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What is a good moveset for Infernape?

3 votes

Weird? I haven't found this yet?

Mach Punch / Vacuum Wave
Flamethrower
Thunderpunch
Shadow Claw

Infernape learnset

asked 1 year ago
by DarthDestiny (14,308)
edited 1 month ago by Sam Sam Sam Sam
Yea that's really good . I guessed mach punch would come in handy to knock out that annoying little hp left before the opponent attacks .
my infernape knows shadow claw and it's really useful

17 Answers

8 votes

Here is a set for Dream World Infernape:

Mach Punch-STAB and when paired with Iron Fist, it can cause some massive damage

Fire Punch-STAB and same with Mach Punch

Thunder Punch-When paired with Iron Fist and with 2X Water type damage, awesome damage

Swords Dance-Double that massive damage for Inferno Damage!

Nature-Adamant
Item-Life Orb

P.S. your set is good as always DD

answered 1 year ago
by PokemonBlack10 (25,136)
edited 1 year ago by trachy
I agree. This is probably the best set. My Infernape on Pokemon Online uses this, although with a Jolly Nature instead of Adamant.
Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Mach Punch
- Fire Punch
- ThunderPunch
- Swords Dance
I suggest a Focus Sash...
4 votes

Well, Pb gave a DW set, so this is what I use without his DW ability.

Infernape:@Life Orb
Ev's 252 Sp Atk 252 Spd 4 Hp
Nature: Timid
Nickname: Wifebeater

Moveset:

Nasty Plot ( I prefer a special infernape )

Vacuum Wave ( Priority )

Flamethrower ( STAB )

Grass Knot / HP Grass ( Hp Grass for PO, but in standard, Grass knot works better, because getting a good HP is hard as crap )

OR

Infernape:@ Life Orb
Ev's 252 Atk 252 Spd 4 Hp
Nature: Jolly
Nickname: WifeBeater

Moveset:

Swords Dance ( Physical Route )

Mach Punch ( Hits first )

Fire Punch ( STAB )

U-Turn ( This one takes explaining, Its coverage agaisn't psychic, but also, if Your life orb is about to finish you off, its good to use this to deal more damage, switch, and then have 1 turn of use in the future )

answered 11 months ago
by 195cbdcf73100169 (15,160)
Or thunderpunch if you breed :D
Thanks J98 I needed this!
Np man, good luck with your infernape
Wifebeater? :D
awesome because wifebeater
1 vote

Infernape@Choice band

Trait:Iron Fist

EVs: 252Atk, 252Spd,4HP

Nature: Jolly

  • Mach punch/Close combat
  • Fire punch
  • Thunderpunch
  • Shadow claw
answered 10 months ago
by GAMEBEATER (1,530)
1 vote

description

Infernape (F) @ Life Orb

Trait: Blaze

EVs: 4 HP / 252 Atk / 252 Spe

Jolly Nature (+Spe, -SAtk)

  • Flare Blitz/Fire Punch
  • Close Combat
  • Earthquake/ThunderPunch/Stone Edge
  • U-turn

Flare Blitz is for a powerful stab
and If you dont want recoil take Fire Punch.
Close Combat is a very powerful stab.
Earthquake is just a good move.
ThunderPunch for Water types and Flying types.
Stone Edge is more powerful against Flying types than ThunderPunch.
U-turn is nice for scouting and some coverage.

answered 3 months ago
by Mystic Flygon (280)
That's off smogon just with thunder punch
I have had this set for a long time on Pokemon online when i didn't even know about smogon
and btw smogon's set is choise band mine is life orb.
That's the only change but still it's a good set :D
1 vote

Infernape (M) @ Focus Sash
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Mach Punch
- Fire Punch
- ThunderPunch

answered 3 months ago
by Mew (15,496)
0 votes

Infernape:

This is a pretty popular moveset I see.

U-turn-Allows you to switch out; also covers psychic weakness.
Overheat-Should you come across a physically strong pokemon or a ghost.
Close Combat-STAB. More powerful than Mach punch.
Mach Punch-STAB, but more importantly, priority.

answered 10 months ago
by DarkTyphlosion (59,104)
0 votes

This is my Mixed Sweeper Set I use for my ATFP (All Time Favorite Pokemon):

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 128 Atk / 128 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Mach Punch
- Flare Blitz
- Grass Knot
- Hidden Power [Water]

Evs make each Attack 276, which is pretty good if I do say so myself. Nature to keep the Stats equal. Mach Punch for STAB and priority. Flare Blitz is good when Blaze activates, and even helps you get there faster. Grass Knot covers Bulky Waters, like Swampert and Milotic, while covering Ground types too. HP Water is more for DW Chandelure than anything, but can also cover Ground types.

answered 8 months ago
by Fate Itself (1,620)
0 votes

A very good moveset would be-
SolarBeam-A fairly powerful attack that could take out water and ground.
Sunny day-Using it at start could power up fire type moves while allowing solarbeam to be used in a single turn.
Flamethrower/Overheat-Powered up by sunny day it is very powerful
Close Combat-A good STAB attack.

answered 4 months ago
by shashu2506 (30)
0 votes

Lead

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Flare Blitz
- Close Combat
- U-Turn/Stone Edge/Fake Out

answered 3 months ago
by trachy (46,976)
edited 1 month ago by trachy
0 votes

From the " What's a good moveset for DW infernape? " question.

Because of Iron Fist, you should definetily go with Mach Punch, and shadow claw is good, but you could use U-Turn as well, to not only possibly one hit KO your opponent, but if ou didn't knock them out with on hit, infernape wouldn't still be in there.
Nature and EV's are alo great, good job.

