Which entry hazard should I use for cloyster? spikes or toxic spikes? I was thinking of a moveset like this:
Cloyster
ability:skill link
item:choice scarf
moves:
-shell break(sweep em' all!)
-rock blast(125 power with skill link)
-surf(STAB/power boost from shell break)
-icicle spear(awesome STAB/godly insane 187 power from skill link)
so? is it good? I would like to know if I should change something or keep it the way it is.(by the way, I'm using this guy for competitive battling) thx fo your help!:D