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What are some of the best move combos in Pokemon you have found?

141 votes

I breed pokemon in the game and am pretty good at IVs and EVs and such. I have thought of a few good tactics, such as

  • Safe Guard and Outrage/Petal Dance/Thrash (avoids confusion ailment)
  • Mimic and Imprison (permanent Disables last move)
  • Swagger/Flatter and Psych Up/Haze (either gives you upped stats or resets theirs)
  • Defense Curl followed by Roll Out (makes roll out stronger)
  • Rain Dance and Thunder (Thunder never misses)
  • Belly Drum and Rest (works best with a chesto berry. Maximizes attack)
  • Sunny Day and Solar Beam (solar beam no longer needs to charge)
  • Endure and Flail/Reversal (makes the attack moves really strong compared to normal)

What are some of the best move combos that you have found so far? :D
Explain your choices, and why they make good combos.

Please read all the answers before posting, to avoid duplicate answers. Yes, all 100+ of them.

And no full on movesets either, there are separate questions for that :-)

asked Apr 28, 2010 by uberchrisp
edited Apr 7 by Pokemaster
One more flaw is if the move is like rock blast or ice shard and can break sturdy.
That is true.
We already have that combo listed.
Oh. Thanks. (So it *is* a "combo"!)
Wow I never thought this would pass 110...

176 Answers

108 votes

This one's not really convienent, but it's hilarious to use in a battle against a friend who is not using a ghost type pokemon. You get a pokemon like Starly that is around level 1 (it's funniest at level one, but other low levels work too) and teach it Endevor and Quick Attack. Have it hold a focus sash. When your friend's high level pokemon (and thus faster than you)attacks, you hang on with the focus sash. You use endevor, reducing their HP to 1. Then you use quick attack. Again, not practical for your average battle, but funny to use against a friend.

Other more serious combos include Sleep Powder (or another sleep inducing move like hypnosis) and dream eater or Sleep Powder and Focus Punch.

answered May 2, 2010 by Fritjof
What if they use one of the potions before you use quick attack, I definetly would do that to ruin your plan. MWAHAHAHAHAHAH!
SMEAGLE!!!
Smeagle should learns this because it can learn endeavor and extremespeed which is a +" priority move
A legitimate level 1 Smeargle could not have this moveset as it learns Sketch every 10 levels.
actually, you just have to go to the move relearner
Of course...

Also a Lv.1 Smeargle with a focus sash is great with
- Leech Seed
- Endeavor
- Bullet Punch (hits ghost pokemon)
- Spore

in a double battle with a carbink that skill swaps sturdy onto smeargle.

Maybe have will-o-wisp instead of spore as using endeavor won't necessarily make them be on 1 HP as leech seed gets all your HP back.
60 votes

I think you've covered all the best ones. Endure+Reversal is a deadly combination if your pokemon is faster than the opponent.

One cool one is Mean Look and Perish Song. You stop your opponent fleeing but guarantee they will faint. You can even stop your Pokemon fainting if you switch out right before the third turn.

Articuno can learn Mind Reader (guaranteed hit next move) and Sheer Cold (OHKO). I think Poliwrath could also learn a similar combination in generation 2. And of course, Smeargle can learn any move, so Mind Reader or Lock-On then a OHKO move would work.

If you play double battles, have one Flying-type pokemon, or one with the Levitate ability (e.g. Bronzong). Your second pokemon can then use Earthquake to its heart's content - it hits both opposing pokemon but misses your team-mate.

answered Apr 28, 2010 by Pokemaster
edited Jul 9, 2011 by Pokemaster
what about Perish Song & Magma Storm! (Pokémon with Magma Storm can hold a Zoom Lens or Wide Lens) e.g. Smeargle
I realize this is old, buy there are no ookemon who can learn perish song and magma storm.
Neat Combo's :D
Arceus can learn Perish Song.
good combos for me often include lock-on. the only reason i keep my regirock and registeel is because of my lock-on and zap cannon combo (garunteed paralys(althogh thunder wave works well too)) another good combo i find is zoraork with foul play (only works with opponent using attack raising moves,preferably swords dance) it works by zoroarks illusion making it look like a pokemon with high defense, so your friend goes to use swords dance to counter. then just use a steel type (or rock or earth) move to make it seem more believable. because of zoraoks large speed stat when it gets to full attack raised, just use foul play and kabam. used this against iris's haxorus in b/w2 and ohko (though haxorus using dragon dance)
the mind reader thing is just awesome. now i just need the *******  articuno i wonder traded away back XD
language
...is acceptable as this is a 13+ site.
38 votes

Scyther can actually do a pretty big amount of damage with fury cutter.

