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Example: Defeatist.

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  • Defeatist
  • Klutz
  • Slow start
  • Stall
  • Traunt

There are also some abilities that have a negative effect as well as a positive one, but these are all the ones that are only negative. I only included the purely negative ones, because the other ones wouldn't be negative abilities if they have an up-side.

Source - http://bulbapedia.bulbagarden.net/wiki/Ability

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okay, let's run through them

bad, no matter how you look at it

Truant, it limets only 1 move every 2 turns
Defeatist (as you said), halves attack and special attack when at half or below HP
Slow Start, for the first 5 turns, attack and speed are halved
Stall, your Pokemon always moves last
Normalize, turns all moves into normal types (so you will never land a super effective hit and never hit a ghost Pokemon)
Klutz, can't hold any item

not bad, yet not good

Run Away, makes escaping easier
illuminate, increases wild battle encounter chance
Heavy metal, doubles weight, can be good, can be bad (especially if the opponent has grass knot)
weak armour, boosts speed at the cost of defence, if you are sweeping, you need speed, but with low defence, your turns are limited.

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normalize is ok because it gives stab to all moves.
Yeah,  I didn't know whether to put it in bad or Ok.  I put it there as ghosts totally screw up  Normalise.
Although,  truant can be helpful. Durant has it, yet also gets entrainment,  so it can pass it on.
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Abilities with Negative Effects

>Some of these Abilities, such as Normalize, can be considered to be positive under certain conditions.

Air Lock
Cloud Nine
Contrary
Defeatist
Dry Skin
Heavy Metal
Hustle
Klutz
Light Metal
Moody
No Guard
Normalize
Rivalry
Run Away
Sheer Force
Simple
Slow Start
Solar Power
Stall
Truant
Unaware
Weak Armor

Source: Bulbapedia

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i ment to say which have negative effect to the pokemon which has the ability.