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So, mega salamence is a BEAST. I used it in AG and it swept an entire team by itself.

http://replay.pokemonshowdown.com/anythinggoes-311764007

So I am looking for good teamates for this set.

Crossiant (Salamence) (M) @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Double-Edge
- Earthquake

I don't use smogon, so I didn't use their stuff. But their set is pretty similar. However, smogon lists teamates that are all legendaries. I would like to have a team with no legendaries at all.

So can you recommend some good teamates for this set?
Thanks in advance!

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I think you only swept that team because your opponent was a noob. He used very weak Pokemon and no hazer. But anyway, you definitely need a steel type to cover for weaknesses left uncovered by earthquake, like a special Aegislash, Heatran, tank Magnezone, or special Jirachi.
Also you should nickname the Salamence "sidewalk" because ice ruins it.
lmao I like it
I like That's No Moon.
I prefer 'welp ur ded'
YES!!! Someone else who does not like to use Legendaries for VGC!!!

3 Answers

1 vote
 
Best answer

I've been using Mega Salamence for quite some time, and here's some thoughts. As memtioned above, "countering the counters" is the best way to go: clearing the path for Salamence to set up and sweep.

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Rock Slide
- Superpower

Mamoswine has a huge Attack (130), and two great STAB attacks in Earhtquake and Icicle Crash, not to mention good coverage moves in Rock Slide and Superpower. keep in mind that it's Attack stat is only 5 short of base Salamence, and as fast as mega Salamence thanks to Choice Scarf, so he's a heavy hitter. SuperPower takes care of dark types, and Rock Slide is good against Fire/Flying types. Electric types are covered by Mamoswine also.

From a defensive point of view, both Salamence and Mamoswine cover each other quite nicely. Both are susceptible to bulky Steel types though. That's where Infernape comes in.

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Fire Blast/Mach Punch
- Endeavor

Fire Blast will definitely finish off Ferrohtorn, and has a good chance of OHKO Meta Metagross. But use Infernape as a lead to set up Taunt or Stealth Rock first, and use Endeavor if Focus Sash is activated. Generally I have found that most people expect Infernape to be an all-out attacker, especially on a team with attacking options like Salamence and Mamoswine. However, seeing as Infernape is weak to water types, and that most water types carry an Ice Attack for coverage, you can either use Endeavor etc, or you could use....

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Grass Knot
- Scald
- Gunk Shot

Most Water types that are used competitively are heavy (thinking SlowBro, Kyogre), so Grass Knot will OHKO those that are. Gunk Shot is good against Azumarill, even on a Timid Greninja, though maybe a little esoteric? But it will take care of Fairy types for you well, which you'll definitely need with Salamence. Scald and Ice Beam offer good coverage. You may even want to add in Extrasensory instead of Ice Beam to take care of Fighting types. Yes, I know you've got Salamence to take care of fighting types, but those that carry Rock moves could hurt Salamence on the switch in.

Status affects Salamence in a big way, particularly paralysis and burn. Mamoswine can help counter Paralysis, but it also hates to be burnt, hence Infernape as your lead.

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Im so sorry Im late. Really. But What about blaziken instead of infernape?
would klefki be good? what about talonflame?
TL;DR all decent suggestions, with the exception of Talonflame.

So the above I've used with Mega Mence, and so my opinons on the Pokemon you've mentioed will be purley taht: opinions.

Blaziken: great Pokemon, and will be effective against Steel types. Also still protect against burn.
Klefki: never used it. I guess it'd be good to switch it in against other dragons and setup status ailments.
Talonflame: 4* weakness to Rock whilst Mega Mence has 2* weakness. Yes I realise that Blaziken and Infernape also have 2* weakness, but they are fast fighting types. Mega Mence has flying type offense covered, and covered very well, so not sure of the benefit here.

Essentially what you need is something that protects against statuses, particularly burn and paralysis, and/or resists Ice moves. Blaziken resists Ice and is SE against Ice types, though Ice attacks are typically used as coverage. But he does have Burn immunity.
what about excadrill?
1 vote

I too carefully looked through Smogon's Salamence teammate suggestions, and was dissapointed when I saw that all them were legendaries. However, looking at the Pokemon considered dangerous to mega-salamence, building a team with the idea of "countering the counters", Pokemon like Excadrill are extremely useful in my opinon, since its type coverage protects it from Klefki, Primal Groudon, Dialga, Metagross, Tyranitar, and Electric or Rock Arceus. Personally, I hate being annoyed by the Foul Play, T-Wave, Swagger, and Substitute Klefki set, which I find the set being the most popular within Anything Goes. Excadrill's Steel/Ground typing makes t-wave unusable, as well as foul-play a whole lot weaker. An Earthquake or two should take it out. Thanks! :^)

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srry to burst your bubble, but foul play does neutral damage to excadrill
but still awesome answer
1 vote

I could recommend a few Pokemon but I like weavile as a teammate for mega salamence.

Weavile@focus sash
Pressure
EVs: 252 speed 252 attack and 4 HP
Swords dance
Ice punch
Power up punch
Night slash/Taunt
Jolly nature

After using swords dance once Weavile will sweep almost anything.It can take a hit with the focus sash and can kill off anything. Power up punch can finish off weak and low hp Pokemon while increasing attack. Ice punch and night slash are both good STAB attacks

Breloom@toxic orb
Nature:Adamant
Evs:252 Attack 128 speed 132 HP
Ability:poison heal

Power up/Mach punch
Seed bomb
Facade
Ice punch

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