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What is a good moveset for Nidoqueen?

2 votes

It knows: Earthquake, Sludge Bomb, Iron Tail, Shadow Claw.

Nidoqueen Learnset

asked 1 year ago
by trachy (46,976)
edited 10 months ago by DarkTyphlosion
Nidoqueen (F) @ Life Orb
Trait: Encourage
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Slime Wave
- Earth Power
- Fire Blast
- Thunderbolt
Nidorina (F) @ Evolution Stone
Trait: Hustle
EVs: 80 HP / 252 Atk / 40 Def / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Claw Sharpen
- Poison Jab
- Sucker Punch

9 Answers

3 votes

Nidoqueen is a well rounded pokemon, and your moveset should reflect that, with only a base attack of 82 and a special of 75, you should probably change a few of her moves, as she would be helpless against an overly defensive pokemon. My suggestion would be to use the following moves: Earthquake, Stealth Rock, Crunch, and Thunderbolt/or Toxic Spikes. Earthquake is a staple for just about any pokemon as it's a powerful, accurate move that covers many type advantages, not to mention a nice STAB bonus. Stealth Rock, being an entry hazard, can be devastating to any team and rip them to shreds, especially when paired with toxic spikes, and only takes 2 turns to use both. (Just watch out for Rapid spin, as this can break through entry hazards) Thunderbolt mainly exists to counter water types, which are very common in battles. Crunch is there to catch psychic types off guard just as shadow claw did, only it has a power of 80 instead of 70, and also offers a chance to lower your opponent's defense (20%). this is only a suggestion, so change this as you see fit.

answered 1 year ago
by DarkTyphlosion (59,104)
3 votes

I'm going to offer this set, now that B/W is out:

Ability: Poison Point
Nature: Bold/Relaxed
EV focus: Defense, Sp. Attack, a little HP
*Toxic Spikes-entry hazards, you know where this is going...
*Dragon Tail-force a switch so that whatever comes in gets poisoned.
*Venoshock-STAB, and double the power against poisoned foes.
*Earth Power/Earthquake-also STAB

answered 1 year ago
by BanetteFan (260)
That's an interesting set! Might give it a try at some point...
2 votes

I like

thunder bolt,

earthquake,

shadow claw,

sludge bomb.

GOOD PICKING!

answered 1 year ago
by ohioscyther (4,526)
For My Nidoqueen I have.

Ice Punch - Grass / Dragon Flying and Rock I think
Shock Wave - Water and Flying
Dark Pulse - Psychic and Ghost
I forgot the other one

But Psychic , Water are strong againgst Nidoqueen so Yeah
2 votes

Nidoqueen (F) @ Red Card

alt text

Role: Lead

Trait: Poison Point

EVs: 252 Atk / 120 Def / 136 SDef

Adamant Nature (+Atk, -SAtk)

  • Stealth Rock
  • Toxic Spikes
  • Earthquake
  • Dragon Tail

Ah, My old Favorite Lead.

The Strategy here is quite simple, You set Up Hazards, and Then Dragon Tail until You die, Occasionallly Using Earthquake if you're Super Effective.

answered 11 months ago
by 195cbdcf73100169 (15,180)
edited 10 months ago by 195cbdcf73100169
2 votes

Gen V

Nidoqueen (F) @ Life Orb

Trait: Sheer Force

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Ice Beam
  • Earth Power
  • Toxic Spikes
  • Thunderbolt

Offensive lead. Set up your Toxic Spikes. If the foe has Taunt, or you are in a situation where you'd rather not use Toxic Spikes, then you can hit the foe hard. Sheer Force powers up all of your moves, and all of your moves have great type coverage. Also, Lif Orb recoil is negated. A really powerful sweeper, especially in NU where it resides due to Nidoking.

answered 11 months ago
by trachy (46,976)
edited 10 months ago by trachy
Man trachy, you are answering questions faster than a Rapidash.
0 votes

Gen III

Nidoqueen (F) @ Choice Band

Ability: Poison Point

EVs: 252 Atk / 84 Def / 100 SDef / 72 Spd

Adamant Nature (+Atk, -SAtk)

  • Sludge Bomb - Physical
  • Earthquake - Physical
  • Superpower - Physical
  • Shadow Ball - Physical

Just hope you don't die!
This is straight up offensive tanking, enough defenses not to die, a nifty ability to piss off unlucky people making physical contact, so much fun.

Sludge Bomb is some STAB for you, and a Chance to poison, which is always fun.

Earthquake is Strong STAB with great coverage.

Super Power is for a Knock N Switch routine, yay for that.
And Shadow Ball is for ghosts and Psychics, and gives you defense agaisn't Gengar.

answered 8 months ago
by 195cbdcf73100169 (15,180)
0 votes

Nidoqueen

Nidoqueen # Focus Sash
Nature: Bold (^Defense -Atk)
Ability: Poison Point
~ 252 HP EVs / 200 Defense EVs / 58 Speed EVs

  • Toxic Spikes

  • Ice Beam

  • Flamethrower / Taunt

  • Psyshock


Here's a set for setting up (hahaha!). Toxic Spikes for your standard setting of ups, paired with Psyshock for some powerful damage when you're up against Poisoned foes. Than you have Ice Beam and Flamethrower for all of the above, along with an attempt to try and stop another lead.
Whatever they may be, or whatever they may be trying to do, try and stop them by throwing an attack in their face!

description - 10.22.2011 03:51

answered 7 months ago
by Sam Sam Sam Sam (7,898)
0 votes

Double/Triple Battle

Nidoqueen (F) @ Choice Scarf
Trait: Sheer Force
EVs: 144 Atk / 116 SAtk / 248 Spd
Rash Nature (+SAtk, -SDef)
- Sludge Wave
- Rock Slide
- Earthquake
- Blizzard

A mixed sweeper. Earthquake and Rock Slide have been mentioned before as being just awesome in multi-battles. Rock Slide gets the Sheer Force boost this time. Earthquake gets STAB. Sludge Wave hits multiple foes, gets STAB, and is boosted by Sheer Force. This makes it very powerful. Blizzard hits multiple foes and gets the Sheer Force boost, making it very powerful. While its attacking stats might not be the highest, it makes up for it with incredibly high base power hitting multiple foes.

answered 4 months ago
by trachy (46,976)
0 votes

description
Item: Leftovers
Ability: Poison-point/Rivalry
Nature: Jolly
EVs: 200 Defense, 200 S.Defense, 110 Attack


Rest
Sleep-talk
Dragon-tail
Super-fang


Rest is healing. Sleep-talk lets you attack in your sleep. Dragon-tail loses its low priority when used by Sleep-talk so it can be coverage and damage switching have a Pokemon with entry hazards on your team to maximize effectiveness. Super-fang is for if you do not use Dragon-tail you can use this to take half of their HP in just one hit, you could simply not have a fourth move to maximize chances of Dragon-tail but it also increases the chance of using Rest and not doing anything. Rivalry can be used strategically if you know your opponent has all males but it is risky, Poison-point is the safe alternative but it is not very useful.

answered 3 months ago
by Speed freak (35,968)
edited 3 months ago by Speed freak

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