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3 votes
5,436 views

Make sure each strategy has its answer, similar to the Move Combos question.

Also if it's something only on classics, if you can, add a balanced alternative.

Please specify the generation the strategy is for.

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edited by
Is this meant to be a thread? Or just for your information? Because the link to the question you provided is a thread.
A thread.
I don't know what athread is, but I guess if it's like that one, then yes.
Will the garchomp start even work?Correct me if I'm wrong but u can't change abilities between mega and none mega in hackmons.The ability would stay the same when mega-ed and not mega-ed
Sand Force is mega garchomp's actual ability what changed is garchomp's ability is changed to sand stream, which summons a sandstorm, which activates sand force.

9 Answers

4 votes

Electrode @ Air Balloon
Wonder Guard
- Magnet Rise (just in case)
- Safe Guard/Substitute
- Toxic/Will-O-Wisp
- Soft-Boiled

This makes Electrode immune to
- Attacks (Electrode has no weaknesses due to air balloon)
- Status (Safe Guard/ Substitute blocks status)

These are the only flaws and ways to beat this thing.
- Mean Look/Spider Web + Perish Song will give Electrode
- Stealth Rock +Roar until Electrode comes back out
- Gravity will make Electrode vulnerable to Ground attacks
- Mold Breaker/Gastro Acid/Worry Seed/Simple Beam/Teravolt/Turboblaze will disable Wonder Guard
- Status can still hit if you use it before Electrode uses Safe Guard/Substitute
- Leech Seed/Curse w/ Ghost Pokemon will slowly drain your HP (though you could use Soft-Boiled

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Absolutely nothing! We're engaging in friendly banter about Sophisticles' English. XD
I can't argue with banta.
sandstorm and taunt can stop that strategy to.
Wonder guard is usually banned in Balanced Hackmons.
if it is gen 8, you can do this with regieleki too
3 votes

The thread is filled with bad answers actually, I hope this one would be better than the others…


In ORAS Pure Hackmons (Gen 6 PH), I was experimenting with some Shadow Tag trappers, and I found out that a Stag Trapper + a Mold Breaker is an extremely efficient core, as they can slowly break down their own checks and counters, that also with relative ease.
Over here, I’ll be showcasing my dual-Gengar core, which is a pretty cool core and helped me get top 10 on the ladder (which apparently is nothing, but their success in RoomTours is pretty nice too).


Shadow Tag Gengar-Mega + Mold Breaker Gengar-Mega

+
(Click on the sprites for an importable!)

This is a pretty solid core of two Gengars. Whenever one thinks of Mold Breaker Gengar checks, Wonder Guard Audino-Mega, Drapion (or Skuntank) and Arceus are the first Pokémon which come to the mind. These are, of course, the best checks to Moldy Gengar-Mega, so how can someone beat these Pokémon, paving a way for the Gengar to sweep? People think of other Molds and Huge Power abusers, especially Groudon-Primal and Mewtwo-Mega-X, respectively, but apparently, almost every team now incorporates at least two Wonder Guards, and of course the bulkiest Pokémon in ORAS Pure Hackmons: Giratina. The former dual-Wonder Guards cover almost everything that Huge Power Mewtwo-Mega-X can throw at them, and Giratina does the same as well as countering almost every set of Groudon-Primal. Therefore, with such a solid defensive core, a Gengar-Mega breaking without sufficient support would become a Herculean task. But we have arguably the most broken ability till Gen 6 with us, of course: Shadow Tag! With Shadow Tag + Perish Song, you can successfully trap every Wonder Guard without Shed Shell till you have Taunt and/or Encore. As STagSong abusers, Aerodactyl-Mega and Gengar-Mega’s are the premium Pokémon, because of their blazing speed, great typing and the ability to hold their respective Mega Stone. Why a Mega Stone? Mainly because of Trick. TrickChoice is extremely common here, as it can cripple almost every defensive WG and other defensive Pokémon too, by tricking a Choice item to them, limiting their overall usefulness. This is pretty cool for a STag + Perish Song abuser to have, as they’re deadweight with a Choice item. But other items like Safety Goggles are viable too, it’s choice in the end.
Now if we come to our core, we have two Gengar’s, a STagSong abuser and a Moldy Gar. Encore + Perish Song will force the opposing WG to repeat a move, and if you catch them with some move like Defog, you’re guaranteed with a dead WG. I like Spikes + Encore too, as you can simply set your Spikes easily with the aid of Encore, and then successfully trap the opposing Pokémon too, and the Moldy Gengar loves chip damage, so Spikes help it too. You can viably run Kings Shield than Spikes too, as then you can stall out turns easily, helping more in the Perish trapping. Recover is to recover off your health. The item is, again, changeable in accordance to what you and the team wants. The Moldy Gengar is a bit more straightforward, with the most common moves in Shell Smash, Judgment and Secret Sword. The last moveslot is free; you can run either Spore or Dark Void, depending on what you like more. Dark void has the niche of hitting even Safety Goggles users, but has a worse accuracy, whereas Spore can’t miss but can’t hit everything as the aforementioned Goggles are very common.
With the Shadow Tag Gengar trapping the most common checks of Moldy Gengar, the core works very efficiently, as in just a few turns games can change.


