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Dizzy Punch or Return on Mega Lopunny?

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I have a Jolly Mega Lopunny with Fake Out, Ice Punch, High Jump Kick and either Dizzy Punch for the confusion chance, or Return for the higher damage, which one should I use?

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The confusion would be helpful, but with Fake Out and the freeze chance of Ice punch, it may be more helpful to have Return, as a STAB move with high power in case it gets too risky to use High Jump Kick.

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