chance of picking the same number decreases. Let's let 4 be the instance where you don't attack, and 1-3 be where paralysis doesn't effect you. Since there are 7 instances of this, we'll do the calculation seven times:

*/dice 4:* 1 2 3 **4** *(1/4 chance)*

/dice 4: 1 2 3 **4** *(1/4 x 1/4 chance)*

/dice 4: 1 2 3 **4** *(1/4 x 1/4 x 1/4 chance)*

/dice 4: 1 2 3 **4** *(1/4 x 1/4 x 1/4 x 1/4 chance)*

/dice 4: 1 2 3 **4** *(1/4 x 1/4 x 1/4 x 1/4 x 1/4 chance)*

/dice 4: 1 2 3 **4** *(1/4 x 1/4 x 1/4 x 1/4 x 1/4 x 1/4 chance)*

/dice 4: 1 2 3 **4** *(1/4 x 1/4 x 1/4 x 1/4 x 1/4 x 1/4 x 1/4 chance)*

So, since you want the consecutive chance, you multiply the chance of picking said number *(4)* by itself for the number of instances there are. In this case, 7. You multiply it all together and you get a:

## 0.006103515625% chance of this happening