Item: Metronome/wide lens/evolite (whichever you find best)

In case you don't know, Fury cutter starts off with a measly base 20 power, but it doubles after each successful use, going from 40, to 80, and peaks at 160. Scyther gets STAB from it since he's a bug type, as well as a power up from technician. On top of that, you can use the metronome, which powers up moves used repeatedly.

base power X STAB X technician X Metronome level

Turn 1: 20 * 1.5 * 1.5 * 1.1 = 50 base power
Turn 2: 40 * 1.5 * 1.5 * 1.2 = 108 base power
Turn 3: 80 * 1.5 * 1.3 = 156 base power
Turn 4: 160 * 1.5 * 1.4 = 336 base power

Not the greatest strategy, nor the most dependable, but it's still pretty nice.

answered Jun 11, 2011 by DarkTyphlosion
edited Jan 4, 2012 by Pokemaster
@ESPeon ice beem is pretty bad my vote goes to lock-on blizzard
oh please, I've gotten my shiny aegislash's shadow sneak up to over six hundred  in just 3 turns. swords dance 3 times in shield form + spooky plate= your opponent will die no matter what
No, the max damage on the fury cutter is 240. I just checked. Also, it starts with 40 base damage not 20...
You do realize this was made before X & Y ~.~
Fury Cutter was 20 back then
I've used a metronome echoed voice Pyroar, which is essentially the same.
31 votes

Swagger and punishment is awesome. It not only confuses your opponet, but it raises his attack power. That will make swagger hurt him more and it will raise the power of punishment.

answered Jul 28, 2010 by ohioscyther
Best used on a Pokemon with all Special moves, of course. As long as their Attack stat is not tiny like Chansey.
Or foul play
I use this one with my Weavile, made it DEADLY
Swagger is just a very uncompetitive move, and it's kind of dirty. No wonder it was banned.
31 votes

Have a Zangoose with The ability Toxic Boost (physical attacks get stronger when poisoned) combined with facade.

answered Jun 4, 2011 by DarkTyphlosion
edited Jul 3, 2011 by DarkTyphlosion
Guts...
So I should post an answer saying: "Use a Pokemon with Guts and give it Facade."
Well it was answered four weeks ago. Deal with it.

Subpunch Is here, but it works nicely with Breloom. But if I listed him as an example for it, then should I just put that as a Breloom set?

I listed Zangoose since he's probably one of the best (and only because of toxic boost) candidates for the ability. Sucks that giving more information leads to more red tape.
Then my suggestion is to change it to "Use a Normal type with the ability Guts or Toxic Boost, then give it Facade. The best choice for this would be Zangoose." Although I like Ursaring best  (just saying). And even while saying all this, I had still voted you up, so don't think I'm bashing you.
You should probably give it a toxic orb as well (to get the system going)
29 votes

Use Rotom-W and Scizor. Give Rotom volt switch and scizor U-turn. Have them use the moves together to mess with the foe and switch between each other. Scizor resists everything Rotom is weak to, and Rotom resists everything Scizor is weak to. Use it in the rain for extra fun coverage. It takes good prediction to use this, but you'll be left virtually unscathed if you pull it off right.

answered Jun 23, 2011 by DarkTyphlosion
nice...
Best answer!! :D
I should use this, I rely only on predicting my foe, and my pokemon team in really basic, but I destroy everyone in my way.
27 votes

Venom Shock + Toxic Spikes STAB is one of my favorite. when delivered by a poison type, it has 195 base power.

Justified+ beat up-boosts attack several stages.

Fury Swipes (or any multi hit move) +breakable armor-same as Justified, but different ability.

Those are a few I thought up.

answered May 10, 2011 by DarkTyphlosion
Wow, your ideas are great!
this gives me a reason to use cobalion
27 votes

For single battles:

Have Cofagrigus take a physical hit. This will make your foe's ability Mummy. Send in either Regigigas or Slaking. Then, hit the foe with a physical attack. Regigigas/Slaking will then gain the ability Mummy. This is the most reliable way to remove Truant and Slow Start. Now you have two Pokemon with incredibly high stats with no hindering ability (actually, since they now have Mummy as an ability, they have a great ability now.)

Now there are two points about this strategy that stop it from making it worth making Slaking and Regigigas OU.

