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Is it a good idea to have both Toxic-Spikes and Will-O-Wisp on a physically defensive Weezing? Badly poisoning all non-elevated Pokemon is helpful, but some grounded physical attackers are crippled more by a burn. So should I keep both?

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edited by
I assume you mean toxic not toxic spikes?
i think he means toxic spikes
Idk he said badly poisoned and that he had a choice, if he has toxic spikes it doesn't badly poison and you don't have a choice
Nvm actually. Weezing can't even learn toxic spikes.
Disregard the comment above.

1 Answer

1 vote

It's pointless, unless you're up against a Pokemon that's not a Fire type type or any Physical attacker for that matter. Will-O-Wisp would save you at those kinds of times. Toxic Spikes is only for stallers that stall (Umbreon with Max Sp.def and Curse just sucks) and Poison types will make all your effort for nothing and Pokemon that don't levitate and are Fire type you become useless against . Its those times you wish you had Toxic Spikes to kill them slowly and attack them at the same time. Now which one?

The Conclusion

Get rid of one of them. It's pointless keeping both.
If you keep Toxic Spikes, defensive Poison types will ruin your life by absorbing them (any poison type or tat matter) and you wasted 2 turns that you could have spent setting up, etc. But if your opponent doesn't have a Poison type on their team, You can easily set those up without any worries (seeing as Poison types aren't too common) so it seems quite tempting to set these up but you waste two turns doing that. (Personally I set up in the middle of the game to wipe out all threats for my Hazard setters).

If you keep Will-O-Wisp, Fire types and Physical attackers become a living (digital) hell. If you go up against Charizard-X, when it comes in it's still immune to both and Charizard-Ys are more common. So here, Charizard becomes a big threat (seeing as X can D-Dance ad sweep or Y can utilize Sun power to easily kill Weezing since most run Fire Blast or Heat Wave).

Suggested Moveset

Weezing @ Leftovers
252 Hp/200 Sp.def/36 Def/20 Sp.atk
-Will-O-Wisp
-Sludge Bomb
-Pain Spit
-Flamethrower

Will-O-Wisp for stalling.
Sludge Bomb for STAB (and that tiny chance of poisoning).
Pain Split to heal (kind of).
Flamethrower for steel types that make your life hell.
You can also swap Pain Split for Explosion to do a bit more damage.

This is my first long answer so I'm sorry if it was bad.
Hope I helped!
-demat

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edited by
Mega Pinsir isn't that uncommon.
And Will-o-wisp is usually a good move on it.
My god that moveset can do with a little bit of viability
Instead of T-bolt and Ice beam, most of them run Sludge Bomb and Pain Split to give them a more stally outlook
Weezing gets toxic spikes through breeding......
Pain Split and 252 HP EVs?  Do you want to fill up more of the HP bar after using Pain Split?  Suggested spread:  200 Def / 200 Sp. Def / 112 Sp. Atk (or something like that)