Aaah late edit but here's a team with the core!

Dual Gengar-Mega + AudPertTina Balance


(Click on the sprites for an importable!)

A pretty simple team build around the Dual Gengar core. I've explained what they do above, so I'll dive into the rest of the team now.
Audino-Mega + Swamper-Mega + Giratina covers legit every offensive threat in the metagame. Audino-M helps against Mewtwo-Mega-X, opposing Gengar-Mega and half the Mold Breakers. It's also a great Stealth Rocker and provides momentum with Volt Switch. Going for Volt Switch than any other pivoting move as the Gyarados matchup isn't very nice. Swampert-M is the second Wonder Guard and has a better matchup against Groudon-Primal and is a nice Defog user because of its resistance to Stealth Rock, and has a free moveslot to run Aromatherapy too. Thousand Arrows can be ran over Recover, but I prefer the longevity so I don't usually run that. Giratina is the bulkiest Pokémon in ORAS PH and for good reason too. It's a great Curse user which can stop Pokémon like mixed Groudon-P and Gear Grind + Leaf Blade Mewtwo-Mega-X right in their tracks without fearing anything from the in return (it takes like 40 from +2 Thousand Arrows from Groudon-P lol). We need Haze here as some Shell Shmashers are an issue, so it helps a lot. Now, I required some speed control and some more support, and so I went for Chansey, easily one of the only Pokémon to fulfil both these roles simultaneously. All in all the team's pretty nice and got me to 1702 ELO @ 89.7% GXE (W-L: 34-1), so I like it a lot.
Thats it, thanks for reading!!

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2 votes

Here is a set I like, although uncommon and overlooked:


Samurott @ Leftovers / Life Orb / whatever
Ability: Prankster
EVs: 252 Atk / 252 HP / 4 SpD
IVs: null Speed
Brave Nature
-Dive
-Copycat
-whatever
-whatever

Concerning the Pokemon in general:

  • The key is to get to do Dive at least once. It won't be super easy if your Samurott doesn't do it against a foe that fears it like Fire-type Pokemon who lack Electric/Grass-type coverage.
  • Once you have landed the first Dive, use Copycat. This will make Samurott reproduce the lately used move. In this case, Dive. Unless your foe is slower than you.
  • Since Dive has been used, Samurott is put into semi-invincibility position. But, Samurott with Brave and no speed IVs is fairly slow, at least slower than most of the metagame. So when you have to land the hit, your foe will move before you, missing their second hit.

And your rinse-wash-repeat this strategy.

The item choice could be anything. If you want, you could go Lefties along with two other coverage moves in case Samurott needs them / you prefer hiding your strategy to start with. Or, it could be Life Orb along with Recover / Soft-Boiled / anything for recovery. Heck, you could even turn this into some kind of setup Pokemon with Stealth Rock and Sticky Web.
EVs can be changed to match the user's goal, but 0 Speed IVs and Brave Nature along with no Speed EV at all are mandatory.
Samurott isn't even the only user of this strategy, but I preferred mentioning it because this Samurott is also legal in the AAA environment (Almost Any Ability).