  1. When you switch in, you'll take a hit. Thankfully Slaking and Regigigas are incredibly bulky. And they won't be switching in on a Fighting type attack, seeing as you are switching out from Cofagrigus. Slaking also has Slack Off to provide healing.

  2. The turn after you switch in Slaking or Regigigas, the foe is going to switch. Regigigas has no way to deal with this unfortunately. However, Slaking can easily deal with this. Slaking has access to the move Pursuit, which means that you'll still be getting the ability Mummy even when the foe switches out, in addition to damaging the foe. Even if they don't switch out, you'll get the ability Mummy.

answered Jul 27, 2011 by trachy
26 votes

In a double battle, have a Magnezone and a pokemon with the ability levitate, then have Magnezone use Role Play on that pokemon. He'll get the ability and lose his 4x ground weakness.

answered Jun 3, 2011 by DarkTyphlosion
Additionally, he could use magnet rise.
Magnet rise only lasts 5 turns though. This would be permanent.
24 votes

I love Hypnosis, Dream Eater, Nightmare and Protect. You can teach it to a Gengar.

It is even better if you do it with a Darkrai and teach it Dark Void instead of Hypnosis. With its Bad Dreams ability you are barely ever going to lose!

answered May 25, 2010 by ohioscyther
edited Jun 19, 2012 by Pokemaster
What is wrong with this.
Why do you need protect?
protect can seem silly, although it can be used for stalling, i have no idea why though
What about against insomniacs & dark types?
Give that gengar an attack move to go against insomniacs & dark types.
Dpn't try talking to the person who answered a year ago.
Hahaha, that's right trachy
-_________-
Not sure if trolling...
LoL!, Once again, Great Combo :D
23 votes

In a double battle, have a fast pokemon use Belly drum while the other uses psych up to take it. As long as you prepare for attacking foes properly, it can do tons of damage.

answered Jun 18, 2011 by DarkTyphlosion
Have Mega-Medicham use psych-up; it is great competitively.
22 votes

Use simple beam on Archeops to do away with defeatist. It also turns his hone claws into a swords dance with +2 accuracy, great for focus blast. (though it's special, it's still nice on his monstrous stats) If you feel really risky, you could even send him defense boosts or aqua ring to help him even more. (a pokemon like Vaporeon could use this well.) Defense is a bit more important to him than special defense since most of the priority moves that hit him are physical. He won't have much trouble outspeeding things. You now have a hard hitting, fast, physically bulky sweeper.

answered Jul 8, 2011 by DarkTyphlosion
edited Jul 13, 2011 by DarkTyphlosion
My common sense tells me you cant make him get a +4 def bonus from Acid Armor.

Acid Armor batton passing = ok
But then you batton pass it to an Archeops that still has Defeatist. You need another pokémon to use simple beam. So only a +2 def boost
It works like this.

First pokemon out: simple beam user and Vaporeon.

Turn 1: Vaporeon uses acid armor and simple beamer uses either an attacking or stalling move.

Turn 2: Vaporeon uses baton pass while other pokemon uses simple beam. (the simple beamer would be slower to ensure Archeops gets hit. Archeops receives the defense boost as well as simple, getting rid of his ability in the process.

Turn 3: Archeops uses hone claws (which gives +2 attack and +2 accuracy) or just sweeps from the start. The added defense lets him withstand priority moves he's screwed over by like aqua jet. Barring the occasional vacuum wave, there's not too much that can break him. His speed helps him outspeed most major threats, while his partner can use moves like heal bell, heal pulse, and helping hand to keep Archeops nice and healthy.
Perhaps a Audino as a partner?
That's an idea. I don't really care for the gen V pokemon, but I admit that's a good partner.
Wait, wait, wait, wait, wait, wait. With Simple already existing stat changes stay the same as they were before, no?
I do see that a change was made in Gen V. He would get double boosts from hone claws, but not from the defense. Still, doubled defense is nice on him.
I love this. It works really nicely with Curse Ferrothorn, as Audino can also use Thunder Wave to power up gyro ball.
21 votes

In a triple battle, give a fast pokemon a sweeping move with little to no immunities. Have your sweeping pokemon in the middle and let him attack. Have your other two pokemon use helping hand together, giving you two boosts on top of Things like STAB, items, etc. The other pokemon can also carry priority moves to deal with other priority abusers, moves like heal bell to deal with status, especially from prankster, heal pulse to restore team health, moves to deal with abilities like flash fire, and dual screens to better protect your sweeping pokemon. This works wonders with multitarget moves like eruption. Even if he pokemon has a double resistance to the move you're using, they'll take a pretty hard hit. I personally like thus strategy with typhlosion and eruption to hit multiple targets. In one turn, you could rip apart your opponent's team. Pokemon. Like archeops, gengar, dragonite, and contrary serperior can use this trick very well. Just know that multi-target moves are a nice way to add on the pain to the opponent.