Apparently da master is gettin' ready to hide it.

answered 3 months ago
by 195cbdcf73100169 (15,160)
0 votes

A good move set for Infernape is:

Mach Punch,
Flamethrower (TM),
Flame Wheel,
and Flare Blitz (to activate Blaze ability)

answered 3 months ago
by bam (0)
0 votes

1 HP Sweeper

Infernape (M) @ Focus Sash
Trait: Blaze
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Mach Punch
- Acrobatics
- Fire Punch

0 HP/Def/SDef IVs

answered 2 months ago
by Pwnyta (2,026)
edited 2 months ago by Pwnyta
0 votes

Infernape (M) @ Choice Scarf
enter image description here
Trait: Blaze
EVs: 208 Atk / 208 SAtk / 92 Spd
Hasty Nature (+Spd, -Def)

  • U-turn
  • Fire Blast
  • Hidden Power [Ice]
  • Close Combat
answered 4 weeks ago
by Mew (15,496)
0 votes

Infernape

Pyroozaru


Physical Attacker

Infernape (M) @ Focus Sash
Nature: Jolly (+Speed, -SpAtk)
Trait: Iron Fist

EV Spread:
252 Atk
252 Speed
4 HP

  • Swords Dance
  • Mach Punch
  • Fire Punch
  • Thunder Punch

Special Attacker

Infernape (M) @ Focus Sash
Nature: Timid (+Speed, -Atk)
Trait: Blaze

EV Spread:
252 Atk
252 Speed
4 HP

  • Nasty Plot
  • Vacuum Wave/ Focus Blast
  • Flamethrower/ Heat Wave
  • Grass Knot/ Hidden Power [Ice/Dark]

Mixed Attacker

Infernape (M) @ Focus Sash
Trait: Blaze
EVs: 128 Atk / 128 SpAtk/ 252 Spd
Hasty Nature (+Spd, -Def)

  • Work Up/ HP [Grass]
  • Close Combat/ Mach Punch
  • Thunder Punch/ Stone Edge
  • Flamethrower/ Overheat

\m/o_o\m/

answered 4 weeks ago
by UberPwnage (3,738)
edited 1 week ago by UberPwnage
Why have Overheat and Work up?
It's also for boosting his physical moves. Overheat is just an option.
0 votes

Infernape (M) @ Focus Sash
enter image description here
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch-(Stab)
- Mach Punch-(Stab)
- Stone Edge/Thunder Punch-(Coverage)
- Shadow Claw-(Coverage)

Iron Fist boost Fire Punch, Mach Punch,and Thunder Punch. Shadow Claw covers Physic weakness,Stone Edge/Thunder Punch covers Flying/Water.

answered 4 weeks ago
by (Abnormal1!) (2,950)
edited 3 weeks ago by (Abnormal1!)
0 votes

This Infernape is the lead of mi ultimate Battle Tower team:

Jolly Nature
EV trained in Attack and Speed
Blaze Ability
Shell Bell Held Item

Fake Out: Cheap damage...that is all.
U-Turn: See discription below.
Flare Blitz/Fire Punch: STAB, good accuracy, only differance is power and recoil damage.
Close Combat: STAB, awesome power and type coverage.

So this is the lead if a 3 man team I made mainly because he's fast, powerful and somewhat annoying. Ok, so start off with Fake Out first, unless of course the foe is a Ghost type, to get rid of the effects of Sturdy or Focus Sash, then if you think your can KO the foe hit 'em hard with a STAB move if not, here comes the stratagy, use U-Turn if you think the foe will use a super-effective move. Switch to a Dark type if you think it'll use a Psychic type move or to a Flying type in case of Ground types. I teamed this guy up with mi Gyrados and mi Metagross, seeing that Metagross is resistant to Flying and Psychic attacks and Gyrados is resistant to Water and Ground. Look up the movesets for the other members of this team.

Find a flaw in this team if you can...not to be cocky if not to see if it can improved.

answered 3 weeks ago
by metagurosu (20)

My Alakazam or Crobat w/ Inner Focus. No flinch for you. With 252 Spd Evs on both and speedy natures, you'll be eating a stab psychic or flying type attack. Flaw found. If U-Turn was priority, it'd be a sick setup. It's still good, nonetheless. I honestly wouldnt change it, because most of the metagame wont see it coming.

Alakazam / Inner Focus
Timid
252 Spd. EVs, 252 HP for a little "bulk", 4 Sp. Atk.
Choice Scarf

Trick (here, you can have this)
Substitute (120 base speed, speedy nature, and jacked Spd. EVs so this easy to throw out)
Calm Mind (Most opponents will switch once they get unwillingly scarfed and it boosts that regular `ol Sp. Atk for...)
Psychic (STAB...Duh...)

Steel and Dark leads and other Pokes that are holding Choice Scarfs screw this set, but not many guys I've battled lead with Scarfed Pokes)

Crobat w/ Inner Focus
Adamant
252 Spd, 252 Atk, 4 HP
Flying Gem (wonder why...lol)

Cross Poison (STAB, chance to poison, possible crit)
Acrobatics (Activates Flying Gem, for a super boosted 247.5 dmg STAB attack. Anything that doesnt resist or have massive bulk is pretty much toast)
Confuse Ray (doesnt miss and has a chance to work in conjunction with...)
Toxic (Why not?)

I NEVER have and never will use both of these Pokes on the same team, but they're good for countering guys that like to lead with fake-out.)

Sorry. Got carried away when I was typing my rebuttal to his "find a flaw" clause.

0 votes

Infernape: Life orb

Ability:

Blaze or Iron fist would work

U-turn
Flare blitz/Flamethrower/Fire punch
Mach punch
Slack off/Close combat

answered 1 day ago
by Nascarfan73 (178)

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