Weaknesses of this strategy:

  • No Guard. The key here is to be invincible all the time, but No Guard simply breaks this down.
  • Wonder Guard. Dive or any 2-turns move should not be stopped from landing or else the strategy is annulled. Wonder Guard prevents you landing a non-Super Effective hit.
  • A faster Copycat user, albeit uncommon.
  • Water Absorb / any Ability that absorbs an Attack's typing such as Sap Sipper for SolarBeam.
  • Powerful attacks. If Samurott can't use the first Dive, then it won't remotely do anything.
  • Roar. Roaring Samurott out negates its plan completely, especially if it can't come back.

The list goes on actually, which makes this strategy uncommon and overlooked. However, if you provide the right support for it and have the skill to pull it off, then you should have fun with this creative idea you don't see everywhere! Remember, Samurott isn't its only user but I mentioned it because it can also reproduce this strategy legally in Almost Any Ability.

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Or you could use lagging tail to make sure you go last.
Well I can't understand this at all
Lagging Tail annules Prankster's Copycat priority.
To Lucas: Here's a replay of it while in use: (skip to turn 8->10)
http://replay.pokemonshowdown.com/balancedhackmons-223704200
just epic
Lagging Tail makes the user go last in it's priority bracket, meaning with prankster, it will go before normal priority, but after other +1 priorities.
No GeoTruth, I actually tested it. But I didn't save the replay..
If you are worried about a KO on the first turn, put on a focus sash.
Use an iron ball then. That just halves speed.
2 votes

Another set I like (equally uncommon):


Heliolisk @ Leftovers / Life Orb / whatever
Ability: Motor Drive / Lightning Rod
EVs: 252 SpA / 252 Spe / 4 Spd
Timid nature
- Electrify
- Electric-type STAB
- Mean Look
- whatever

Again, Heliolisk isn't the only user of this strategy but it can use it in AAA as well, much like my Samurott set could use its own strategy in that same environment.
How to pull if off:

  • You start with Mean Look. Make sure you won't lock an opponent that can eliminate you.
  • You spam Electrify. Make sure you're faster. Since Heliolisk is fairly fast, that shouldn't be a heavy problem.
  • Your ability will soak up the Electric-type hits for you, giving you a boost in Speed or Special Attack.
  • Once you're maxed, you could start sweeping.

Again, this is uncommon and overlooked because it has too much weaknesses. These includes:

  • Faster foes which will make you utterly useless.
  • Strong hits before you use Mean Look.
  • Normalize / Aerilate / Pixilate (but I'm not sure of this one).
  • If you picked Motor Drive, simply bulky Pokemon with Recovery access.
  • inb4 Sticky Web that will make your Heliolisk slow before it enters the field.

It could go on. But if you can pull off this strategy successfully, then you're good to go for having fun creatively and not with standard threats.

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You would need Taunt as they could stall with status moves
0 votes

I know I'm kind of late to the party, but this set is pretty good:

Gengar-Mega @ Black Sludge
Normalize
-Entrainment
-Quiver Dance
-Mean Look
-Boomburst/Stored Power

You should have maxed speed and special attack EVs

Use Entrainment. You should be faster than most opponents. Now none of their attacks can do any damage (unless they have Foresight but who uses that in hackmons). Do Mean Look so they can't switch. Spam Quiver Dance until you have 4x stats and then use Boomburst. Do Entrainment and Boomburst on the next Pokemon. Repeat until you get someone with Magic Bounce.

Weaknesses:
-Magic Bounce
-Prankster w/ Spore
-Faster Pokemon
-Ghost types
-Substitute

Not the best set but it is fun to use.

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0 votes

Shuckle @ Aguav Berry
Soundproof
-Anchor Shot (To prevent them switching)
-Recover (Healing)
-Soft-Boiled (Also healing)
-Perish Song

Unless you get one shot or don't get off anchor shot first, you should be good. Anchor shot prevents them from switching, and perish song will kill them. Shuckle will be immune to perish song from soundproof. If you are low on HP, use recover or soft-boiled.