answered Jul 8, 2011 by DarkTyphlosion
20 votes

Choice scarf+trick+trick room
First turn:
Use trick (generally you are speedier holding choice scarf)

Second turn:
The oppenent is speedier so use trick room. With this strategy, you play first and the oppenent can use only one move. Also generally the first move the oppenent use is stealth rock, so he will fail consecutively.

answered May 14, 2011 by GAMEBEATER
edited May 15, 2011 by GAMEBEATER
That is awsome I am so teaching that to my Reuniclus
Thanks
20 votes

Tropius @ Lum Berry
Ability: Harvest (DW) (May renew used up berry)

  • Rest
  • Air Slash
  • Toxic
  • WHATEVER YOU WANT

The idea here is that Tropius does whatever, than rest as much as you want, while Lum Berry cures the SLEEP status. Harvest may restore that berry for you, allowing another rest next turn!
This is a very annoying combo and works great for stalling! ~

answered Jun 11, 2011 by Sam Sam Sam Sam
One ice beam and tropius has nothing to stall !!
If you know an Ice-Beamer is coming your way... WOULD YOU STAY IN?!
Take out Air Slash and Toxic, Put in Dragon Dance, 252 Ev's in both defenses, Add two physical Attacking moves, and you've got a sweeper.
I would upvote that comment if i could, josh
Neet :)
I'd put sunny day in that last slot to guarentee harvest
or, an ice weakening berry, sunny day, synthesis, solar beam and growth (with harvest) you get ice damage cut every turn (goodbye weakness) and growth has double effect, solar beam is one turn and synthesis heals double. Thats just what I'd do though.
18 votes

toxic orb/flame orb+ psycho shift. This gives your opponent instant status. You can finish things up with a bit of facade to add to the fire.

answered Jul 9, 2011 by DarkTyphlosion
maybe add a move such as roar to this if a pokemon can learn it.
Works great on Sigilyph because of Magic Guard.
17 votes

In a double battle, use simple beam on a pokemon with shell smash.

It's strongly advised that the shell smashing pokemon holds a White herb.

You could also go defensive and use Cotton guard for full defense instantly,

Other moves: quiver guard, cosmic power, etc.

answered Jul 27, 2011 by DarkTyphlosion
Aww. Beat me too it :P
It was too good to pass up.
Lol, Yep
I might make a troll stall team just because of this. Normally, I hate trolls, but this is the best way to make people mad since FEAR Aron being accepted as a legitimate technique.
I'm planning on using it in the Doubles Tournament XD
shell smash +  white herb
Youll get rid of hte crappy defense fall and baton pass it away!
16 votes

In a double battle, have evolite Rhydon with the ability Lightningrod. Have your partner use the move soak on him, turning him into a water type. This, combined with his ability, leaves him with only one weakness, which could be covered with ice punch. He loses earthquake STAB, but if you set up curse with him, it won't make much of a difference thanks to his power. It does open you up to STAB aqua tail though. Imagine soaking shedinja. If his partner has lighteningrod, he would only have one weakness.

answered Jul 3, 2011 by DarkTyphlosion
edited Jul 8, 2011 by DarkTyphlosion
It's just too bad you can't make use of that Special Attack boost. Still a nice strategy.
15 votes

I found that having a poke'mon, preferably Snorlax that knows Rest, Sleep Talk, Body Slam and Counter is a great combo. You take a bunch of damage the first time you use Counter, then use Rest. After that, use Sleep Talk. It gives you a 2 out of 3 shot to do an attack move.

answered Apr 28, 2010 by Joe Hibiki
That sounds like my snorlax! except mine knows solar beam instead of counter, not sure how that happened, but I got it in a trade, so who knows?
How about Substitute, Rest, Snore, Focus Punch? Works well except for ghost types.
15 votes

Swagger/flatter+ psych up

Attack your foe with the confusion and stat boost while copying it the next turn.

answered Jun 18, 2011 by DarkTyphlosion
Along with this is Double Battles, Swagger or Flatter on a Pokemon with Own Tempo.
DT, From this, I'm guessing we can put down ones that are already on the question?