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If jump kick is avoided do you take damage?
What are the differences beside the names?

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Power, accuracy, and name (but not by much)

2 Answers

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Best answer

Jump Kick (100 BP, 95 Acc.)

>Jump Kick deals damage, however, if it misses the user keeps going and crashes, losing 1⁄2 of its maximum HP. High Jump Kick cannot be used if Gravity is in effect.

High Jump Kick (130 BP, 90 Acc.)

>High Jump Kick deals damage, however, if it misses the user keeps going and crashes, losing 1⁄2 of its maximum HP. High Jump Kick cannot be used if Gravity is in effect.


So the difference between JK and HJK is 5 accuracy points and 30 base power. That's about it.

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Thanks!
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1: There Accuracy. Jump Kick Has 95% Accuracy While High Jump Kick Has 90.
2: There Damage. Jump Kick has a 100 Base power while High Jump Kick Has 130.
3: Who can Learn them.
Jump Kick
Buneary
Loppuny
Deerling
Sawsbuck
Hitmonlee
Smeargle
Sawk
Stantler

High Jump Kick
Tyrouge
Hitmonchan
Hitmonlee
Hitmontop
Mienfoo
Mienshao
Meditite
Medicham
Blaziken
Riolu
Lucario
Scraggy
Scrafty
Smeargle

Other then that they arent Much different, Both Are Physical Fighting type move with 10base pp (max 16 pp).

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