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0 votes

My team is like this:

Ash-Greninja@safety goggles
ability- mold breaker
spore- to abuse the opponent
knock off- for STAB, and to get rid of pesky items
spiky shield- for extra protection and stuff
accelerock- just in case he can't outspeed

Aegislash@leftovers
ability- fur coat
toxic spikes- you'll see
rapid spin- get rid of traps
whirlwind- to poison the enemy team
U-turn- to switch out once he's done his job

Shedinja@safety goggles
ability- sturdy
hail- in case toxic spikes never gets up
endeavor- to sweep
accelerock- in case item gets knocked off
toxic- to stall

DEOXYS the ultimate tank@leftovers
Cotton guard/ cosmic power- to set up some defenses
amnesia/ aromatherapy- to set up more defenses or eliminate status
toxic- to stall
recover- sustain

cofagrigus@leftovers
ability- normalize
entrainment- to prevent attacking
mean look- to prevent switching
spectral thief- to prevent stat boosts
psycho shift- get rid of status conditions

Slaking@shell bell
ability- simple
spectral thief- for the absolute filthiest troll (simple doubles the stolen stats)
psych up- same purpose, but spectral thief doesn't steal form normal types
dragon ascent- coverage, great damage
drain punch- sustain

so, I lead with Greninja. If its not a FEAR/Sturdinja, then you spore and either knock off to kill it or swap into aegis lash. Once you kill enemy, do the same thing. Aegislash then sets up toxic spikes and you turns out. If the enemy starts setting up, let them do it for a little while, even if its Eevee. then send in slaking to steal their stats and kill them. If he dies for some reason, you probably still have toxic spikes up, so bring in Shedinja. Any poke that comes in gets poisoned, so shedinja endeavors to bring them down, then poison/ hail kicks in to kill. If either of those things gets set up, just use accelerock. Cofagrigus is for problem Pokemon.

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why does it say email protected?
0 votes

https://img.pokemondb.net/sprites/home/normal/cosmoem.png
Cosmoem @ Eviolite
Ability: Prankster / Oblivious
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
- Body Press - Deals a lot of damage with Cotton Guard and Cosmic Powers defense increase
- Toxic / Taunt - Both uses seem pretty self explanatory
- Soft-Boiled / Recover / Any similar move - Recovery
- Cotton Guard / Cosmic Power - Defensive Walling

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edited by
Fur Coat and Eviolite do not increase Body Press' power. And is there any reason to use this and not infinitely lose to any Taunt or Magic Bounce Pokemon which are common in Hackmons?
Wait, it doesn't increase its power this whole time?
I'll try to edit the set to deal with that, and its weaknesses
Phazing moves and Taunt are very common, so this won't be an ideal set.
I gave the set Oblivious to prevent Taunt, for phazing moves though, I don't know a good way to prevent it.
Ah yeah didn't notice Oblivious. Apparently you can't do anything about phazing moves, therefore defensive setup Pokémon are pretty niche if they can't deal good enough damage before getting phazed, so it's a nice big issue.
And Pursuit is pretty common in Gen 7, you better watch out for that too ¯\_(ツ)_/¯.
0 votes

https://img.pokemondb.net/sprites/home/normal/regigigas.png
Regigigas @ White Herb / Life Orb
Ability: Simple
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash / Shift Gear - Raises Speed by 4 and Attack by 4 with Simple, use Shift Gear and Life Orb if you're playing Balanced Hackmons
- Diamond Storm - Coverage, gives Regigigas a 50% chance for raising their speed by 4 Defense
- Extreme Speed - STAB as well as +1 priority
- Sunsteel Strike - Coverage, also to deal with pesky abilities that may render this set useless

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edited by
Giga walled by Giratina :x. Simple is unviable in any Gen. The moves are also not that nice.
Uh, Simple's valid in Gen 8 Balanced Hackmons, isn't it?
Being valid / allowed in a format ≠ viable.
Oh, that makes way more sense
And Hackmons is Pure Hackmons not Balanced Hackmons, though I think this thread is for everything?